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worldmap issue


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#1 -Guest-

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Posted 14 April 2006 - 07:23 AM

On the worldmap, I am getting text printed on map and it goes right across map. I did quick search and it seems, this has not been posted before. Do not know if it relates to starting from a saved game or not .

I restored save game from; where you exit dungeon in order to start SOA and other mod quests. The start of SOA, there is no text on worldmap, it seems to appear only when updates are done for new locations. Any suggestions?

Below is my WeiDU.log


// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~SETUP-BD-TOB.TP2~ #0 #0 // Baldurdash Fix Pack for ToB, v1.5 WeiDU
~SETUP-BD-TOB.TP2~ #0 #1 // Textupdatepack -> Baldurdash English Text Update Pack for ToB, v1.4 WeiDU
~SETUP-SOS.TP2~ #0 #0 // Shadows Over Soubar, v1.10
~SETUP-SOS.TP2~ #0 #1 // Remorhaz walking speed adjustment (for ENGLISH version .EXE ONLY!!!)
~SETUP-TDD.TP2~ #0 #0 // The Darkest Day, v1.10
~SETUP-CTB.TP2~ #0 #0 // Check The Bodies, v1.7
~SETUP-CTB-CHORES.TP2~ #0 #0 // Candlekeep Chores, v2.0
~SETUP-TS-BP.TP2~ #0 #0 // TORTURED SOULS v6.04.01 (BP Compatible Version)
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core
~SETUP-BPV176.TP2~ #0 #0 // Big Picture AI/Enhancement Mod, version 176 weidu (beta)
~SETUP-BPV176.TP2~ #0 #1 // Improved Suldanessallar
~SETUP-BPV176.TP2~ #0 #2 // Improved Spellhold
~SETUP-BPV176.TP2~ #0 #3 // Wand of Orcus Add-In
~SETUP-BPV176.TP2~ #0 #4 // Improved Small Teeth Pass, by Kensai Ryu
~SETUP-BPV176.TP2~ #0 #5 // Improved Kangaxx Encounter, by Kensai Ryu
~SETUP-BPV176.TP2~ #0 #6 // Kensai Ryu's Improved Crypt King
~SETUP-BPV176.TP2~ #0 #7 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks
~SETUP-BPV176.TP2~ #0 #8 // Improved Random Encounters, by Gebhard Blucher and Kensai Ryu
~SETUP-BPV176.TP2~ #0 #9 // Gebhard Blucher's Lich in the Docks
~SETUP-BPV176.TP2~ #0 #10 // Red Badge, Poison-Based Encounter, by Westley Weimer
~SETUP-BPV176.TP2~ #0 #11 // Kuroisan the Acid Kensai, by Westley Weimer
~SETUP-BPV176.TP2~ #0 #12 // The Ritual, by Westley Weimer
~SETUP-BPV176.TP2~ #0 #14 // Ascension for BP
~G3TWEAKS.TP2~ #0 #194 // Bottomless Containers
~SETUP BP-BGT WORLDMAP.TP2~ #0 #0 // Revised worldmap for the Baldur's Gate - Big Picture compatibility mod including coloured Baldur's Gate map icons
~SETUP BP-BGT WORLDMAP.TP2~ #0 #2 // Use new worldmap for Throne of Bhaal as well

#2 horred the plague

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Posted 14 April 2006 - 06:10 PM

Start a new game.

#3 Sir BillyBob

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Posted 14 April 2006 - 06:15 PM

He's right. Your Worldmap is stored into each saved game, so any changes made to it will not show in any saved games. They will only show in a new game. There are ways of bypassing this but it sounds like you haven't gotten far into the game anyways.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website


#4 Azazello

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Posted 30 May 2006 - 08:29 PM

I just ran into this issue. To better describe the problem: some of the location icons has titles like "And what is I am? Are you too weak to take an honest opinion?"; or, "He sounds like a hero indeed."

Worldmap got fubar'ed somewhere in the monster install.

Don't know what caused this, but I THINK the best workaround is...
(1) start a new game, save it, quit game
(2) copy the WORLDMAP.WMP that's in the override directory - or even better, the file that's in \BP-BGT_Worldmap\wmp (they are the same file, yes?) - into the folder of your saved game
(3) play as normal

Presuming the-above works, you'll avoid the extremely painful, manual method:
(1) quit the game, if needed
(2) copy the WORLDMAP.WMP that's in the override directory (or the file that's in \BP-BGT_Worldmap\wmp) - into the folder of the saved game you want to fix
(3) open Near Infinity, look for your saved game folder, RIGHT-CLICK on balgur.sav, Open in a New Window. Just keep this window open for now.
(3) Left-click on WORLDMAP.WMP in saved game folder, wait a bit, you'll see a super large map, with the location icons on the right.
(4) Now, you have to double-click on every location you think/know you visited, click on the Edit tab (top-left), look for an Attribute called Flags. Click on it.
(5) For each of these locations, click the checkboxes for Visible and/or Can be visited and/or Has been visited
(6) If in doubt that you visited a location, look at its Long or Short Name. Now look in the baldur.sav window. If the Name matches a location in baldur.sav, do step (5)
(7) Once finished, exit NI. It is smart enough to ask if you want to save the changes.


I presume no one ever wrote these instructions because they were a pain to write! Even more that actually doing them. ^_^ And that's saying a lot. Here's to hoping you never have to go thru this. Ever.

"I gladly simp for jastey" -- Aza
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Community Contributions
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#5 erebusant

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Posted 30 May 2006 - 10:26 PM

I just ran into this issue. To better describe the problem: some of the location icons has titles like "And what is I am? Are you too weak to take an honest opinion?"; or, "He sounds like a hero indeed."

Worldmap got fubar'ed somewhere in the monster install.

Don't know what caused this, but I THINK the best workaround is...
(1) start a new game, save it, quit game
(2) copy the WORLDMAP.WMP that's in the override directory - or even better, the file that's in \BP-BGT_Worldmap\wmp (they are the same file, yes?) - into the folder of your saved game
(3) play as normal

Presuming the-above works, you'll avoid the extremely painful, manual method:
(1) quit the game, if needed
(2) copy the WORLDMAP.WMP that's in the override directory (or the file that's in \BP-BGT_Worldmap\wmp) - into the folder of the saved game you want to fix
(3) open Near Infinity, look for your saved game folder, RIGHT-CLICK on balgur.sav, Open in a New Window. Just keep this window open for now.
(3) Left-click on WORLDMAP.WMP in saved game folder, wait a bit, you'll see a super large map, with the location icons on the right.
(4) Now, you have to double-click on every location you think/know you visited, click on the Edit tab (top-left), look for an Attribute called Flags. Click on it.
(5) For each of these locations, click the checkboxes for Visible and/or Can be visited and/or Has been visited
(6) If in doubt that you visited a location, look at its Long or Short Name. Now look in the baldur.sav window. If the Name matches a location in baldur.sav, do step (5)
(7) Once finished, exit NI. It is smart enough to ask if you want to save the changes.


I presume no one ever wrote these instructions because they were a pain to write! Even more that actually doing them. ^_^ And that's saying a lot. Here's to hoping you never have to go thru this. Ever.


Your map will hose if you try to use a saved game on a fresh installation unless the fresh installation is EXACTLY the same, step by step as your old installation that the game was saved from. Same applies if trying to upgrade to a newer version of a same mod (ie; my worldmap woofed in the same way when I installed again with the updated DS & NT otSC mods that just came out)

It takes a village...


#6 Azazello

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Posted 30 May 2006 - 11:40 PM

I think I know what you're trying to say, but it doesn't apply to my instructions.

By starting a new game you're starting a new map; thus you can use WORLDMAP.WMP as I described.

Correcting the map in an existing game means taking a fresh map and editing it with the locations you've visited. This works. Yacomo first described this procedure, and I and others have suffered thru it.

Thanks for the warning, though.

#7 dragonian

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Posted 09 January 2007 - 08:25 AM

Hm running NI with the bigger memory gives me out of mamory error when trying to open worldmap.wmp

#8 mildImp

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Posted 09 January 2007 - 08:47 AM

run NI with increased heap size by including the jvm argument -Xmx

I run with 256m and have no prob with the worldmap.

#9 f9th-underdog

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Posted 10 January 2007 - 07:54 PM

how/where do you use the -Xmx argument?
never mind figured it out, had to go out to the command prompt to do it.

Edited by f9th-underdog, 10 January 2007 - 08:25 PM.

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#10 erebusant

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Posted 10 January 2007 - 09:08 PM

how/where do you use the -Xmx argument?
never mind figured it out, had to go out to the command prompt to do it.





Just copy the Near Infinity.bat file from the BP-BGT_Worldmap\Near Infinity Patch directory to your main SoA directory with the Ni.jar in it and you're off and running,,, That's why it's there. :cheers:

Edited by erebusant, 10 January 2007 - 09:09 PM.

It takes a village...


#11 f9th-underdog

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Posted 11 January 2007 - 08:12 AM

I'll have to look for that, I'm using Tutu if that makes any difference, one other bug, everywhere is 'destination unreachable' how do I undo that and make them 'reachable' ?
Minnesota, the state where absolutly nothing is allowed.
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!lanimret siht edisni deppart ma I !pleH

#12 erebusant

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Posted 11 January 2007 - 03:56 PM

I'll have to look for that, I'm using Tutu if that makes any difference, one other bug, everywhere is 'destination unreachable' how do I undo that and make them 'reachable' ?





I just downloaded WM v6.4 from the Wizard's server and installed it on my BG1Tutuv4 + Bonehill install, started a new game and I'm able to travel between areas with no issues.

Edited by erebusant, 11 January 2007 - 03:57 PM.

It takes a village...


#13 Azazello

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Posted 12 January 2007 - 03:55 AM

I'll have to look for that, I'm using Tutu if that makes any difference, one other bug, everywhere is 'destination unreachable' how do I undo that and make them 'reachable' ?

Follow the instructions I gave above. You will not have to start a new game.