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Call dialogF.tlk in a cutscene


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#1 zefklop

zefklop
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Posted 23 January 2006 - 06:54 AM

I have searched how to call the dialogF.tlk in a cutscene with an non-english game. (french for those who could be interested)

I explain. at the beginning of the game (BGII), Irenicus says "Es-tu seulement conscient de la puissance qui sommeille en toi?" (Translation of : "Do you even realize your potential ?").
If the PC is a man, there is no problem. But when she's a woman, this should be "es-tu seulement consciente...)

I watched in the DialogF.tlk, and this string have soon been done for the female version.

So is there a possibility for calling DialogF.tlk with "DisplayOverHead(strref)" ?

(I'm french, and I'm sorry for my random English ;) :whistling: )