I wanted to wait until I played through Mistmoor again with Vildamyr and Rihn, but I may not be able to do that for a while. So here are my thoughts on the NPCs so far. I usually play a non-melee PC -- sorcerer, skald, F/T... Most recently F2->D, who's actually a pretty good tank.
Shadow: I like her a lot, which is good because she's very useful. A new portrait would be nice, but the current
IWD2-adapted one is fine. She makes some timely interjections, which is good, and has a very interesting dynamic with Althon. Only problem game-wise is that the trap and lock levels escalate so fast that you really should put all her points into those, leaving the hiding/stabbing quite poor through the game so far (much less pickpocket). Having the drow cloak not self-destruct doesn't seem like the most balanced solution to this, either.
Dirbert: Also useful, and I like him. Due to the backstory I can't imagine any non-evil character dumping him before sorting out the entire slaver plot.
Rurik: The game seems to be designed so you rotate through clerics, but I like him -- the set dialog you have with him characterizes him well. F/C is a very nice combo in the long run. However, he does have the shop which makes dropping him not TOO tough (assuming no can't-talk bugs).
Erky: The religious thing spices things up a lot, but I play too fast these days and the banters rarely trigger now (more on that later). Anyway, I like his personality but find him sort of useless -- C/M is ultra-powerful at high or even medium level, but in the early stages it's just too much work to keep him alive (esp. with his realistically low CON) while actually contributing something. I guess he's useful for firing off scrolls before you get Aesdale, but now that Paraway is available I never pick up Erky. I wish you could meet him later in the game, as a midlevel runaway from a small slaver caravan or something.
Paraway: Very useful. I always give him Dirbert's bow since only Dirbert has the strength to use the many composite bows out there. That said, I've been dumping him for Althon since his plot doesn't seem to tie in as closely for the near future, and he doesn't seem to get particularly close to anyone else in the group. If his proficiencies are straightened out and he's made a spearman, that'd make him him quite, quite strong after the Sahaugin fort.
Aesdale: The small portrait seems a bit squashed. He has the equip to stay alive, but I wish he had "haste" prelearned; still, as the only pure-class mage he's a long-term keeper. I do wonder if his whole charm spell business wouldn't make more sense if he were an Enchanter (which would sort of nerf him, but at low levels the extra spells are v. nice). I find his plot quite intriguing, but it takes too long to learn the backstory -- in fact, you may never learn it. IMO, his first not-very-revealing banter should come when you return from the boat, with the second banter (the full Althon story) on the first rest thereafter.
Blush: Love the portrait. Could use some non-Aesdale banters to solidify her character. Average usefulness. Wish the plot would go somewhere soon-ish.
Althon: Insanely powerful. 92 total stats, full tank gear, and that sword... Give him those gauntlets of dex you get early, and he turns into a 100-stat-point slaughtering machine who has more
XP than you. If the sword actually had that mini-Celestial-Fury stunning effect (which I don't think it does, in the code), he'd be way overpowered. As it is, I'd still tone him down a touch (cut STR to 18/43 or so?). His character interactions I like, though, esp. the dynamic with Shadow (as above) and the interactions with plot NPCs. Wish it didn't seem like cheating to use him though.
Rilithar: Will you get him later? As it is, I'd change the sword and armor to Ril-only custom versions so there's no temptation to loot him. (Also, +3!?) He seems more balanced than Althon, though (despite having the same stat total).
General and overall thoughts in the next post.
Edited by flem, 19 February 2006 - 01:36 PM.