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BP Install Problem


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#21 margrave

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Posted 11 July 2006 - 09:22 PM

Thanks Erebusant,

Wish that fix was common knowledge but hey the fixpack hasn't been out long. Too bad I have to start over though. It would take forever but could I pull off just reinstalling the fixpack and having weidu unistall and reinstall everything, or moving the fixpack to the end of my weidu log and only reinstalling it?

#22 ronin

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Posted 12 July 2006 - 02:18 AM

For those that have been following this thread, I am about 2/3 of the way done with converting apack. I only have a few .cre files and areas to patch then I will test it and, if I dont get a reply from the original creator of the mod, release it.

ronin

#23 Azazello

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Posted 12 July 2006 - 04:35 AM

ronin, (were you in one of my Int'l Business classes?)

I'ld be interested to know what changes were needed and why. Could ya add a Change History to the Readme?

#24 ronin

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Posted 12 July 2006 - 04:49 AM

ronin, (were you in one of my Int'l Business classes?)

I'ld be interested to know what changes were needed and why. Could ya add a Change History to the Readme?


When its done there will be a full change history included in the readme. Right now I am patching everything instead of copying like in the original mod, for example in the original mod ar0312.bcs was just copied over which could potentially ruin another mod that uses the same area script depending on the installation order. This mod is great and could be even greater if it patches stuff instead of just copying over everything.

Another example: the original mod copies over the Improved Shortsword of Backstabbing overwriting the original shortsword of backstabbing, no biggie? well if you install BP that would mean that all the rune assassins would be using IMp shortsword of backstabbing instead of the right ones.

ronin

p.s. I was never in any international business classes.

Edited by ronin69hof, 12 July 2006 - 04:51 AM.


#25 CamDawg

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Posted 12 July 2006 - 11:35 AM

A quick note about the error between BP(-[Aa-Zz0-9]+)* and the Fixpack: it's actually a UB-Fixpack conflict that's simply manifesting itself in the BP install. Basically, UB Restored Minor Dialogues and Fixpack perform the same fix on ar1303,bcs, corrupting it. BP then fails because it's trying to EXTEND a corrupted script. (Any mod touching ar1303.bcs after is being corrupted would report the same error.) Details and a workaround are posted in the Fixpack forum.

edit: Should also note that I've coded a fix and submitted it for UB v16.

Edited by CamDawg, 12 July 2006 - 12:02 PM.

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#26 Salk

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Posted 13 July 2006 - 06:59 AM

Another installation breaking error: this time it's c6arkan.cre, c6arkan3.cre and mookft01.cre which interrupt it...Both files are to be related to Apack 3.11 which is now listed as not compatible Mod untill ronin69hof will release a working version.

Edited by Salk, 13 July 2006 - 07:22 AM.


#27 ronin

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Posted 13 July 2006 - 10:43 AM

Another installation breaking error: this time it's c6arkan.cre, c6arkan3.cre and mookft01.cre which interrupt it...Both files are to be related to Apack 3.11 which is now listed as not compatible Mod untill ronin69hof will release a working version.


I am fixing those as I type, I should be able to release next week if aVENGER doesnt reply to my emails. The whole mod is being redone so it patches instead of copying. It should work with everyother mod when I am done.

ronin

#28 margrave

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Posted 13 July 2006 - 02:20 PM

Hey Guru Types,

It seems again that I've gotten through a mega all the way to BP177 and run into problems. Not sure which mod added or altered this CRE. I do have Battles installed but according to Erebusant's method of replacing the stats.IDS file. I'm including my weidu log and hoping like hell I don't have to start from scratch yet again.




[./override/C6REGIS.CRE] loaded, 1308 bytes
[./override/C6REGIS.CRE] loaded, 1308 bytes
Copying and patching 1 file ...
[./override/C6REGIS.CRE] loaded, 1308 bytes
ERROR: illegal 8-byte read from offset 1321 of 1320-byte file C6REGIS.CRE
ERROR: [C6REGIS.CRE] -> [override] Patching Failed (COPY) (Failure("C6REGIS.CRE: read out of bounds"))
Stopping installation because of error.
ERROR: [SPELLS.TBL] -> [BPv177/tmp.tbl] Patching Failed (COPY) (Failure("C6REGIS.CRE: read out of bounds"))
Stopping installation because of error.

Attached Files



#29 erebusant

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Posted 13 July 2006 - 04:14 PM

Hey Guru Types,

It seems again that I've gotten through a mega all the way to BP177 and run into problems. Not sure which mod added or altered this CRE. I do have Battles installed but according to Erebusant's method of replacing the stats.IDS file. I'm including my weidu log and hoping like hell I don't have to start from scratch yet again.




[./override/C6REGIS.CRE] loaded, 1308 bytes
[./override/C6REGIS.CRE] loaded, 1308 bytes
Copying and patching 1 file ...
[./override/C6REGIS.CRE] loaded, 1308 bytes
ERROR: illegal 8-byte read from offset 1321 of 1320-byte file C6REGIS.CRE
ERROR: [C6REGIS.CRE] -> [override] Patching Failed (COPY) (Failure("C6REGIS.CRE: read out of bounds"))
Stopping installation because of error.
ERROR: [SPELLS.TBL] -> [BPv177/tmp.tbl] Patching Failed (COPY) (Failure("C6REGIS.CRE: read out of bounds"))
Stopping installation because of error.


Right-click on your BGII-SoA directory, and do a search for C6REGIS.CRE to find which mod it is coming from.

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#30 Belegur

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Posted 13 July 2006 - 04:18 PM

C6Regis.cre sounds like it might be from the Improved Drizzt component.

#31 margrave

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Posted 13 July 2006 - 04:37 PM

I did find it in Battles, I kind of thought it might be there. But what is the fix? Do I just delete it (c6Regis.CRE) from my override directory? Battles also installed a c6Regis2.CRE that I'm guessing I would also have to delete. If I can't delete it and have it work do I need to reinstall Battles without the Drizzt content? What are the chances that I will run into a problem with every other Battles mod given that Drizzt is the first?

From what Erebusant posted in his "New Mega Install" thread I thought it would be compatible, can Horred, Seanas, or someone else in the know give a ruling on this?


Is it maybe just an ordering problem? Is it "more" compatible if it goes after BP? Before any of the BP mods?

Edited by margrave, 13 July 2006 - 04:44 PM.


#32 erebusant

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Posted 13 July 2006 - 05:48 PM

I did find it in Battles, I kind of thought it might be there. But what is the fix? Do I just delete it (c6Regis.CRE) from my override directory? Battles also installed a c6Regis2.CRE that I'm guessing I would also have to delete. If I can't delete it and have it work do I need to reinstall Battles without the Drizzt content? What are the chances that I will run into a problem with every other Battles mod given that Drizzt is the first?

From what Erebusant posted in his "New Mega Install" thread I thought it would be compatible, can Horred, Seanas, or someone else in the know give a ruling on this?


Is it maybe just an ordering problem? Is it "more" compatible if it goes after BP? Before any of the BP mods?


Battles didn't cause the installation error in the Mega-Install with BD-WeiDU v1.5. This is a new occurence probably related to the new BG2 Fixpack. I've posted my newest install log on the Mega-Install Instruction thread, and as you can see, I'm leaving the majority of other mods besides the Core components out for the time being. I didn't get any of these fatal errors with the install as it is posted. Battles is probably another one of those mods that could use updating, like Apack if the mods authors can be contacted and give permission.

On another note, it might behoove us all to leave the "improved" anythings out for the most part, and just let BPv177 work it's magic and improve the encounters that way. :huh:

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#33 erebusant

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Posted 13 July 2006 - 05:49 PM

:doh:

Edited by erebusant, 13 July 2006 - 05:53 PM.

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#34 erebusant

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Posted 13 July 2006 - 05:52 PM

Crud. Delete please!

Edited by erebusant, 13 July 2006 - 05:53 PM.

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#35 margrave

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Posted 13 July 2006 - 07:26 PM

ok,

simply uninstalling battles solved that error. Like Erebusant said it probably needs updating, which is too bad because it sounds cool.

On an unrelated note, I know Ronin is updating Apack, how much overlap is there between Apack and Song and Silence? I know they both address thieves but will they be compatible or mutually exclusive?

#36 ronin

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Posted 13 July 2006 - 09:33 PM

ok,

simply uninstalling battles solved that error. Like Erebusant said it probably needs updating, which is too bad because it sounds cool.

On an unrelated note, I know Ronin is updating Apack, how much overlap is there between Apack and Song and Silence? I know they both address thieves but will they be compatible or mutually exclusive?


They should be compatible is Song and Silence dont overwrite anything. I am patching everything instead of overwriting. If Song and Silence overwrites stuff then there could be incompatibilities.

ronin

#37 margrave

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Posted 13 July 2006 - 09:40 PM

Ronin,

I have no idea about the technical merits or compatibility ie overwriting files vs appending to them. I was more concerned with content compatiblity since in theory I think they do a lot of the same things, but maybe differently. I'll ask over at G3 too since they host Song and Silence.

#38 ronin

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Posted 13 July 2006 - 10:00 PM

Ronin,

I have no idea about the technical merits or compatibility ie overwriting files vs appending to them. I was more concerned with content compatiblity since in theory I think they do a lot of the same things, but maybe differently. I'll ask over at G3 too since they host Song and Silence.


I am not changing any content, I am just making it so it is more compatible with other mods.

ronin

#39 Salk

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Posted 19 July 2006 - 08:32 PM

ronin69hof,

can you update us with the latest about your APack conversion ? :cheers:

#40 ronin

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Posted 19 July 2006 - 10:43 PM

ronin69hof,

can you update us with the latest about your APack conversion ? :cheers:


I am about 80% done but real life and work has gotten me this week, been up to my ears at work in PHP and at home a new roof on the barn took priority. If everything goes as planned I should have the revised edition done by the middle of next week. I wont have time to test it so it will be released as a beta.

ronin