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Problem with LETO


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#21 horred the plague

horred the plague

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Posted 08 March 2005 - 06:23 PM

A dedicated server is much better when hosting a MP game.  The server handles only what it has to and doesn't have to mess with rendering graphics, sounds, etc that takes up unnecessary resources.  Sure one can run a MP game on the same PC as they are playing but if you get more than a handful of people online it can show lag as the host's PC renders the game client.  Even when I run a LAN game (say at work when we have a UT2003 deathmatch game) I use a unit set aside for just being a server.  Also a dedicated server is easier to keep a high uptime on versus a player's PC that is hosting the game which will more likely than not be used for more than just playing a single game.

My guide was written for a dedicated server.  The dedicated server does not have to go in any specific location.  I do not play NWN on the server...I have my normal PC for running the NWN game  (there it resides in the C:\neverwinternights\nwn folder).  I'll most likely be changing the guide to reflect how to make it easier on the server admin by changing the NWNServer path to the default neverwinternights\nwn path.

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Again I remind, and quote from my readme (now I'm the one being redundant, hehe):

     IMPORTANT NOTE:  I am NOT a SQL expert. This mod was my first experience with MySQL....
PLEASE be FOREWARNED!!!! If this is a problem, choose a different module.


This applies to NWN servers, as well. And I'm not blessed with 2 or more computers--just this one old beater, that I call home.

I assume if you can do such things as set up dedicated servers on other machines, and link it all together--this should be a walk in the park for you. I struggled through this whole process. I'm a modder, not a networker. I fully admit this, and simply try to do the best I can--and even offer help, in a field I have no place doing so. Why? Because I care enough to try, that's why. How did I figure out how to set things up, even the crude way that I did? I :rtfm: !!!!! Of everything involved. Sometimes this involves reading scripts, too--cause some modders think it's cute to put all their instructions inside of a script (and not in with their mods), so you need a crystal ball to find them.

Edited by horred the plague, 08 March 2005 - 06:25 PM.


#22 udoh

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Posted 09 March 2005 - 12:38 AM

I run my NWNServer on my Drive D, Actually I run all my games from drive D, The number of times I have to reinstall Windows, woudl mean that I would be reinstalling my games all the time, so put everything like that on Drive D into a folder called... (wait for it) "GAMES"... brilliant huh... :)

hehehehe
udoh :)

#23 horred the plague

horred the plague

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Posted 09 March 2005 - 07:50 AM

Maybe some of you might find this thread useful, from the PRC forums:

Complete installation instructions for the ConvoCC

Keep in mind that this is a thread in progress, apparently we're not the only ones having some difficulties.... ;)

#24 qeylIS [Kahless]

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Posted 09 March 2005 - 03:40 PM

So, if Im reading this right, Tiggerlicker tried the suggested 'edit & rebuild' and it didnt work, but qeylIS [Kahless] tried it, and it did?

Confooosed..... :blink:

./Dingo

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Yes - it did! Donīt know what Tiggerlicker tried furthermore. But for our Server it worked! And it worked again with Version 6 :rolleyes:

#25 GrapeApe

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Posted 09 March 2005 - 03:57 PM

So, if Im reading this right, Tiggerlicker tried the suggested 'edit & rebuild' and it didnt work, but qeylIS [Kahless] tried it, and it did?

Confooosed..... :blink:

./Dingo

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Yes - it did! Donīt know what Tiggerlicker tried furthermore. But for our Server it worked! And it worked again with Version 6 :rolleyes:

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Worked for me on my Linux install too, which doesn't have a C:, D:, or any other alpha: drive. :)

Followed Horred's instructions to use the advanced settings for compile/script only. Saved out, copied from windows to linux. Started it up and voila!

GrapeApe

#26 Tiggerlicker

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Posted 10 March 2005 - 07:52 AM

,Mar 9 2005, 07:30 PM]Yes - it did! Donīt know what Tiggerlicker tried furthermore. But for our Server it worked! And it worked again with Version 6 :rolleyes:

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I haven't had a lot of time to mess with it anymore...big meeting coming up at work and I've had to turn my attention to that :( Hopefully after next week I'll be able to get back to the "fun stuff"...

Edited by Tiggerlicker, 10 March 2005 - 07:57 AM.


#27 qeylIS [Kahless]

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Posted 10 March 2005 - 09:49 AM

I haven't had a lot of time to mess with it anymore...big meeting coming up at work and I've had to turn my attention to that :(  Hopefully after next week I'll be able to get back to the "fun stuff"...

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If you need a helping hand, send me a PM ;)

Your marvelous installation guide was a very big help for me and our Heroes of New Nordock :thumb:

#28 Jaguar

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Posted 16 March 2005 - 06:06 AM

Yeah.. Horred... I actually have 5 servers I can run at once..

If you extract the NWN_Dedicatedserver_1.65 5 different times with 5 different names.. you can run 5 different servers...

i MAINLY use this for testing purposes....

I actually run 2 mods that do not use NWNX and use FireDaemon to run the server instances as windows services...

FireDaemon:
server 1: mod1 (C:\NWN_DedicatedServer_v1.65_1) -5121
server 2: mod2 (C:\NWN_DedicatedServer_v1.65_2) -5122

THEN...
NWNX
Server 3: mod3 (C:\NWN_DedicatedServer_v1.65_3) -5123
Server 4: mod4 (C:\NWN_DedicatedServer_v1.65_4) -5124

FireDaemon does a good job with restarts and crashes for mods that do not need NWNX...

BUT I like how I can edit the NWNX shortcut with the command line options instead of fooling with the ini files....

SO... I have like 2 different shortcuts with different options in the properties and do not touch the ini file....

Hope this gives a little insight....

Jag