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Bug Report: BGT-WeiDU


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#81 Sir BillyBob

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Posted 26 March 2005 - 06:18 AM

Would you happen to know what CB adjusted in the ARE files?


AR3500 in his game is another Candlekeep. AR3500 in BGT is river with bear.

AR3600 is a outdoor map of a cave entrance. In BGT, Xvart village.

AR3601 is inside of cave. In BGT, Xvart cave.

I finally got the area codes right. I had to load up another BGT game so I could compare the original areas to CB's areas to DSotSC's areas.

So if you all include these area fixes, Yacomo's map will work with or with DSotSC and CtB. I can remove them from DSotSC, and all of these mods will work better together, yeah!!

Now I have to start posting a fix to DSotSC. <_<

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#82 Ascension64

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Posted 26 March 2005 - 06:50 AM

Would you happen to know what CB adjusted in the ARE files?


AR3500 in his game is another Candlekeep. AR3500 in BGT is river with bear.

AR3600 is a outdoor map of a cave entrance. In BGT, Xvart village.

AR3601 is inside of cave. In BGT, Xvart cave.

I finally got the area codes right. I had to load up another BGT game so I could compare the original areas to CB's areas to DSotSC's areas.

So if you all include these area fixes, Yacomo's map will work with or with DSotSC and CtB. I can remove them from DSotSC, and all of these mods will work better together, yeah!!

Now I have to start posting a fix to DSotSC. <_<

View Post

Be happy, it's done. :D
Since Yacomo is on a bit of an Easter holiday, I'll PM him with what needs to be changed in his world map.

Edited by Ascension64, 26 March 2005 - 06:53 AM.

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Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#83 King Diamond

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Posted 26 March 2005 - 07:20 AM

Just to be sure.... :P

Modifications:

1) AR3100 (neighbour areas links), 3497 (door area link), 3498(neighbour areas links, door area link), 3499(neighbour areas links), 4100(neighbour areas links), 4200(neighbour areas links), A100(neighbour areas links)

3497, 3498, 3499 - instead of old 3601, 3600, 3500.

2) AREALINK.2DA, MASTAREA.2DA, CACHVALD.2DA (BG2, don't know if it's necessary)

3) WorldMap.WMP

4)
tis2bg2.exe area3500\ar4600 area3500\ar3499 -l -d

tis2bg2.exe area3600\ar4700 area3600\ar3498 -l -d
tis2bg2.exe area3600\ar4701 area3600\ar3497 -l -d


There's AR3600.bcs that in use in a new AR3498. If CtB uses it as well it should be renamed then and its link edited.

Edited by King Diamond, 26 March 2005 - 07:25 AM.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#84 Ascension64

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Posted 26 March 2005 - 07:40 AM

Just to be sure.... :P

Modifications:

1) AR3100 (neighbour areas links), 3497 (door area link), 3498(neighbour areas links, door area link), 3499(neighbour areas links), 4100(neighbour areas links), 4200(neighbour areas links), A100(neighbour areas links)

3497, 3498, 3499 - instead of old 3601, 3600, 3500.

2) AREALINK.2DA, MASTAREA.2DA, CACHVALD.2DA (BG2, don't know if it's necessary)

3) WorldMap.WMP

4)

tis2bg2.exe area3500\ar4600 area3500\ar3499 -l -d

tis2bg2.exe area3600\ar4700 area3600\ar3498 -l -d
tis2bg2.exe area3600\ar4701 area3600\ar3497 -l -d


There's AR3600.bcs that in use in a new AR3498. If CtB uses it as well it should be renamed then and its link edited.

View Post

All checked and good. CACHVALD.2DA does not have an IESDP description, but it seems like something to do with calculating the amount of disk space needed for caching the particular area to ensure that the cache does not exceed the limit set by the user in the options. This is only a speculation, but I don't think it will have any disastrous effect if I leave that out.

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Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#85 Sir BillyBob

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Posted 26 March 2005 - 08:05 AM

There's AR3600.bcs that in use in a new AR3498. If CtB uses it as well it should be renamed then and its link edited.


The BCS file for AR3498 would have to be part of the updates, even if CtB doesn't use it. This is Horred's script for adding more Xvarts (which means it really isn't a BGT issue, it is a BGT-BP issue) and the script uses area variables so they have to match the area name. Here is his script.

Area 3500 (river, AR3499 in DSotSC) has a script for DSotSC but it isn't needed in BGT or BGT-BP.

Attached Files


Tired of Bhaal? Try some classics mods instead:
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Official Classic Adventures Website


#86 King Diamond

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Posted 26 March 2005 - 08:57 AM

More bugs....

AR5100 (random encounter area) refers to AR5100.bcs that is actually a gnoll stronghold's script that launches a movie when area is entered for the 1st time.

Should be set to None....

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#87 Ascension64

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Posted 26 March 2005 - 06:14 PM

More bugs....

AR5100 (random encounter area) refers to AR5100.bcs that is actually a gnoll stronghold's script that launches a movie when area is entered for the 1st time.

Should be set to None....

View Post

I encountered this as well when I did a quick run through the game...up to Larswoord. I wondered 'what the hell', but I couldn't be bothered finding it as yet. I'll change it, thanks.

The BCS file for AR3498 would have to be part of the updates, even if CtB doesn't use it. This is Horred's script for adding more Xvarts (which means it really isn't a BGT issue, it is a BGT-BP issue) and the script uses area variables so they have to match the area name. Here is his script.

Area 3500 (river, AR3499 in DSotSC) has a script for DSotSC but it isn't needed in BGT or BGT-BP.


One step ahead of you, and already in.

Edited by Ascension64, 26 March 2005 - 07:22 PM.

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Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#88 amazinggameguru

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Posted 26 March 2005 - 10:49 PM

Running through the game now with just BGT and ease of use installed. In AR6800 (Friendly arm inn) Tarnesh attacks you. Every time that I hit him a squad of Flaming fist soldiers shows up and summarily executes me.
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#89 Ascension64

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Posted 26 March 2005 - 11:21 PM

Running through the game now with just BGT and ease of use installed.  In AR6800 (Friendly arm inn) Tarnesh attacks you.  Every time that I hit him a squad of Flaming fist soldiers shows up and summarily executes me.

View Post

Poor thing, looks like in your game Tarnesh got smart and cast a mass charm spell before you came. Can you Ctrl-Y the flaming fists for now? The problem is MAGE2.BCS. BG2 has its own modified copy which is used by GARRICK.CRE, so I'll have to tinkle with this a bit.

UPDATE: Since it is easier to modify this singly used BG2 MAGE2.BCS than make a number of creatures imported from BG1 use a different script, GARRICK.CRE will now use BG2MAGE2.BCS instead.

UPDATE2: On another note, I've finalised the redundant/needed files in Base\CRE and Modify/CRE. There is the removal of some files renamed to BG*** and FGOLEM renames to HIGOLEM. Also, lots of BP files that shouldn't belong.

DRIZZT is still used by AR3100.ARE, so now it is changed to BGDRIZZT (let me know if any scripts may be affected), otherwise it would overwrite the BG2 version.

LYROS is moved to BGT\Compat\TDD because it will screw up the Rylock and the Bird quest in BG2 unless TDD is installed.

Edited by Ascension64, 27 March 2005 - 02:23 AM.

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Baldur's Gate Trilogy-WeiDU and Mods
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Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#90 cujo

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Posted 27 March 2005 - 06:58 AM

HI Ascension64,

I have just installed BGT-WeiDU v0.94 on top of TDD-WeiDU, SoS-WeiDU, TS-WeiDU and Nej2 v21b. For TDD, SoS and TS I got the files from the bigpicturemod page on Yahoo.

When I try to run the game though, I always get the following error:

An Assertion failed in ChSound.cpp at line number 4905

I know this means that the songlist is going over the maximum allowed but when I check it with my BP-BGT-NEJ game is actually has fewer songs in there and the BP-BGT-NEJ game is working fine. Any idea what might be causing the problem?

#91 Ascension64

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Posted 27 March 2005 - 07:13 AM

HI Ascension64,

I have just installed BGT-WeiDU v0.94 on top of TDD-WeiDU, SoS-WeiDU, TS-WeiDU and Nej2 v21b.  For TDD, SoS and TS I got the files from the bigpicturemod page on Yahoo.

When I try to run the game though, I always get the following error:

An Assertion failed in ChSound.cpp at line number 4905

I know this means that the songlist is going over the maximum allowed but when I check it with my BP-BGT-NEJ game is actually has fewer songs in there and the BP-BGT-NEJ game is working fine. Any idea what might be causing the problem?

View Post

The songlist appends by TS causes this. Currently, you will have to go into DLTCEP or NI and remove the three TS-appended lines to SONGLIST.2DA. Nothing can be done about it now, but to say that BGT-WeiDU is TS-incompatible unless you do this.

Here is my BGT-only SONGLIST.2DA additions, just so you can check:
84 BC3  BC3.mus
85 BD4  BD4.mus
86 BF3  BF3.mus
87 BL1  BL1.mus
88 BP3  BP3.mus
89 BW1  BW1.mus
90 Cday  cday.mus
91 Cnite  cnite.mus
92 fday  fday.mus
93 fnite  fnite.mus
94 pday  pday.mus
95 pnite  pnite.mus
96 tday  tday.mus
97 tnite  tnite.mus
98 dreaM  DREAm.mus
99 dung  dung.mus

TS adds three more lines, which are MxSime, MxValygar, and MxKachiko (I think).

Edited by Ascension64, 27 March 2005 - 07:19 AM.

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Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#92 cujo

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Posted 27 March 2005 - 10:04 AM

The songlist appends by TS causes this.  Currently, you will have to go into DLTCEP or NI and remove the three TS-appended lines to SONGLIST.2DA.  Nothing can be done about it now, but to say that BGT-WeiDU is TS-incompatible unless you do this.

TS adds three more lines, which are MxSime, MxValygar, and MxKachiko (I think).

View Post

Thanks Ascension64, I was looking at the wrong file and that's why I didn't get it to work. Keep up the good work. :thumb:

#93 Ascension64

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Posted 27 March 2005 - 06:08 PM

The songlist appends by TS causes this.  Currently, you will have to go into DLTCEP or NI and remove the three TS-appended lines to SONGLIST.2DA.  Nothing can be done about it now, but to say that BGT-WeiDU is TS-incompatible unless you do this.

TS adds three more lines, which are MxSime, MxValygar, and MxKachiko (I think).

View Post

Thanks Ascension64, I was looking at the wrong file and that's why I didn't get it to work. Keep up the good work. :thumb:

View Post

How did the installation go? Any errors you encountered? I'm asking because I haven't thought about the compatibility issue ever since making big changes to the installation.

Edited by Ascension64, 27 March 2005 - 06:09 PM.

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Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#94 King Diamond

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Posted 28 March 2005 - 12:31 AM

Running through the game now with just BGT and ease of use installed.  In AR6800 (Friendly arm inn) Tarnesh attacks you.  Every time that I hit him a squad of Flaming fist soldiers shows up and summarily executes me.

View Post

Poor thing, looks like in your game Tarnesh got smart and cast a mass charm spell before you came. Can you Ctrl-Y the flaming fists for now? The problem is MAGE2.BCS. BG2 has its own modified copy which is used by GARRICK.CRE, so I'll have to tinkle with this a bit.



Nonononono.... :D It's already fixed, Asc! I've posted it at the very beginning....
A problem was in REPTRAP's script that checked LastTrigger's reputation (ACTFLAM and something else...).

I suggest to everybody - read this topic carefully before posting the "bugs" to avoid a running in circles....or just use a new 0.94 version.

Asc wrote simple: 0.9 beta is not supported anymore......

Edited by King Diamond, 28 March 2005 - 12:34 AM.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#95 Ascension64

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Posted 28 March 2005 - 03:04 AM

Running through the game now with just BGT and ease of use installed.  In AR6800 (Friendly arm inn) Tarnesh attacks you.  Every time that I hit him a squad of Flaming fist soldiers shows up and summarily executes me.

View Post

Poor thing, looks like in your game Tarnesh got smart and cast a mass charm spell before you came. Can you Ctrl-Y the flaming fists for now? The problem is MAGE2.BCS. BG2 has its own modified copy which is used by GARRICK.CRE, so I'll have to tinkle with this a bit.



Nonononono.... :D It's already fixed, Asc! I've posted it at the very beginning....
A problem was in REPTRAP's script that checked LastTrigger's reputation (ACTFLAM and something else...).

I suggest to everybody - read this topic carefully before posting the "bugs" to avoid a running in circles....or just use a new 0.94 version.

Asc wrote simple: 0.9 beta is not supported anymore......

View Post

The only other problem that existed (not exactly the one mentioned) is that neutral Flaming Fist guards can also attack you when Tarnesh is attacking you. This is because Help() in the BG2 modified MAGE2.BCS triggers this. It is an incompatibility that needs fixing anyway because many BG1 CREs use MAGE2.BCS and only GARRICK.CRE uses MAGE2.BCS in BG2.

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Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#96 King Diamond

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Posted 28 March 2005 - 03:17 AM

The only other problem that existed (not exactly the one mentioned) is that neutral Flaming Fist guards can also attack you when Tarnesh is attacking you.  This is because Help() in the BG2 modified MAGE2.BCS triggers this.  It is an incompatibility that needs fixing anyway because many BG1 CREs use MAGE2.BCS and only GARRICK.CRE uses MAGE2.BCS in BG2.

View Post


Yes, I remember that. One guard started to chew me up once but I had no clue what was wrong there.....

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#97 King Diamond

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Posted 28 March 2005 - 03:26 AM

Btw, I've fully processed Beregost twice now - entered every building, robbed everything - without any game crash. It seems that that nasty bug is gone now.... :)

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#98 Ascension64

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Posted 28 March 2005 - 03:30 AM

Btw, I've fully processed Beregost twice now - entered every building, robbed everything - without any game crash. It seems that that nasty bug is gone now....  :)

View Post

Super, but the REPTRAP seems to appear in other ARE files as triggers for guards spawning when your reputation is too low. Am I right here? If so, that means you wouldn't get ambushed by guards in Beregost anymore if you are the notorious one. :P

Edited by Ascension64, 28 March 2005 - 03:31 AM.

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Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#99 King Diamond

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Posted 28 March 2005 - 03:55 AM

Super, but the REPTRAP seems to appear in other ARE files as triggers for guards spawning when your reputation is too low.  Am I right here?  If so, that means you wouldn't get ambushed by guards in Beregost anymore if you are the notorious one.  :P

View Post


I told about Beregost-spontaneous-crash that was connected to that missed ambient sound. :)

About REPTRAPS - they will be triggered/checked everytime you passed them. There's no problem with them except their old-style scripts.... It's fixed - forget about it.... :D
------------------------------

AR0700.BCS - AR3500->AR3499, AR3600->AR3498

Edited by King Diamond, 28 March 2005 - 03:56 AM.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#100 Yacomo

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Posted 28 March 2005 - 08:41 AM

Hi folks,

Back from easter holidays - read the CtB compatibility discussion: Didn't even know, that the area names were changed between BGT and DSotSC. But since my map is based on the latest version from Sir BillyBob for BoneHill 1.8 everything should be fine. In fact: This naming scheme will be required at the moment for BG1 part of the map to work.
You guys aren't going to change the names of area entry points, are you? The ones from BGT are hopefully still there? Otherwise, please let me know or we'll go to CtD-heaven ;)