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Incompatibility


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#1 ddlam

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Posted 26 March 2005 - 10:41 PM

I have installed the Refinement V2 and kido v3.1
and after that the custom item of Kido cannot use by Kido :(
then I uninstall Refinement and Kido works fine again :(

Sorry for my poor english grammar

#2 Littiz

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Posted 27 March 2005 - 01:05 AM

At the moment I'm not able to download the Kido mod...
Can you maybe attach a copy of the involved .ITM file?
Maybe we can tailor a specific tp2 action to avoid conflicts :)

Ever forward, my darling wind...


#3 ddlam

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Posted 27 March 2005 - 01:14 AM

I just copy form my override folders

Edit: ah, there's an upgraded weapon of him

Attached Files


Edited by ddlam, 27 March 2005 - 01:31 AM.


#4 Littiz

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Posted 27 March 2005 - 02:10 AM

Ahh, stupid me.
It's the sword angel component, of course.

Well, if you're not going to have a SA as protagonist, you can simply avoid that component, the rest of the mod should work fine.
In case you want to play indeed with a SA, well, I'll have to come up with something (but I don't think it's the case, right? :) Being Kido Chaotic Evil and all...)

Ever forward, my darling wind...


#5 ddlam

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Posted 27 March 2005 - 02:16 AM

oh, thanks a lot
will it be fixed in next version? :^^:

#6 Littiz

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Posted 29 March 2005 - 11:48 AM

I'll see what I can do :)

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#7 -Uninvited Guest-

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Posted 29 March 2005 - 11:29 PM

What about compatibility with the Druidic Sorcerer kit? Does it work with v2.0?

#8 Caedwyr

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Posted 30 March 2005 - 12:12 AM

Another mod that is probably incompatible is the PnP Celestials mod unless Littiz, T.G.M, and The Bigg did some fancy coding that I don't know about. Mostly this is because both mods deal with the same issue (PnP Celestials affects the high level abilities, as does Refinements 2.0)
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#9 the bigg

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Posted 30 March 2005 - 01:08 AM

Dr Sorceror: it's impossible to make them work together.
PnP Celestials: not to my knowledge; install Refinements, then PnP Celestials if you want the Cels improved as per the PnP mod; otherwise, don't install PnP Celestials

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#10 -Uninvited Guest-

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Posted 30 March 2005 - 11:38 PM

Hmm, that's okay. Thanks for the input.

What about NEJ2 3.1b? Should any of its components collide with those of Refinements?

#11 the bigg

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Posted 31 March 2005 - 01:22 AM

I don't believe there could be any problems. Possible rough edges are:

1) spell scrolls (or other item) usability: report item code, or if you cannot use NI, item name.
2) custom kits: it's better not to use them.
3) Anything else: bash my head, then report.

EDIT: stated clearer.

Edited by the bigg, 31 March 2005 - 01:23 AM.

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#12 Talib

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Posted 31 May 2005 - 02:21 PM

I don't know how much work you folks want to put into making the mod compatible with eveything under the sun but isn't there a weidu command that could detect for kido and then append his item to be restricted to skalds rather than jesters upon installing the sword angel component?

Edited by Talib, 31 May 2005 - 02:24 PM.


#13 the bigg

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Posted 31 May 2005 - 02:30 PM

Well, Kido is a jester, and we use the jester unusability bit as a previously underused one, and I don't know wether there is much point in making them compatible, especially considering the amount of work required, and the fact that Kido is CE, you wouldn't have him in party if you were a NG Sword Angel...

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#14 Talib

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Posted 31 May 2005 - 02:43 PM

Fair enough.  It probably is more work than it's worth.  Especially when a note in the readme about compatability with kido would probably be easier.

#15 Littiz

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Posted 31 May 2005 - 10:53 PM

I don't know how much work you folks want to put into making the mod compatible with eveything under the sun but isn't there a weidu command that could detect for kido and then append his item to be restricted to skalds rather than jesters upon installing the sword angel component?

This was the very same idea I had when this problem was first reported.
I just had troubles downloading the Kido mod, and forgot to address the issue later.

Anyway, this can be done. After all, if one uses SA, the protagonist is chosen already, so you'd have a "conflict" only if you used Kido together with a NPC Skald (I don't know any), and if you decided to equip the skald with Kido's item (which you could avoid anyway).
Reasonable answer to a surely rare problem.
We might even patch the item in order to tailor its requisites to Kido's stats, this would further reduce the (already insanely low) chances of "conflict".

As for alignment combos: @the_bigg, I plan to use my Sword Angel (currently in a TuTu game) together with Viconia and Sarevok, when I get that far :P

Ever forward, my darling wind...


#16 the bigg

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Posted 01 June 2005 - 12:31 AM

Anyway, this can be done. After all, if one uses SA, the protagonist is chosen already, so you'd have a "conflict" only if you used Kido together with a NPC Skald (I don't know any), and if you decided to equip the skald with Kido's item (which you could avoid anyway).
Reasonable answer to a surely rare problem.
We might even patch the item in order to tailor its requisites to Kido's stats, this would further reduce the (already insanely low) chances of "conflict".

Oh yeah, how true :whistling:

As for alignment combos: @the_bigg, I plan to use my Sword Angel (currently in a TuTu game) together with Viconia and Sarevok, when I get that far :P

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That's because you use out-of-game knowledge to foresee that they can be saved and turned to neutral or good :rolleyes:

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#17 Littiz

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Posted 01 June 2005 - 01:33 AM

Oh yeah, how true  :whistling:

hm, what do you mean? :unsure:

That's because you use out-of-game knowledge to foresee that they can be saved and turned to neutral or good  :rolleyes:

You can even "try" to influence someone and fail (and in case of Viconia, there's no chance unless you have a male PC and decide to go through the romance) ;)
Every party combo is allowed to a SA, imho :)

Ever forward, my darling wind...


#18 the bigg

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Posted 01 June 2005 - 02:02 AM

Oh yeah, how true  :whistling:

hm, what do you mean? :unsure:

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That you can patch Kido's dagger and you needn't re-write all the hack (as I was somehow thinking).

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#19 T.G.Maestro

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Posted 01 June 2005 - 11:04 PM

That's because you use out-of-game knowledge to foresee that they can be saved and turned to neutral or good

Blasphemy. :ph34r:
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