
Item usability pointers
#21
Posted 21 March 2005 - 05:41 AM
#22
Posted 21 March 2005 - 05:42 AM
Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.
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The BG2 Fixpack - All the fixes of Baldurdash, plus a few hundred more. Now available, with more fixes being added in every release.
#23
Posted 21 March 2005 - 05:44 AM
#24
Posted 21 March 2005 - 05:49 AM
I also think that almost anyone should be able to equip almost anything (even if they don't gain benefits from it).
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#25
Posted 21 March 2005 - 05:52 AM
Former, no. I certainly don't want to have to mess around trying on items to find that I can't use them.
#26
Posted 21 March 2005 - 06:02 AM
Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.
____
The Gibberlings Three - Home of IE Mods
The BG2 Fixpack - All the fixes of Baldurdash, plus a few hundred more. Now available, with more fixes being added in every release.
#27
Posted 21 March 2005 - 06:16 AM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#28
Posted 21 March 2005 - 06:20 AM
It is planned as optional, since I personally think it stands out severely as mod content.
Which items were you wanting to do this for?
< jcompton > Suggested plugs include "Click here so Compton doesn't ban me. http://www.pocketplane.net/ub"
#29
Posted 21 March 2005 - 06:25 AM
I am considering other hacks around it. However, one alternative is to have weapons reduce the backstab modifier while equiped. Small weapons would cause no reduction, while a two-handed sword would reduce it by... 5 or so. Hence, a 40th level thief could attempt a fairly shitty backstab with a two-handed sword.
Actually, I quite like that idea.
How does AoE handle backstabbing?
Edited by SimDing0, 21 March 2005 - 06:33 AM.
#30
Posted 21 March 2005 - 06:30 AM
We discussed this on IRC as an idea to implement the cleric kit usabilities as they were originally intended without mucking around with the usability flags or vanilla clerics. I thought you were present for the discussion, but it may have been igi and possibly Grim. Igi's tool is posted somewhere on the forum (and you posted in the thread to bootIt is planned as optional, since I personally think it stands out severely as mod content.
Which items were you wanting to do this for?

Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.
____
The Gibberlings Three - Home of IE Mods
The BG2 Fixpack - All the fixes of Baldurdash, plus a few hundred more. Now available, with more fixes being added in every release.
#31
Posted 21 March 2005 - 06:37 AM
That sounds like a good option... if I have the option of duplicating the idea to use with Chrysta, I would be very gratefuligi made a tool to do just that for use in CR which we have not integrated yet--we would compile a list of items to be added to the spell at runtime and it would generate a spell with the proper list of disallow item opcodes.

And big thanks to Littiz, bgt_ini, CamDawq, the Bigg, SimDing0, Andyr and others who have contributed to the discussion. I have learned a great deal here, and I am confident that I can at least come up with a workable solution... eventually

Edited by Sir Kalthorine, 21 March 2005 - 06:42 AM.
Chrysta... could helping her to uncover her past threaten your own future?
"Pity the land in need of Heroes."- Bertolt Brecht
"A little madness, now and then, is relished by the wisest men." - Willy Wonka
#32
Posted 21 March 2005 - 06:43 AM
It certainly did not in the mod-sensible code I wrote, and it has never been added.How does AoE handle backstabbing?
Time for Ghrey to enter the pit and learn how to INSERT_BYTE without screwing everything up

Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#33
Posted 21 March 2005 - 10:00 AM
We discussed this on IRC as an idea to implement the cleric kit usabilities as they were originally intended without mucking around with the usability flags or vanilla clerics. I thought you were present for the discussion, but it may have been igi and possibly Grim. Igi's tool is posted somewhere on the forum (and you posted in the thread to bootIt is planned as optional, since I personally think it stands out severely as mod content.
Which items were you wanting to do this for?).
Uh... I knew that. Just testing.

< jcompton > Suggested plugs include "Click here so Compton doesn't ban me. http://www.pocketplane.net/ub"
#34
Posted 21 March 2005 - 11:16 AM
I'll be happy to publically release it if anyone is interested. IIRC, it reads a directory of items, and makes a spell to disallow the use of those items.
Visit the IESDP
#35
Posted 21 March 2005 - 11:39 AM
I would certainly like to give it a try as an option for Chrysta, if you wouldn't mindMy tool is currently languishing at the sekrit G3 forums. If you discount me downloading it, as I lost my local copy, the average download per release version is... 1.
I'll be happy to publically release it if anyone is interested. IIRC, it reads a directory of items, and makes a spell to disallow the use of those items.

Chrysta... could helping her to uncover her past threaten your own future?
"Pity the land in need of Heroes."- Bertolt Brecht
"A little madness, now and then, is relished by the wisest men." - Willy Wonka
#36
Posted 22 March 2005 - 10:27 AM

There aren't too many druid-usable items in the game that I want Chrysta to be able to use, specifically spears, staffs, wands and a few miscellaneous items.
So what about this as a possibility:
- Make a list of all the items (including those from common mods) that I want Chrysta to be able to use
- Make "Chrysta" copies of the relevant .itm files, i.e. ones with flags altered to make them usable by assassins.
- Ensure the "Chrysta" items are copied across to the override directory on install.
- Add elements to Chrysta's script that check if one of the items is in her inventory, and if so "destroys" the original and "creates" the version usable by her.
- Append scripting entries to thief NPCs so that if the "Chrysta" item is transferred to their inventories it in turn is destroyed and the non-Chrysta (original) item created in its place.
Clumsy huh? The main downside to this that I can see would be making script files overly cumbersome and the resultant slow-downs that might ensue. It would, however, still allow the red shading for unusable items (which I want to keep if at all possible). Of course, I am bound to have missed something.

Comments would be welcome
Chrysta... could helping her to uncover her past threaten your own future?
"Pity the land in need of Heroes."- Bertolt Brecht
"A little madness, now and then, is relished by the wisest men." - Willy Wonka
#37
Posted 22 March 2005 - 10:34 AM
#38
Posted 22 March 2005 - 10:37 AM
Ah well, one more challenge to add to the listScripts won't run while you're on the inventory screen, so the player will have to return to the game for the items to be swapped in Chrysta's inventory.

Chrysta... could helping her to uncover her past threaten your own future?
"Pity the land in need of Heroes."- Bertolt Brecht
"A little madness, now and then, is relished by the wisest men." - Willy Wonka
#39
Posted 23 March 2005 - 07:04 AM
One thought I have had recently is to:
- go ahead and make the druidic items usable by ALL thieves, using the WeiDU patching scripts mentioned above.
. - code a specific spell effect to make the druidic items I want Chrysta to be able to use and that are normally unusable by thieves unusable
. - When any relevant thiefly NPC (e.g. Imoen, Yoshimo, Jan Jansen, etc.) joins, run a script action that applies the "unusable items" effect to them, meaning that they would no longer be able to use the druid items.
So... where have I gone wrong in my assumptions THIS time, modding gurus?

Chrysta... could helping her to uncover her past threaten your own future?
"Pity the land in need of Heroes."- Bertolt Brecht
"A little madness, now and then, is relished by the wisest men." - Willy Wonka
#40
Posted 23 March 2005 - 08:09 AM

Also, why (in character terms) can she use Druid-only items when other Thieves can't? How necessary is it?
< jcompton > Suggested plugs include "Click here so Compton doesn't ban me. http://www.pocketplane.net/ub"