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Compiling with WeiDU


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#41 -Guest-

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Posted 08 August 2002 - 12:40 PM

Guys? Ya give up on me? Were still on my one post about making him appear in the game. The one about :

Yup that worked weimer, thanks. now about this. the maker of the walkthrough screwed up or sumthing look:

// The following is appending what we wrote in J#AR1000.bcs to the bottom of
// AR1000.bcs

EXTEND_BOTTOM ~Ar1000.bcs~ ~j#ar1000.bcs~

I complied Ar1000.bcs wich has the proper tag for him to be in government:

IF
Global("J#VondoExists","AR1000",0)
THEN
RESPONSE #100
SetGlobal("J#VondoExists","AR1000",1)
CreateCreature("J#Vondo",[9137.2046],3)
END

They say type:

EXTEND_BOTTOM ~Ar1000.bcs~ ~j#ar1000.bcs~

and extend_Bottom is not a proper tag. What do I type In Weidu?

#42 Darkmist

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Posted 08 August 2002 - 12:42 PM

sorry that was me up there ^

#43 -jcompton-

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Posted 08 August 2002 - 01:27 PM

They say type:

EXTEND_BOTTOM ~Ar1000.bcs~ ~j#ar1000.bcs~

and extend_Bottom is not a proper tag. What do I type In Weidu?

Wes explained above that this is describing a .tp2 action, for the .tp2 installer file associated with this mod.

However, I strongly strongly strongly recommend, based on the questions you're asking, that you take a few steps back and try learning more about the game's internals, through exploration with NI and InfExp, before you tackle this problem again.

#44 Darkmist

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Posted 09 August 2002 - 05:34 AM

Yes, yes, I know, But I've got the WHOLE npc down. I?ve got the dialog down. I've got the complying and editing down. All I need to learn how to do is make a tp2 command so I can get him to appear in the game.