OK. I believe that the SetTokenGlobal thing now decompiles correctly. Can you verify that it works for you?

can weidu decompile scripts right from the bif ?
Started by Avenger_teambg, Mar 01 2003 12:30 PM
24 replies to this topic
#21
Posted 09 March 2003 - 02:02 PM
#22
Posted 09 March 2003 - 02:38 PM
SeTokenGlobal compiles and decompiles correctly for GLOBAL and area variables. Havenīt tested with LOCALS and MYAREA yet.
#23
Posted 09 March 2003 - 04:26 PM
Since (unlike NI) I don't actually look at the contents of the six-letter namespace, it shouldn't make a difference. Can't hurt to check, though.
#24
Posted 10 March 2003 - 12:45 PM
SetTokenGlobal() decompiles correctly for both global and local types for me. Good stuff.

The Glory of Istar - A Dragonlance Total Conversion
I have come to believe that the whole world is an enigma, a harmless enigma that is made terrible by our own mad attempt to interpret it as though it had an underlying truth. - Umberto Eco
The truth of #meeting:
KenTeamBG: a/s/l
Deano: 14/f/in ur heart
* KenTeamBG it's getting hot so i remove my jacket
Daxziz: Oooh
* Echon, MaxTeamBG and Hlidskialf all get naked.
* SimDing0 has joined #meeting
SimDing0: Eew.
* SimDing0 has left #meeting
* KenTeamBG sets mode: +b SimDing0
I have come to believe that the whole world is an enigma, a harmless enigma that is made terrible by our own mad attempt to interpret it as though it had an underlying truth. - Umberto Eco
The truth of #meeting:
KenTeamBG: a/s/l
Deano: 14/f/in ur heart
* KenTeamBG it's getting hot so i remove my jacket
Daxziz: Oooh
* Echon, MaxTeamBG and Hlidskialf all get naked.
* SimDing0 has joined #meeting
SimDing0: Eew.
* SimDing0 has left #meeting
* KenTeamBG sets mode: +b SimDing0
#25
Posted 15 March 2003 - 08:58 AM
Another problem with IWD2 script decompiling:
41lysarm.bcs cannot be decompiled.
The problem appears to be with the 0x40A9 NearLocation(O:Object*,I:PointX*,I:PointY*,I:Range*) trigger.
The script is cut off before the third integer.
41lysarm.bcs cannot be decompiled.
The problem appears to be with the 0x40A9 NearLocation(O:Object*,I:PointX*,I:PointY*,I:Range*) trigger.
The script is cut off before the third integer.
Avenger