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BGT, NEJ, and SBT questions


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#1 -guest-

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Posted 23 February 2005 - 07:56 AM

a few questions from a newbie:

how do you transition from BG1 to BG2 after you are done?

i read a thread about a shorter-better-transition patch. it says it only transfers some of your equipment from bg1 into bg2. Does that mean that normally none of your equip gets transferred and this patch actually does transfer some items, or does it limit the number of items you can bring over to bg2?

when entering NEJ the portal says that yu should do the dungeon first. Where does NEJ place you when you are done, like would i have a chance to do the dungeon after because i will come back at the portal, or should i do the dungeon first becase NEJ drops you back into BG2 somewhere else?

thanks for your help

#2 bpfan

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Posted 23 February 2005 - 03:31 PM

When you come back from NeJ, you're at the portal near Irenicus' bedroom. So, unless you at least got the sewer golem to open the otyugh room for you before you went to Easthaven, there are some things you won't be able to do (like getting the acorns, or Sarevok's sword) without cheating.

#3 Ascension64

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Posted 24 February 2005 - 05:08 AM

how do you transition from BG1 to BG2 after you are done?

After seeing the final TotSC text screen, go and see Belt at the Duchal Palace.

i read a thread about a shorter-better-transition patch. it says it only transfers some of your equipment from bg1 into bg2. Does that mean that normally none of your equip gets transferred and this patch actually does transfer some items, or does it limit the number of items you can bring over to bg2?

The first option in your question is correct.

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Baldur's Gate Trilogy-WeiDU and Mods
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Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#4 horred the plague

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Posted 24 February 2005 - 09:23 AM

how do you transition from BG1 to BG2 after you are done?

After seeing the final TotSC text screen, go and see Belt at the Duchal Palace.

i read a thread about a shorter-better-transition patch. it says it only transfers some of your equipment from bg1 into bg2. Does that mean that normally none of your equip gets transferred and this patch actually does transfer some items, or does it limit the number of items you can bring over to bg2?

The first option in your question is correct.

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Well, there is "a way" to get some other gear into BG2. If you have some of the NPC's that are in both games, but not part of your party trapped in Jonny's (Kivan and Yeslick, for example)--you can stock them up to the gills with your goodies (no bags will transfer) and they will have them waiting for you. ;)

#5 Ascension64

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Posted 24 February 2005 - 04:18 PM

how do you transition from BG1 to BG2 after you are done?

After seeing the final TotSC text screen, go and see Belt at the Duchal Palace.

i read a thread about a shorter-better-transition patch. it says it only transfers some of your equipment from bg1 into bg2. Does that mean that normally none of your equip gets transferred and this patch actually does transfer some items, or does it limit the number of items you can bring over to bg2?

The first option in your question is correct.

View Post



Well, there is "a way" to get some other gear into BG2. If you have some of the NPC's that are in both games, but not part of your party trapped in Jonny's (Kivan and Yeslick, for example)--you can stock them up to the gills with your goodies (no bags will transfer) and they will have them waiting for you. ;)

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Except in Shorter-Better Transition this doesn't happen.

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Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#6 bpfan

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Posted 24 February 2005 - 05:35 PM

Y'know, Irenicus doesn't hold CHARNAME and Co prisoner THAT long...and he's surely not that interested in the gear of a bunch of low-level punks...sure, the money's gone, but what if he just stashed the party's containers in Ellisime's bedroom or something, to study at some later date if he ever got that bored?

#7 Ascension64

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Posted 24 February 2005 - 08:15 PM

Y'know, Irenicus doesn't hold CHARNAME and Co prisoner THAT long...and he's surely not that interested in the gear of a bunch of low-level punks...sure, the money's gone, but what if he just stashed the party's containers in Ellisime's bedroom or something, to study at some later date if he ever got that bored?

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Well, BioWare never intended for the character to keep their items, except for some items like Moonblade, Drizzt's items, the Helm of Balduran, Ring of Koveras, and some others (which are moved to different places). This is evidenced by how they coded up the original AR0602.BCS

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Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#8 bpfan

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Posted 25 February 2005 - 03:43 AM

Well, Bioware never intended that you be able to play a druidic sorcerer, romance Imoen, or have Kivan or Yeslick back in party, either, but those and many other things are changed by mods, too.

My understanding is that Bioware wanted to provide a more or less level playing field for all characters starting BG2. So the character starts with no gear. As a little "something extra" for PC's imported from BG1, a few of their items are stashed in the dungeon. For PC's imported from TotSC, they get the benefit of starting with the slightly higher XP.

Of course, witb BGT, the need for equalizing PC's is gone; in fact, part of the appeal is that you can have options not permitted by vanilla BG2, such as having Minsc in BG2 reflect the strength-boosting book you gave him in BG1, or having Branwen or Xan in your party at the start of Chez Irenicus.

Bioware's intent, and whether it was for programming simplicity, game balance, or whatever, isn't necessarily the standard to which a modder should hold him/herself.

It's not like a player couldn't CLUA his/her stuff back if he was that keen on doing so. There are plausible reasons why the PC's gear might, or might not, be within Chateau Irenicus. If a modder wants to allow them to be kept, s/he needn't worry about Bioware's intent. And if a modder doesn't want to allow the option, s/he needn't worry about my opinion, either.