BACKUP ~VondoTheNPC\backup~ AUTHOR ~ghreyfain@pocketplane.net~ BEGIN ~Vondo the NPC for BG2:ToB~ // The following is the copying of Vondo's .cre file, as well as assigning his sound-set. See the file sndslot.ids for a listing of sounds you can add. COPY ~VondoTheNPC\J#Vondo.cre~ ~override\J#Vondo.cre~ SAY NAME1 ~Vondo~ SAY NAME2 ~Vondo~ SAY SELECT_COMMON4 ~Blah blah blah.~ [Vondo1] // [Vondo1] is the name of the .wav file for this sound SAY SELECT_COMMON5 ~Give the word.~ [Vondo2] SAY SELECT_COMMON6 ~Point the way.~ [Vondo3] SAY SELECT_ACTION1 ~I'm on the job.~ [Vondo4] SAY SELECT_ACTION2 ~As you wish.~ [Vondo5] // The following is telling WeiDU to compile the following .d files COMPILE ~VondoTheNPC\J#Vondo.d~ // The following is compilling the script and placing it in the override. We haven't actually made a script yet, though, so this isn't necessary. COMPILE ~VondoTheNPC\J#Vondo.baf~ // The following is appending what we wrote in AR1000.baf to the bottom of // AR1000.bcs EXTEND_TOP ~Ar1000.bcs~ ~VondoTheNPC\ar1000.baf~this is what the tutorial has.
BACKUP ~LokyrNPC\BACKUP~ AUTHOR ~Pex657~ BEGIN ~Lokyr~ // The following is the copying of Vondo's .cre file, as well as assigning his sound-set. See the file sndslot.ids for a listing of sounds you can add. COPY ~LokyrNPC\Lokyr.cre~ ~override\Lokyr.cre~ COPY ~LokyrNPC\STW01.itm~ ~override\STW01.itm~ // The following is telling WeiDU to compile the following .d files COMPILE ~LokyrNPC\Lokyr.d~ // The following is appending what we wrote in AR1000.baf to the bottom of // AR1000.bcs EXTEND_TOP ~AR0700.bcs~ ~LokyrNPC\AR0700.baf~this is what i have
i renamed my weiDU.exe to LokyrNPC.exe and created a text file called LokyrNPC.tp2. IT opens up DOS, but nothing installs.
I can't see what is wrong. Anybody having this problem?