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Houri Mod


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#21 AnnabelleRose

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Posted 12 November 2006 - 01:59 PM

Awww....

I think fellow TeamBG'ers should be able to see the forum too. ;)

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#22 yarpen

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Posted 13 November 2006 - 06:14 AM

Realy?! Hm... Then sorry my mistake - I've checked it when I was log out :P

#23 wellunhappy

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Posted 15 November 2006 - 04:54 AM

The Enchantment/Charm school of magic is woefully short of spells and probably the only school that stops at 6th level. This is an attempt to add greater dimension to the class of houri as well bolstering the spell school range. The general inspiration for the spells I have to confess comes from the original PnP Houri class, but I?ve modified and added loads of new spells. I've tried really hard to work within game balance and borrowed existing spells [priest spells/high level mage spells] to fit with the enchantment theme and tried to keep it sensible where ever possible. :lol: Because of the way the mod will work if you don?t want these new spells but want to install the houri mod you?ll have that choice. I?m particular proud of the kiss of death and stop! Enjoy

I have also attached the new kit description you lucky people ;)

Attached Files



#24 Andyr

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Posted 17 November 2006 - 02:41 AM

stops at 6th level.


I was uncertain about this statement, so I checked, but you're right--no Wizard spells higher than 6th level in the Enchantment school!
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#25 GeN1e

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Posted 17 November 2006 - 06:02 AM

the only school that stops at 6th level

You forgot Divination - True Sight (6) is the highest level there.

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#26 wellunhappy

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Posted 17 November 2006 - 07:05 AM

the only school that stops at 6th level

You forgot Divination - True Sight (6) is the highest level there.



okay well done, now what do you think of the new spells :whistling:

#27 wellunhappy

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Posted 19 December 2006 - 03:37 AM

I have some bad news with regards to this mod, there is a very good chance that i might just be a tiny bit pregnant, :angry: which obviously means scripting a mod is nothing compared to the nightmare that now faces me. :doh: if anyone wants to continue this mod i'll be happy to PM all info. to someone who is serious enough to want to carry on this great mod. ;)

#28 Derkoth the Disgruntled

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Posted 19 December 2006 - 04:09 AM

Well, hell! Congratulations, madam! :woot:

It's not as much of a nightmare as you may have been conditioned to think, though, so chin up, eh? It's all in how you approach it.

Best Wishes,

DtD

:cheers:

#29 wellunhappy

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Posted 13 January 2007 - 04:37 AM

Well, hell! Congratulations, madam! :woot:

It's not as much of a nightmare as you may have been conditioned to think, though, so chin up, eh? It's all in how you approach it.

Best Wishes,

DtD

:cheers:


Conditioning aside that?s not causing me grief, having a girlfriend is, anyway this is not that sort of forum and even if it was not sure I would want to discuss it.

I?ve had absolutely no takers for people wanting to adopt this mod :crying: so I?m gonna send the material and two coded spells to the recycle bin and as I?ve departed the BGII scene in favour of less game orientated activities, it makes sense. ;)

#30 berelinde

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Posted 13 January 2007 - 05:43 AM

Sorry it had to end that way, but before you send it to the recycle bin, would you consider posting it to the orphaned mod ideas board?

I know for a fact that it's nigh impossible to find someone who is willing to code your mod. I lucked out in the sense that I worked on a few proofreading projects before starting to mod, and got an idea of what code looked like before I started. I also had a lot of help from the modding community *when I asked specific questions.* General "Can somebody teach me to mod?" questions were, of course, ignored. People aren't malicious. But when a modder sees something like that, they think "OK, I want to help, but how much time is this going to take away from my own projects? Can I spare it?"

Anyway, I love the idea of this mod. If I weren't in the home stretch before releasing Gavin for Tutu and moving on to the next of 5 projects *gulp*, I'd offer to take a more active role.

All I can say is don't dump her quite yet. Somebody might be able to pick her up from the orphaned mods list.

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#31 wellunhappy

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Posted 24 January 2007 - 05:36 AM

Sorry it had to end that way, but before you send it to the recycle bin, would you consider posting it to the orphaned mod ideas board?

I know for a fact that it's nigh impossible to find someone who is willing to code your mod. I lucked out in the sense that I worked on a few proofreading projects before starting to mod, and got an idea of what code looked like before I started. I also had a lot of help from the modding community *when I asked specific questions.* General "Can somebody teach me to mod?" questions were, of course, ignored. People aren't malicious. But when a modder sees something like that, they think "OK, I want to help, but how much time is this going to take away from my own projects? Can I spare it?"

Anyway, I love the idea of this mod. If I weren't in the home stretch before releasing Gavin for Tutu and moving on to the next of 5 projects *gulp*, I'd offer to take a more active role.

All I can say is don't dump her quite yet. Somebody might be able to pick her up from the orphaned mods list.



Harlot for hire :wub:

okay I suppsoe tht's better than the trash can, do i just post over there or does some admin. type move the entire thread??? :hug:

#32 berelinde

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Posted 24 January 2007 - 06:00 AM

You could always post a summary of Adara, with her stats, personality summary, and anything else you can fit in a single text window and then provide a link to this thread.

How much material is already done, and to what state of completion? Do you have uncoded banters/interjections, maybe even a friendtalk or two, or is it a lot more nebulous than that.

Too bad I discovered this thread so late. I'd really like to see what's been written so far. If you wouldn't mind, maybe you could shoot me a PM or email?

"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde

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#33 Eric P.

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Posted 29 January 2008 - 06:20 PM

I don't recall the source, but I found this on the 'net while searching around for D&D classes and things. Submitted here in case any of it is useful for the mod:

Houri

Description
The Houri is a nymph of paradise. She was born in a seedy section of a city, growing up in a poor and miserable life but dreaming of a better future. Yet, instead of turning to a life of thievery like most, her beauty and INT lead her to a life of magic. Once there, she specializes in charming, enchanting, and seducing.
Some people look down upon her as a disgusting prostitute and vixen. Others view her as a sensual beauty and the most desirable being on the Prime Material Plane.

The aspiring Houri must be an arcane spellcaster. In addition to normal magic-user requisites, the Houri must have a minimum Charisma of 15 (her alluring beauty and charm being evident). Also, a Houri is female (although adjustments can be made for men and thus a Gigolo prestige class is born). Furthermore, she must be of chaotic alignment.

Preferred schools:
The most appropriate school for the Houri is enchantment/charm.

Barred schools:
All other schools are barred.

Role
The Houri is a fun-loving, charming person who can find herself mingling at all the high-class parties with many men-a-calling. She can also be found being a high-class prostitute for the wealthy and well-to-do. Her magic abilities are not always known by the company she keeps, which leads to mystery on why she is so alluring.

Having a terrible and trapped childhood, the Houri is glad to adventure, traveling to many cities and being the flirt in each. Her abilities of charm and communication make her valuable when in contact with intelligent beings (she?s so irresistible). Because of this, she tends to be viewed as the leader of the group, although this probably isn?t true (such matters of tactics, marching order, etc. are of little importance to her).

Weapon proficiency
Proficient with dagger or knife. The Houri is often fond of long, thin pins such as hat pins and hair pins, which can be easily concealed on the Houri?s person and do 1-3 points of damage.

Equipment
The Houri can spend her money on anything she likes. She should maintain a level of high beauty. Thus, jewelry, fine clothing, and perfumes are favorite items of purchase for a Houri. A make-up kit and personal grooming supplies are essential and precious to her.

Special benefits
The Houri has a special power of seduction. Seduction is an ability that is used against individual males of the same or similar race as the Houri. The Houri?s percentage chance of seducing is given by the following formula:
Houri?s level
-------------------------- X 100
victim?s level + modifiers

TABLE 1: CUMULATIVE MODIFIERS; IF VICTIM IS...
Fighter +3 Elf/Half-elf +1 * +1 for each
Rogue +3 Dwarf/Gnome/Halfling +2 outsider
Mage +4 Orc/Half-Orc -1 (see below)
Cleric +5

TABLE 2: CUMULATIVE VICTIM?S WISDOM MODIFIER
1 -6 08-14 0
2 -4 15 +1
3 -3 16 +2
4 -2 17 +3
05-07 -1 18 +4

TABLE 3: OPTIONAL HOURI?S STATE OF DRESS MODIFIER
Heavily clothed +1
Scantily/Provocatively clad -1
Nude -2

(The latter state will not be terribly practical under most circumstances, and might well lead to arrest for indecent exposure.)

A seduced man will drop his weapons, become oblivious to his surroundings, and attempt to engage the Houri in a passionate embrace. In such a state he is extremely vulnerable (especially to kiss spells, which are very popular amongst Houris). However, if the Houri does attempt to use a spell on a seduced victim, he is allowed to make his saving throw vs. spell. If this is successful, then he realizes what has happened, in which case the seduction is broken and he cannot be immediately seduced again. Breaking the seduction, however, does not affect the success of the spell being used.

Seduction cannot be used in combat and cannot work against other females except those who are homo- or bisexual. The presence of other individuals in close proximity (within ten feet, or obviously watching) will reduce the chance of success of the seduction attempt. For each outsider present, add 1 to the modifier.

Seduction lasts for a number of turns equal to five times the Houri?s level, or until broken. It can be broken in a number of ways, i.e. if the Houri attempts to use a kiss spell as above, or if she resists his attentions (the victim is allowed his saving throw vs. spell each time she does so), or if the victim is attacked. In the latter case, the seduction is instantly broken.

Seduction can only be used on a single individual at a time; a Houri may use the ability a number of times per day equal to her level.

Special hindrances
A Houri is not allowed to wear protective armor; indeed, the less clothing she wears, the more effective she is. She gains no proficiency with any type of armor, though she may use a shield if necessary.

The Houri refuses to live the terrible, poor life she once had. Thus, when making purchases, the Houri accepts nothing but the best, whether it be a meal, a room for the night, a weapon, or even a container to carry her possessions. Any time she buys any item, the Houri must pay 10 to 100 percent more than the listed price in the Player?s Handbook. The DM will decide the price paid by the Houri, which may vary from item to item, depending on the quality of merchandise in a particular locale.

Wealth options
The Houri receives (1d4+1) x 5 GP for starting money.

Races
A Houri can be Human, Elven, or Half-Elven.

Happy modding,
Eric

Working and playing on a Mac Pro 6,1 running Mac OS X 10.13.6 High Sierra, and a Mac Pro 3,1 running Mac OS X 10.11.6 El Capitan.

~Buion na 'ell! I serve with joy! Your eyes and ears I shall be. Let us hunt together!~
- Erysseril Gwaethorien: a joinable, romanceable NPC mod for BGII - SoA/ToB, in sporadic development.

A female elf warrior of nature and a Bhaalspawn cross paths during their quests, joining forces to share adventure and companionship. Will they find more?


#34 vilkacis

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Posted 29 January 2008 - 06:59 PM

It's nice of you to post your find, but this topic is over a year old and the author has stated that the mod is abandoned.

"Necroposting" is generally frowned upon, so in the future, please do not resurrect threads like this.

Edited by vilkacis, 31 January 2008 - 08:05 AM.


#35 Eric P.

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Posted 30 January 2008 - 06:38 PM

It's nice of you to post your find, but this topic is over a year old and the author has stated that the mod is abandoned.

"Necroposting" is generally frowned upon, so in the future, please do resurrect threads like this.


My apologies. This isn't the first time I've added to a dusty thread. From now on, I shall be mindful of this, and cast about for updated info, if there is any, before contributing anything.

Happy modding,
Eric

Working and playing on a Mac Pro 6,1 running Mac OS X 10.13.6 High Sierra, and a Mac Pro 3,1 running Mac OS X 10.11.6 El Capitan.

~Buion na 'ell! I serve with joy! Your eyes and ears I shall be. Let us hunt together!~
- Erysseril Gwaethorien: a joinable, romanceable NPC mod for BGII - SoA/ToB, in sporadic development.

A female elf warrior of nature and a Bhaalspawn cross paths during their quests, joining forces to share adventure and companionship. Will they find more?


#36 Azkyroth

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Posted 30 January 2008 - 07:27 PM

It's nice of you to post your find, but this topic is over a year old and the author has stated that the mod is abandoned.

"Necroposting" is generally frowned upon, so in the future, please do resurrect threads like this.


My apologies. This isn't the first time I've added to a dusty thread. From now on, I shall be mindful of this, and cast about for updated info, if there is any, before contributing anything.

Happy modding,
Eric


It's also generally frowned upon to create a thread to discuss a topic when there's already a thread on that or a very similar topic.

"Tyranny is a quiet thing at first, a prim and proper lady pursing her lips and shaking her head disapprovingly, asking, well what were you doing (wearing that dress, walking home at that hour, expressing those inappropriate thoughts) anyway? It's subtle and insidious, disguised as reasonable precautions which become more and more oppressive over time, until our lives are defined by the things we must avoid. She's easy enough to agree with, after all, she's only trying to help -- and yet she's one of the most dangerous influences we face, because if she prevails, it puts the raping, robbing, axe-wielding madmen of the world in complete control. Eventually they'll barely need to wield a thing, all they'll have to do is leer menacingly and we fall all over ourselves trying to placate them." -godlizard