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Baldur's Goth II v.1


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#1 SConrad

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Posted 01 September 2005 - 02:08 PM

Download location: Here.

As stated here, there's been a desire to see the portraits and main screen images incorporated into a mod. The mod also changes the paperdoll colours of all affected NPC's. It's fully compitable with any other WeiDU mod.

Readme:

==========================

~ BALDUR'S GOTH II - v.1 ~

==========================

- A Baldur's Gate II (SoA with or without ToB) Mod

+) Section 1. About
===================
  Baldur's Goth II is a mod which enhances the graphical side of Baldur's Gate, in an attempt to make the game more 'Gothy'. The first version features edited portraits and paperdolls of all NPC's, as well as a new startup screen for both SoA and ToB.

  Baldur's Goth II has support for Throne of Bhaal, but the expansion is not required.

+) Section 2. Installation
==============================
  Baldur's Goth II is a WeiDU mod, which can be installed before or after any other WeiDU mod. Official patches and non-WeiDU mods should be installed prior to all WeiDU-mods, including Baldur's Goth II.

  The mod has two separate components:
  
  1. NPC Enhancements
     This component will add new portraits and change the paperdoll colours for all joinable Bioware NPC's, including Sarevok for ToB, as well as for Jon Irenicus.
     
     You can choose to install the portraits or the paperdolls separately, or to combine them. The latter is recommended for full experience.

  2. New Main Screen Images
     This component will change both the SoA and the ToB main screens.

+) Section 3. Credits
=====================
  Yasu -
    Original Imoen Edit.

  Dymphna -
    Original Aerie, Anomen, Cernd, Edwin, Haer'dalis, Jaheira, Jan, Keldorn, Korgan, Mazzy, Minsc, Nalia, Valygar, Viconia, Yoshimo and Sarevok Edits.

  Lightspeed -
    Main Screen Images, CRE-tweaking and Additional Editing.

  SConrad -
    WeiDU Coding and Packaging (really, I didn't do much at all).

  All included portraits are edits of the original Baldur's Gate II artwork.

  Thanks to:
    - MajorTomSawyer and Ismail for their great ideas.
    - Yasu and Dymphna for their kind permission to use their edits.
    - Spellhold Studios for hosting.

  Modding and packaging tools used in creation:
    - WeiDU by Westley Weimer
    - Near Infinity by Jon Olav Hauglid
    - NSIS by Justin Frankel

+) Section 4. Contact Information
=================================
  For technical issues, please contact SConrad at sconrad@spellholdstudios.net, or at the Spellhold Studios community - http://www.shsforums.net

  For general praise, feedback or other comments, one of the three artists (Yasu, Dymphna or Lightspeed) should be contacted.

  The Baldur's Goth II mod is not developed, supported, or endorsed by BioWare or Black Isle.

+) Section 5. Version History
=============================
  v1
    - Initial release.

Personal: vonconrad.com. Work: Envato.

Posted Image Khadion NPC mod - Team leader, head designer
Posted Image Hubelpot NPC mod - Team leader, coder
Posted Image NPC Damage - Coder
Posted Image PC Soundsets - Coder, voice actor
Posted Image Brythe NPC mod - Designer
Posted Image DragonLance TC - Glory of Istar - Designer
Posted Image The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
Posted Image The Jerry Zinger Show - Producer

Iron Modder 5 - Winner


#2 MajorTomSawyer

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Posted 01 September 2005 - 08:42 PM

Wow. Best mod EVAR.

Love you cats, seriously. This is much better then my old method of using Shadowkeeper with these pics (I'll still have to use it for my Jaheria so she can have her red hair).

Now I just have to weak it so I can use it with TuTu.

**EDIT** Is this compatable with 1PP? I assume it will work with the "Remove helmet animations" done by the G3 Tweaks? Now more then ever I love that component.

***LAST EDIT*** (hopefully) Just make sure and add this one to the index for this board.

Edited by MajorTomSawyer, 01 September 2005 - 09:50 PM.

"A good pipe and tobacco will allow you to endure fools, boobs, nitwits, most bosses, angry spouses, (well, maybe not angry spouses), incompetents, slings and arrows, broadsides and people who cut in front of you after you've waited 15 minutes in highway construction zones, and most of life's little problems." - Ted's Pipe Shop

Completed:
Alex Macintosh (PC) - Project Lead. - (Updated to version five - 2/17/10)
Baldur's Goth - Maintainer/Head of the various expansions. (Updated on 02/07/2010)
Hubelpot the Vegetable Merchant - Writer & Quest input.
Summon Bhaalspawn NPC (PC) - Project Lead. - (Updated to version three - 2/17/10)
The MTS Crappack - Project Lead. (Updated to version three - 2/17/10)
Johnathan NPC conversion for BGT - Project lead.
Taim NPC English Conversion - Project Lead - (Updated to 1.2 on 11/01/2007)

In Progress:
Shyhinworunto Chende NPC - Project Lead (Beta updated to version two! 11/12/2007)

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#3 SConrad

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Posted 02 September 2005 - 02:14 AM

**EDIT** Is this compatable with 1PP? I assume it will work with the "Remove helmet animations" done by the G3 Tweaks? Now more then ever I love that component.

Should be. :)

***LAST EDIT*** (hopefully) Just make sure and add this one to the index for this board.

I'm not entirely sure what you mean. :)

Personal: vonconrad.com. Work: Envato.

Posted Image Khadion NPC mod - Team leader, head designer
Posted Image Hubelpot NPC mod - Team leader, coder
Posted Image NPC Damage - Coder
Posted Image PC Soundsets - Coder, voice actor
Posted Image Brythe NPC mod - Designer
Posted Image DragonLance TC - Glory of Istar - Designer
Posted Image The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
Posted Image The Jerry Zinger Show - Producer

Iron Modder 5 - Winner


#4 the bigg

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Posted 02 September 2005 - 05:49 AM

**EDIT** Is this compatable with 1PP? I assume it will work with the "Remove helmet animations" done by the G3 Tweaks? Now more then ever I love that component.

Should be. :)

***LAST EDIT*** (hopefully) Just make sure and add this one to the index for this board.

I'm not entirely sure what you mean. :)

View Post

I believe he refers to this one: http://www.shsforums...showtopic=15127
Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.

#5 MajorTomSawyer

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Posted 02 September 2005 - 10:50 AM

The Bigg is correct. Thanks for answering my questions. Think I might actually reinstall the game again now.
"A good pipe and tobacco will allow you to endure fools, boobs, nitwits, most bosses, angry spouses, (well, maybe not angry spouses), incompetents, slings and arrows, broadsides and people who cut in front of you after you've waited 15 minutes in highway construction zones, and most of life's little problems." - Ted's Pipe Shop

Completed:
Alex Macintosh (PC) - Project Lead. - (Updated to version five - 2/17/10)
Baldur's Goth - Maintainer/Head of the various expansions. (Updated on 02/07/2010)
Hubelpot the Vegetable Merchant - Writer & Quest input.
Summon Bhaalspawn NPC (PC) - Project Lead. - (Updated to version three - 2/17/10)
The MTS Crappack - Project Lead. (Updated to version three - 2/17/10)
Johnathan NPC conversion for BGT - Project lead.
Taim NPC English Conversion - Project Lead - (Updated to 1.2 on 11/01/2007)

In Progress:
Shyhinworunto Chende NPC - Project Lead (Beta updated to version two! 11/12/2007)

Webmaster of Gaming Nerds Я Us

#6 the bigg

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Posted 03 September 2005 - 02:22 AM

[...]
    - NSIS by Justin Frankel

View Post

Didn't see this - could we have a non NSIS version, please? !(Windows) people and me would love it :)
Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.

#7 SConrad

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Posted 03 September 2005 - 03:15 AM

I'll see what I can do - after the weekend. ;)

Personal: vonconrad.com. Work: Envato.

Posted Image Khadion NPC mod - Team leader, head designer
Posted Image Hubelpot NPC mod - Team leader, coder
Posted Image NPC Damage - Coder
Posted Image PC Soundsets - Coder, voice actor
Posted Image Brythe NPC mod - Designer
Posted Image DragonLance TC - Glory of Istar - Designer
Posted Image The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
Posted Image The Jerry Zinger Show - Producer

Iron Modder 5 - Winner


#8 Ismail

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Posted 03 September 2005 - 04:35 AM

Ahh... excellent :-) Could use some further perfection... but we'll see about that.
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#9 Ismail

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Posted 03 September 2005 - 04:36 AM

and be it noted that I've DLed it and am using currently :D
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#10 Erephine

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Posted 05 September 2005 - 09:21 AM

Hope you guys enjoy. :)

I'm afraid further tweaking should be left to those who actually have a clue about the "goth-y" ways. -_- I'm just not the most suitable person to do that sort of thing, I guess. ^_^

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·


#11 MajorTomSawyer

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Posted 08 September 2005 - 07:47 PM

This mod should have it's own forum. That way cats could submit more pictures, and the others could be archived.

Besides, isn't there going to be further development on this mod? I know LucyTheBeast wanted to see Chloe. Why not a cross-mod add-on?
"A good pipe and tobacco will allow you to endure fools, boobs, nitwits, most bosses, angry spouses, (well, maybe not angry spouses), incompetents, slings and arrows, broadsides and people who cut in front of you after you've waited 15 minutes in highway construction zones, and most of life's little problems." - Ted's Pipe Shop

Completed:
Alex Macintosh (PC) - Project Lead. - (Updated to version five - 2/17/10)
Baldur's Goth - Maintainer/Head of the various expansions. (Updated on 02/07/2010)
Hubelpot the Vegetable Merchant - Writer & Quest input.
Summon Bhaalspawn NPC (PC) - Project Lead. - (Updated to version three - 2/17/10)
The MTS Crappack - Project Lead. (Updated to version three - 2/17/10)
Johnathan NPC conversion for BGT - Project lead.
Taim NPC English Conversion - Project Lead - (Updated to 1.2 on 11/01/2007)

In Progress:
Shyhinworunto Chende NPC - Project Lead (Beta updated to version two! 11/12/2007)

Webmaster of Gaming Nerds Я Us

#12 Rastor

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Posted 27 September 2005 - 06:16 AM

This mod should have it's own forum. That way cats could submit more pictures, and the others could be archived.

Besides, isn't there going to be further development on this mod? I know LucyTheBeast wanted to see Chloe. Why not a cross-mod add-on?

View Post


I'll toss the Gothanya portrait in to the main mod release of Kitanya as an Easter Egg if anyone wants it. I'll even throw in some accompanying dialogue.
Home of Kitanya, Improved Asylum, more...

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#13 Seifer

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Posted 27 September 2005 - 06:20 AM

This mod should have it's own forum. That way cats could submit more pictures, and the others could be archived.

Besides, isn't there going to be further development on this mod? I know LucyTheBeast wanted to see Chloe. Why not a cross-mod add-on?

View Post


If she wants one, she can have one =)

how come you always look so damn cool in every photo I see you in?!?


Speaking of modding, I listened to IER 3 yesterday, so you can have another quote for your signature: how come you sound so damn cool, as well as look it? It's unfair. Seriously.


Still a cyberjock, still hacking the matrix, still unsure of what that means.

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#14 MajorTomSawyer

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Posted 27 September 2005 - 06:40 AM

I'll toss the Gothanya portrait in to the main mod release of Kitanya as an Easter Egg if anyone wants it.  I'll even throw in some accompanying dialogue.

View Post


/me raises hand?
"A good pipe and tobacco will allow you to endure fools, boobs, nitwits, most bosses, angry spouses, (well, maybe not angry spouses), incompetents, slings and arrows, broadsides and people who cut in front of you after you've waited 15 minutes in highway construction zones, and most of life's little problems." - Ted's Pipe Shop

Completed:
Alex Macintosh (PC) - Project Lead. - (Updated to version five - 2/17/10)
Baldur's Goth - Maintainer/Head of the various expansions. (Updated on 02/07/2010)
Hubelpot the Vegetable Merchant - Writer & Quest input.
Summon Bhaalspawn NPC (PC) - Project Lead. - (Updated to version three - 2/17/10)
The MTS Crappack - Project Lead. (Updated to version three - 2/17/10)
Johnathan NPC conversion for BGT - Project lead.
Taim NPC English Conversion - Project Lead - (Updated to 1.2 on 11/01/2007)

In Progress:
Shyhinworunto Chende NPC - Project Lead (Beta updated to version two! 11/12/2007)

Webmaster of Gaming Nerds Я Us

#15 Dymphna

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Posted 29 September 2005 - 07:57 AM

Besides, isn't there going to be further development on this mod? I know LucyTheBeast wanted to see Chloe.

View Post


Here's to Lucy, then. I'm willing to do more, if anyone else wants. :)

Medium Chloe and Small Chloe.

Hmm... Which NPC's portrait to butcheredit next... :whistling: :P

#16 MajorTomSawyer

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Posted 29 September 2005 - 09:11 AM

Hmm... Which NPC's portrait to butcheredit next... :whistling: :P

View Post


Hublepot!

Kova and Kiyone of the Beyond the Law mod.

Edited by MajorTomSawyer, 29 September 2005 - 09:30 AM.

"A good pipe and tobacco will allow you to endure fools, boobs, nitwits, most bosses, angry spouses, (well, maybe not angry spouses), incompetents, slings and arrows, broadsides and people who cut in front of you after you've waited 15 minutes in highway construction zones, and most of life's little problems." - Ted's Pipe Shop

Completed:
Alex Macintosh (PC) - Project Lead. - (Updated to version five - 2/17/10)
Baldur's Goth - Maintainer/Head of the various expansions. (Updated on 02/07/2010)
Hubelpot the Vegetable Merchant - Writer & Quest input.
Summon Bhaalspawn NPC (PC) - Project Lead. - (Updated to version three - 2/17/10)
The MTS Crappack - Project Lead. (Updated to version three - 2/17/10)
Johnathan NPC conversion for BGT - Project lead.
Taim NPC English Conversion - Project Lead - (Updated to 1.2 on 11/01/2007)

In Progress:
Shyhinworunto Chende NPC - Project Lead (Beta updated to version two! 11/12/2007)

Webmaster of Gaming Nerds Я Us

#17 Lord-Jyssev

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Posted 16 October 2005 - 05:51 PM

erm, a few credits should be given to lord-darkliv as he began the imoen and later others edited it...

#18 Rabain

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Posted 31 October 2005 - 03:35 AM

Did this mod gets its own forum? I can't see anything in the Released Mods section of the forum.

For my part I think it should, so at least visitors can see it listed as a completed mod they can use if nothing else. Copy the Topic from FanArt (Layer of Reality now) into the new forum for a start!

It is hosted here right? :)

After checking I can't find this listed anywhere other than here and FanArt. It's not on the main site page or in the Downloads section either. I know if it had a forum there would be plenty of artists who would contribute from time to time and other modders could request their NPC's to be Gothicised (?!).

Edited by Rabain, 31 October 2005 - 03:42 AM.

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#19 MajorTomSawyer

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Posted 31 October 2005 - 03:32 PM

Said it above, and I'll say it again. I still think this needs it's own forum.

@ LucyTheBeast - Dunno if you check this forum or not, but if you want (and Dymphna does not mind) I can include the Goth Chloe in my Crappack along with the edited paperdoll to match the pic.

Same offer for Rastor and the Gothanya portrait (I know he is buried with work).

For the record I am nagging discussing with the admins about this mod getting it's own forum.

Edited by MajorTomSawyer, 31 October 2005 - 05:54 PM.

"A good pipe and tobacco will allow you to endure fools, boobs, nitwits, most bosses, angry spouses, (well, maybe not angry spouses), incompetents, slings and arrows, broadsides and people who cut in front of you after you've waited 15 minutes in highway construction zones, and most of life's little problems." - Ted's Pipe Shop

Completed:
Alex Macintosh (PC) - Project Lead. - (Updated to version five - 2/17/10)
Baldur's Goth - Maintainer/Head of the various expansions. (Updated on 02/07/2010)
Hubelpot the Vegetable Merchant - Writer & Quest input.
Summon Bhaalspawn NPC (PC) - Project Lead. - (Updated to version three - 2/17/10)
The MTS Crappack - Project Lead. (Updated to version three - 2/17/10)
Johnathan NPC conversion for BGT - Project lead.
Taim NPC English Conversion - Project Lead - (Updated to 1.2 on 11/01/2007)

In Progress:
Shyhinworunto Chende NPC - Project Lead (Beta updated to version two! 11/12/2007)

Webmaster of Gaming Nerds Я Us

#20 Rastor

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Posted 01 November 2005 - 03:58 PM

Said it above, and I'll say it again. I still think this needs it's own forum.

@ LucyTheBeast - Dunno if you check this forum or not, but if you want (and Dymphna does not mind) I can include the Goth Chloe in my Crappack along with the edited paperdoll to match the pic.

Same offer for Rastor and the Gothanya portrait (I know he is buried with work).

For the record I am nagging discussing with the admins about this mod getting it's own forum.


Be my guest. If you want I'll throw the Gothanya portrait onto my server so that people after Kit could download both at once..
Home of Kitanya, Improved Asylum, more...

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