Chateau Irenicus
#1
Posted 02 September 2006 - 08:16 AM
It takes a village...
#2
Posted 02 September 2006 - 01:55 PM
NO!
we did not do our NPCs to kick them off! our priority is to make you really love our NPCs like the original ones!
[/sarcasm]
#3
Posted 02 September 2006 - 05:13 PM
#4
Posted 02 September 2006 - 06:15 PM
I agree. Right away it was confusing to juggle the party. Ended up reading a lot of posts to figure it out, and still ended up cluaing around to pick em up later. Anyway it shouldn't be that inconvenient to have them placed in a better spot like a tavern or inn. It might make some more sense plotwise too. Better yet - stop them from running up to you like Nalia or Anomen.
Speaking of Anomen, he's such a God-Awwful whining sniveler, I would much rather have Dar as a fighter/cleric in the party. Something about that "Oooch,,,Owww!,,,,Mmmmm,,,Dammit!!" when he gets whacked that's catchy,,
It takes a village...
#5
Posted 04 September 2006 - 06:04 PM
#6
Posted 04 September 2006 - 06:47 PM
Yeah, I hack up Anomen with SK to make him a little more bearable till I finish his quest - then get rid of him right away. Thing is it seems Dar is always getting hit, he makes all that noise and he only lost like 10hp.
Try it on insane. It takes him down to < 25%
It takes a village...
#7
Posted 04 September 2006 - 10:23 PM