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BGT-WeiDU -- XP Patch Poll


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Poll: What kind of reduction to XP gain would you like to see implemented into BGT-WeiDU in regards to disarming traps, opening locks, and learning spells? (40 member(s) have cast votes)

What kind of reduction to XP gain would you like to see implemented into BGT-WeiDU in regards to disarming traps, opening locks, and learning spells?

  1. General reduction for all levels - affects absolutely everything. (19 votes [47.50%])

    Percentage of vote: 47.50%

  2. Reduction from levels 1-9 only - only first BG2 part is affected. (5 votes [12.50%])

    Percentage of vote: 12.50%

  3. Reduction from levels 1-7 only - BG2 unaffected but BG1-partial. (5 votes [12.50%])

    Percentage of vote: 12.50%

  4. No reduction at all. I like it the way it is. (11 votes [27.50%])

    Percentage of vote: 27.50%

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#21 Chevalier

Chevalier

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Posted 10 June 2005 - 09:00 PM

Trimmed down from standalone BGT is my understanding.

I Ride for the King!


a.k.a. Chev


#22 PolarBear

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Posted 11 June 2005 - 03:52 AM

Trimmed down from standalone BGT is my understanding.

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Yes, I meant BGT only.

Edit: my bloody English

:whistling: :D sorry ;)

#23 sadun

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Posted 20 June 2005 - 01:32 PM

General reduction. I'd like my lvl 8-9 spells to come in a timely fashion. ;)


By the way, it could be possible to program this, I'm not sure, but it'd be fancy if the XP reward for lockpicking and disabling traps would grow per level of the thief. So lockpicking 50 points per level and disabling traps 100 xp points per level for example would be nice. :)

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I voted for reduction all levels but I like that idea too

#24 cujo

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Posted 21 June 2005 - 06:47 AM

General reduction. I'd like my lvl 8-9 spells to come in a timely fashion. ;)


By the way, it could be possible to program this, I'm not sure, but it'd be fancy if the XP reward for lockpicking and disabling traps would grow per level of the thief. So lockpicking 50 points per level and disabling traps 100 xp points per level for example would be nice. :)

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I voted for reduction all levels but I like that idea too

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This is what will happen already. You specify how many xp points you get per level for picking a lock or disarming a trap. So you could start off with 50 points on level one and get 1000 points on level 40. You can also specify the xp points for learning a spell.

#25 Ascension64

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Posted 21 June 2005 - 08:04 PM

OK, BGT-WeiDU will have an optional general XP reduction component. The XPBONUS.2DA will come from the BP-BGT-311 Package if I get permission from horred.

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