http://www.risingforce.ru/fix/NewBGT-import.rar (2.12MB)
This package contains :
1) the utility itself
2) full set on NECESSARY .are files (and all missing .mos'es and other area related files). Part of them are modified to use duplicated WEDs as it should be, so they all must be included in an installation package. NON OF THEM SHOULD BE OVERWRITTEN without a plior carefull check! It may ruin some areas.
3) all necessary WAVes - all other will be taken from bg1
4) AREAM00 fileset. Don't know if that area is still in use in Better Transition, so I included it just to cover possible problems. It can be skipped if it's not in use anymore.
5) full.bat was made for oldish-BGT style install. It preserves that directory namings and \override\ files copying. It's not so important.
What is important:
- every line of WeiDU files import (Stage 1);
- every line for files renaming (Stage 2 and the end of Stage 1);
- every line with 'tis2bg2' in it (Stage 3 - areas conversion).
Stage 4 part contains all the above extracted and converted resources BIFFing so don't skip anything from it.
Stage 5 is obsolete now (with weidu package).
So, it's time for Ascension64 to grab this stuff and include it in his BGT-WeiDU. :w00t:
And then we'll start a real mod-debugging process.... :thumb:
P.S. Everybody MUST have TotSC CD present in CD-ROM during resources' extracting. Despite of full bg1+totsc install WeiDU is still looking for it for some (yet) unknown reason when extracting TotSC areas files.
[EDIT] As to be more precise - you MUST NOT have any of BG2 CD inserted, 'cos WeiDU screws on areas that have the same name in BG2 when trying to extract them from BG1 installation.
P.S.S. Known issues:
- [EDITED] Candlekeep area is Fixed, but still ugly in IETME that's IMO that editor's problem.
So it could be some minor incompatibility between bg1 and bg2 data handling in the engine itself, 'coz, for example, bg2 can't handle water overlay that is a part of an extra tileset for open/closed doors but bg1 can.
- Following above incompatibility several areas (ar8100, 8200, 8600, 7900) will have an incomplete water overlays (after the conversion) to compare to originals from bg1, but just in few tiles that overlapping doors' tilesets.
Edited by King Diamond, 17 February 2005 - 09:13 AM.