
Wierd Transition Problem
#1
Posted 09 March 2006 - 08:32 PM
After it plays, the screen goes back to where I am, but its stuck like it is going to play a cutscene but cant. I cant do anything but hit ALT-F4 to quit. (no menus, cursor, etc.) I tried removing the video from my baldur.ini, renaming the file, loading a different save game, etc.
It works if I load a BG1 saved game, but not a BG2 saved game. I do have every mod installed pretty much except NeJ. Could this be a CtB problem? I never used CtB before, and I have Candlekeep chores begone installed. But that whole cutscene seemed to work fine (like I said, it was working fine right afterwords, its just when I quit and tried to load a saved game.) Any suggestions would be appreciated. Let me know if you need anymore info. I have had zero problems with this install until now. Thanks everyone.
#2
Posted 10 March 2006 - 08:27 AM
Edited by UndeadsRUs, 10 March 2006 - 08:27 AM.
#3
Posted 10 March 2006 - 09:51 AM
Create a GLOBAL "ENDOFBG1" and set it's value to 2. Load your game and it should work. Seems to be an area script problem when CTB is installed that causes this to not be set sometimes.
Thank you very, very much. It worked like a charm. I just used shadowkeeper, and set GLOBAL "ENDOFBG1" to 2. Awesome. thank you.

#4
Posted 10 March 2006 - 02:39 PM
Is it a problem with CtB proper? Or it is only Chores-be-Gone that is the problem?
Create a GLOBAL "ENDOFBG1" and set it's value to 2. Load your game and it should work. Seems to be an area script problem when CTB is installed that causes this to not be set sometimes.
Thank you very, very much. It worked like a charm. I just used shadowkeeper, and set GLOBAL "ENDOFBG1" to 2. Awesome. thank you.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#5
Posted 10 March 2006 - 06:49 PM
rAR0602:
IF
OnCreation()
Global("NewGame","AR0602",0)
THEN
RESPONSE #100
HideGUI()
FadeToColor([1.0],0)
SetGlobal("NewGame","AR0602",1)
Continue()
END
xAR0602:
IF
OnCreation()
Global("NewGame","AR0602",0)
Global("ENDOFBG1","GLOBAL",0)
THEN
RESPONSE #100
SetCursorState(TRUE)
FadeToColor([1.0],0)
SmallWait(10)
StartMovie("INTRO15F")
SetGlobal("ENDOFBG1","GLOBAL",2)
SetGlobal("NewGame","AR0602",1)
Continue()
END
IF
OnCreation()
Global("NewGame","AR0602",0)
Global("ENDOFBG1","GLOBAL",1)
THEN
RESPONSE #100
SetCursorState(TRUE)
FadeToColor([1.0],0)
SmallWait(10)
StartMovie("INTRO15F")
SetGlobal("NewGame","AR0602",1)
SetGlobal("ENDOFBG1","GLOBAL",2)
Continue()
END
This seems to cause "NewGame" to be immediately set to 1, making the next 2 checks false if the player starts a BG2 game. This causes ENDOFBG1 to stay at 0 unless the player beats Sarevok. After laoding, the game checks ENDOFBG1 and, if it's 0, enters an endless cinema.
Edited by UndeadsRUs, 10 March 2006 - 06:50 PM.
#6
Posted 10 March 2006 - 08:15 PM
Seems to be a BGT problem actually. I've had it occur with no other mods installed. It happens if you start a BG2 game and load while still in AR0602. I think this is what causes it.
rAR0602:
IF
OnCreation()
Global("NewGame","AR0602",0)
THEN
RESPONSE #100
HideGUI()
FadeToColor([1.0],0)
SetGlobal("NewGame","AR0602",1)
Continue()
END
xAR0602:
IF
OnCreation()
Global("NewGame","AR0602",0)
Global("ENDOFBG1","GLOBAL",0)
THEN
RESPONSE #100
SetCursorState(TRUE)
FadeToColor([1.0],0)
SmallWait(10)
StartMovie("INTRO15F")
SetGlobal("ENDOFBG1","GLOBAL",2)
SetGlobal("NewGame","AR0602",1)
Continue()
END
IF
OnCreation()
Global("NewGame","AR0602",0)
Global("ENDOFBG1","GLOBAL",1)
THEN
RESPONSE #100
SetCursorState(TRUE)
FadeToColor([1.0],0)
SmallWait(10)
StartMovie("INTRO15F")
SetGlobal("NewGame","AR0602",1)
SetGlobal("ENDOFBG1","GLOBAL",2)
Continue()
END
This seems to cause "NewGame" to be immediately set to 1, making the next 2 checks false if the player starts a BG2 game. This causes ENDOFBG1 to stay at 0 unless the player beats Sarevok. After laoding, the game checks ENDOFBG1 and, if it's 0, enters an endless cinema.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#7
Posted 12 March 2006 - 01:49 PM
Changing this:
IF
OnCreation()
Global("NewGame","AR0602",0)
Global("ENDOFBG1","GLOBAL",0)
THEN
RESPONSE #100
SetCursorState(TRUE)
FadeToColor([1.0],0)
SmallWait(10)
SetGlobal("ENDOFBG1","GLOBAL",2)
SetGlobal("NewGame","AR0602",1)
StartMovie("INTRO15F")
Continue()
END
IF
OnCreation()
Global("NewGame","AR0602",0)
Global("ENDOFBG1","GLOBAL",1)
THEN
RESPONSE #100
SetCursorState(TRUE)
FadeToColor([1.0],0)
SmallWait(10)
SetGlobal("ENDOFBG1","GLOBAL",2)
SetGlobal("NewGame","AR0602",1)
StartMovie("INTRO15F")
Continue()
END
to this:
IF
OnCreation()
Global("NewGame","AR0602",0)
Global("ENDOFBG1","GLOBAL",0)
THEN
RESPONSE #100
SetCursorState(TRUE)
FadeToColor([1.0],0)
SetGlobal("ENDOFBG1","GLOBAL",2)
SetGlobal("NewGame","AR0602",1)
SmallWait(10)
StartMovie("INTRO15F")
Continue()
END
IF
OnCreation()
Global("NewGame","AR0602",0)
Global("ENDOFBG1","GLOBAL",1)
THEN
RESPONSE #100
SetCursorState(TRUE)
FadeToColor([1.0],0)
SetGlobal("ENDOFBG1","GLOBAL",2)
SetGlobal("NewGame","AR0602",1)
SmallWait(10)
StartMovie("INTRO15F")
Continue()
END
fixed the problem for me.