Jump to content


Photo

AR809: failure to load


  • Please log in to reply
6 replies to this topic

#1 Milandir

Milandir
  • Member
  • 74 posts

Posted 07 September 2006 - 08:39 AM

Greets!

Viconia's just been killed, level one of the hive cleared, and received the "bla bla, forces all dead, you can move on, bla bla." :) Except, the loading screen fails to disappear; task manager reveals the program isn't responding.
Loading an earlier save, and teleporting into AR0809 has the same effect (bizarrely).

IF
	Dead("C6Bodhi") // Bodhi
	InMyArea("vampval")
	Global("VP_ValygarVamp_Alive","GLOBAL",0)
THEN
	RESPONSE #100
		SetGlobal("VP_ValygarVamp_Alive","GLOBAL",1)
		ActionOverride("vampval",StartDialogueNoSet([PC]))
END

IF
	Global("ValygarVampire","GLOBAL",1)
THEN
	RESPONSE #100
		SetGlobal("ValygarVampire","GLOBAL",2)
		CreateCreature("Vampval",[1473.332],2) // Valygar
END

IF
	Global("VP_SimeVampire","GLOBAL",1)
THEN
	RESPONSE #100
		SetGlobal("VP_SimeVampire","GLOBAL",2)
		CreateCreature("Vampsime",[1473.332],2) // Sime
END

IF
	OnCreation()
	Global("CbVampireSubQuestStart","GLOBAL",4)
	Global("CbVampireSubQuestFailed","GLOBAL",0)
	Global("CbPartyReturnedAfterWarn","AR0809",0)
THEN
	RESPONSE #100
		SetGlobal("CbPartyReturnedAfterWarn","AR0809",1)
END

IF
	Global("CbVampireSubQuestStart","GLOBAL",0)
	PartyHasItem("CB3597ST") // Bodhi's Letter
THEN
	RESPONSE #100
		SetGlobal("CbVampireSubQuestStart","GLOBAL",1)
END

IF
	Global("CbVampireSubQuestStart","GLOBAL",3)
	Global("CbVampireFamilyMoved","AR0809",0)
	PartyHasItem("CBVMPDR1") // Cursed Earth
	PartyHasItem("CBVMPDR2") // Cursed Earth
	PartyHasItem("CBVMPDR3") // Cursed Earth
	PartyHasItem("CBVMPCF1") // Vampire Coffin
	PartyHasItem("CBVMPCF2") // Vampire Coffin
	PartyHasItem("CBVMPCF3") // Vampire Coffin
	PartyHasItem("CBVMPCF4") // Vampire Coffin
	!GlobalTimerExpired("CbMovingVampires","GLOBAL")
THEN
	RESPONSE #100
		StartCutSceneMode()
		FadeToColor([30.0],0)
		CreateCreature("CBRNCMVP",[1497.367],2) // Vernon
		CreateCreature("CBRNCWVP",[1471.294],0) // Tanya
		CreateCreature("CBRNCGVP",[1547.337],3) // Winny
		CreateCreature("CBRNCBVP",[1512.450],5) // Theo
		TakePartyItem("CBVMPDR1") // Cursed Earth
		TakePartyItem("CBVMPDR2") // Cursed Earth
		TakePartyItem("CBVMPDR3") // Cursed Earth
		TakePartyItem("CBVMPCF1") // Vampire Coffin
		TakePartyItem("CBVMPCF2") // Vampire Coffin
		TakePartyItem("CBVMPCF3") // Vampire Coffin
		TakePartyItem("CBVMPCF4") // Vampire Coffin
		ActionOverride(Player1,JumpToPoint([1447.403]))
		ActionOverride(Player1,Face(8))
		Wait(2)
		FadeFromColor([30.0],0)
		SetGlobal("CbVampireFamilyMoved","AR0809",1)
		EndCutSceneMode()
		ActionOverride("CBRNCMVP",StartDialogueNoSet(Player1))
END

IF
	PartyHasItem("BOOK94") // The Vampiricus Omnibus: Unabridged
	Global("GotBook94","GLOBAL",0)
THEN
	RESPONSE #100
		SetGlobal("GotBook94","GLOBAL",1)
END

IF
	Global("DrizztFightBodhi","GLOBAL",1)
	Global("AttackedDrizzt","GLOBAL",0)
	!Dead("C6Drizz2") // Drizzt
	Global("SpawnDrizz","AR0809",0)
THEN
	RESPONSE #100
		SetGlobal("SpawnDrizz","AR0809",1)
		CreateCreatureObject("C6DRIZZ3",Player1,0,0,0) // Drizzt
END

IF
	Global("ShadowFightBodhi","GLOBAL",1)
	Global("AttackedShadow","GLOBAL",0)
	!Dead("C6Arkan") // Arkanis
	Global("SpawnArkan","AR0809",0)
THEN
	RESPONSE #100
		SetGlobal("SpawnArkan","AR0809",1)
		CreateCreatureObject("C6ARKAN3",Player1,0,0,0) // Arkanis
END

IF
	Global("OrderFightBodhi","GLOBAL",1)
	Global("AttackedOrder","GLOBAL",0)
	!Dead("C6Eric") // Eric Vanstraaten
	Global("SpawnEric","AR0809",0)
THEN
	RESPONSE #100
		SetGlobal("SpawnEric","AR0809",1)
		CreateCreatureObject("C6ERIC3",Player1,0,0,0) // Eric Vanstraaten
END

IF
	Dead("C6Bodhi") // Bodhi
	GlobalLT("udMind","GLOBAL",41)
THEN
	RESPONSE #100
		EraseJournalEntry(16351) // The Final Battle with Bodhi.  Bodhi has revealed herself to me, letting me know that she is aware of my pursuit... and in an attempt to dissuade me from entering her lair unleashed yet more of her undead creations upon me.  She swears I will lose much more than my life if I continue to pursue her... although, in truth, I have little choice.
		EraseJournalEntry(7002) // The Final Battle with Bodhi.  Bodhi appeared in an ambush shortly before I reached her haven, warning me that she was aware of my pursuit and stealing from me the one person that is dearest to my heart: Jaheira.  Before she vanished and unleashed more of her undead creations upon me, Bodhi warned me that if I continue I will lose even more than I thought possible.  I cannot give up on the Rhynn Lanthorn... but now the life and immortal soul of the one I love is at stake, as well!
		EraseJournalEntry(3716) // The Final Battle with Bodhi.  Bodhi appeared in an ambush shortly before I reached her haven, warning me that she was aware of my pursuit and stealing from me the one person that is dearest to my heart: Viconia.  Before she vanished and unleashed more of her undead creations upon me, Bodhi warned me that if I continue I will lose even more than I thought possible.  I cannot give up on the Rhynn Lanthorn... but now the life and immortal soul of the one I love is at stake, as well!
		EraseJournalEntry(5814) // The Final Battle with Bodhi.  Bodhi appeared in an ambush shortly before I reached her haven, warning me that she was aware of my pursuit and stealing from me the one person that is dearest to my heart: Aerie.  Before she vanished and unleashed more of her undead creations upon me, Bodhi warned me that if I continue I will lose even more than I thought possible.  I cannot give up on the Rhynn Lanthorn... but now the life and immortal soul of the one I love is at stake, as well!
		EraseJournalEntry(16331) // The Final Battle with Bodhi.  Bodhi appeared in an ambush shortly before I reached her haven, warning me that she was aware of my pursuit and stealing from me the one person that is dearest to my heart: Anomen.  Before she vanished and unleashed more of her undead creations upon me, Bodhi warned me that if I continue I will lose even more than I thought possible.  I cannot give up on the Rhynn Lanthorn... but now the life and immortal soul of the one I love is at stake, as well!
		EraseJournalEntry(15710) // The Final Battle with Bodhi.  I have finally encountered Bodhi within her lair!  I must be careful to use every advantage I have at my disposal, including the holy water that Elhan gave me.  I doubt it will do much to her personally... but perhaps there is some way to pollute the power she draws from this place, use the holy water to dim the blood she draws... And if I survive, I will have many questions for Elhan.  He knows more than he has said about Irenicus and Bodhi. 
		SetGlobal("udMind","GLOBAL",41)
END

IF
	Global("Entered","AR0809",0)
THEN
	RESPONSE #100
		SetGlobal("Entered","AR0809",1)
		MoveGlobalsTo("AR0803","AR0809",[0.0])
		TriggerActivation("Coffin",FALSE)
END

IF
	Global("AerieVampire","GLOBAL",1)
THEN
	RESPONSE #100
		SetGlobal("AerieVampire","GLOBAL",2)
		CreateCreature("Vampaer",[1473.332],2) // Aerie
END

IF
	Global("AnomenVampire","GLOBAL",1)
THEN
	RESPONSE #100
		SetGlobal("AnomenVampire","GLOBAL",2)
		CreateCreature("Vampano",[1473.332],2) // Anomen
END

IF
	Global("JaheiraVampire","GLOBAL",1)
THEN
	RESPONSE #100
		SetGlobal("JaheiraVampire","GLOBAL",2)
		CreateCreature("Vampjah",[1473.332],2) // Jaheira
END

IF
	Global("ViconiaVampire","GLOBAL",1)
THEN
	RESPONSE #100
		SetGlobal("ViconiaVampire","GLOBAL",2)
		CreateCreature("Vampvic",[1473.332],2) // Viconia
END

IF
	PartyHasItem("c6lantho") // Lanthorn
	Global("LanthornExp","GLOBAL",0)
THEN
	RESPONSE #100
		SetGlobal("LanthornExp","GLOBAL",1)
		AddXPObject(Player1,25000)
		AddXPObject(Player2,25000)
		AddXPObject(Player3,25000)
		AddXPObject(Player4,25000)
		AddXPObject(Player5,25000)
		AddXPObject(Player6,25000)
END

IF
	PartyHasItem("book94") // The Vampiricus Omnibus: Unabridged
	Global("RevealUmar","GLOBAL",0)
THEN
	RESPONSE #100
		SetGlobal("RevealUmar","GLOBAL",1)
		RevealAreaOnMap("AR1100")
END

IF
	Global("C6BodhiFight","AR0809",1)
	Global("DrizztFightBodhi","GLOBAL",1)
	Global("ArtemisSpawn","AR0809",0)
THEN
	RESPONSE #100
		CreateCreature("BODFGT01",[1430.362],0) // Grimwarder
		SetGlobal("ArtemisSpawn","AR0809",1)
END

IF
	Global("C6BodhiFight","AR0809",1)
	Global("OrderFightBodhi","GLOBAL",1)
	Global("PaliVampSpawn","AR0809",0)
THEN
	RESPONSE #100
		CreateCreature("VAMPIM01",[1198.381],0) // Vampire
		SetGlobal("PaliVampSpawn","AR0809",1)
END

IF
	Global("C6BodhiFight","AR0809",1)
	Global("ArkanisFightBodhi","GLOBAL",1)
	Global("GrimSpawn","AR0809",0)
THEN
	RESPONSE #100
		CreateCreature("BODFGT01",[1387.560],0) // Grimwarder
		SetGlobal("GrimSpawn","AR0809",1)
END

That's AR0809.BCS

And this is my weidu.log

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~SETUP-NEJ2BIFFER.TP2~ #0 #0 // Biffing NeJv4.2 files. Run this INSTEAD OF Setup-NeJ2.exe!					  Run Setup-NeJ2.exe FIRST to uninstall!
~SETUP-NEJ2.TP2~ #0 #0 // Never Ending Journey v4.2 - Part 1
~SETUP-NEJ2.TP2~ #0 #1 // Continuous and Custom Kit Imoen
~SETUP-NEJ2.TP2~ #0 #2 // Priest of Sylvanus (Druid) Kit and Improved Character Jaheira.
~SETUP-NEJ2.TP2~ #0 #3 // Boo - Minsc?s Familiar
~SETUP-NEJ2.TP2~ #0 #4 // Improved Nymph (Woodland Being) Script by Goeran Rimen
~SETUP-NEJ2.TP2~ #0 #5 // Restored Twisted Rune Quest
~SETUP-NEJ2.TP2~ #0 #6 // Dual Wielding Fix for Rogues by aVENGER
~SETUP-NEJ2.TP2~ #0 #7 // Never Ending Journey v4.2 - Part 2
~SETUP-NEJ2.TP2~ #0 #8 // Melora NPC - Chaotic-Neutral Halfling Swashbuckler
~SETUP-NEJ2.TP2~ #0 #9 // Leina NPC - True-Neutral Half-Elf Bard Of Melody
~SETUP-NEJ2.TP2~ #0 #10 // Areas & Sounds
~SETUP-NEJGUI.TP2~ #0 #0 // GUI registrar for Never Ending Journey
~SETUP-NEJ2V602.TP2~ #0 #0 // Never Ending Journey v6.02 (cummulative patch)
~SETUP-NEJ2V602.TP2~ #0 #2 // Animations Compatibility Fix for "Tortured Souls"
~SETUP-BD-TOB.TP2~ #0 #0 // Baldurdash Fix Pack for ToB, v1.5 WeiDU
~SETUP-BD-TOB.TP2~ #0 #1 // Textupdatepack -> Baldurdash English Text Update Pack for ToB, v1.4 WeiDU
~SETUP-SOS.TP2~ #0 #0 // Shadows Over Soubar, v1.11
~SETUP-SOS.TP2~ #0 #1 // Remorhaz walking speed adjustment (for ENGLISH version .EXE ONLY!!!)
~SETUP-TDD.TP2~ #0 #0 // The Darkest Day,  v1.11
~SETUP-TDD.TP2~ #0 #1 // TDD Character Kits
~SETUP-CTB.TP2~ #0 #0 // Check The Bodies, v1.8
~SETUP-CTB-CHORES.TP2~ #0 #0 // Candlekeep Chores, v2.0
~SETUP-TS-BP.TP2~ #0 #0 // TORTURED SOULS v6.04.02 (BP Compatible Version)
~SETUP-ROT.TP2~ #0 #0 // Region Of Terror, v2.0
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core 1.01
~SETUP-BGTNEJ2.TP2~ #0 #0 // BGT-NeJ2 Compatibility Patch
~SETUP-BGTNEJ2.TP2~ #0 #1 // Custom Portraits For Imoen and Jaheira
~SETUP-BGTNEJ2.TP2~ #0 #3 // Custom Firewalker Kit and continuity for Shar-Teel
~SETUP-BGTNEJ2.TP2~ #0 #4 // Merchant League Store
~SETUP-BGTNEJ2.TP2~ #0 #2 // Boo - Minsc's Familiar Fixes
~SETUP-DSOTSC.TP2~ #0 #0 // DSotSC for BGT-Weidu v1.85 Mod
~SETUP-NTOTSC.TP2~ #0 #0 // NTotSC for BGT-Weidu v1.45 Mod
~1STMOD/SETUP-1STMOD.TP2~ #0 #0 // 1St Mod. Correct IDS, Scriptable Spells, and similar beneficious stuff.
~SETUP-BPV177.TP2~ #0 #0 // Big Picture AI/Enhancement Mod, version 177 weidu (beta)
~SETUP-BPV177.TP2~ #0 #1 // Improved Suldanessallar
~SETUP-BPV177.TP2~ #0 #2 // Improved Spellhold
~SETUP-BPV177.TP2~ #0 #3 // Wand of Orcus Add-In
~SETUP-BPV177.TP2~ #0 #4 // Improved Small Teeth Pass, by Kensai Ryu
~SETUP-BPV177.TP2~ #0 #5 // Improved Kangaxx Encounter, by Kensai Ryu
~SETUP-BPV177.TP2~ #0 #6 // Kensai Ryu's Improved Crypt King
~SETUP-BPV177.TP2~ #0 #7 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks
~SETUP-BPV177.TP2~ #0 #9 // Gebhard Blucher's Lich in the Docks
~SETUP-BPV177.TP2~ #0 #10 // Red Badge, Poison-Based Encounter, by Westley Weimer
~SETUP-BPV177.TP2~ #0 #11 // Kuroisan the Acid Kensai, by Westley Weimer
~SETUP-BPV177.TP2~ #0 #12 // The Ritual, by Westley Weimer
~SETUP-BPV177.TP2~ #0 #13 // Improved Xvart Village, for BGT-weidu
~SETUP-BPV177.TP2~ #0 #15 // Ascension for BP
~SETUP-REFINEMENTS.TP2~ #0 #10 // Revised High Level Abilities
~SETUP-REFINEMENTS.TP2~ #0 #20 // "SwashImoen" -> "SwashImoen", full revision (suggested)
~SETUP-REFINEMENTS.TP2~ #0 #31 // Shapeshifting fix -> Heal on shifting to animal (by Borsook)
~SETUP-REFINEMENTS.TP2~ #0 #40 // Universal lesser mage robes
~SETUP-REFINEMENTS.TP2~ #0 #50 // Sword Angel - New Fighter Kit
~SETUP-REFINEMENTS.TP2~ #0 #73 // Revised Armors & Shields. -> Update the descriptions.
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Revised worldmap for the Baldur's Gate - including coloured Baldur's Gate map icons -> Installing new Worldmap for use with Mega Modification
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #2 // Use new worldmap for Throne of Bhaal as well
// Recently Uninstalled: ~SETUP-GUI.TP2~ #0 #0 // Game Graphical User Interface (GUI) -> "Original SoA/ToB"
~SETUP-ITEMUPGRADE.TP2~ #0 #0 // Shadows Of Amn Item Upgrades
~SETUP-ITEMUPGRADE.TP2~ #0 #1 // Throne Of Bhaal Item Upgrades
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #70 // Icewind Dale Casting Graphics (Andyr)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #80 // Restore SoA Load Screen Logo (ToB Only)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1070 // Improved Kick-out Dialogues
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1160 // Multiple Strongholds (Baldurdash)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1180 // Female Edwina
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2151 // Wear Multiple Protection Items -> No Restrictions
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grand Mastery (Weimer)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grand Mastery (Baldurdash)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% Learn Spells
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3070 // Low Reputation Store Discount (Sabre)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4030 // Consistent Stats: Edwin -> Use BG Values

Any thoughts whatsoever?

Thanks in advance y'all!!!! :Bow: :Bow:

#2 erebusant

erebusant

    It takes a village...

  • Modder
  • 2109 posts

Posted 07 September 2006 - 07:16 PM

Have you tried removing c6bodhi.cre from your override directory?

It takes a village...


#3 seanas

seanas
  • Modder
  • 1906 posts

Posted 08 September 2006 - 01:04 AM

Have you tried removing c6bodhi.cre from your override directory?

yep - i'll avoid posting my usual 'can't you use the search button?' cos the forum is so flaky ATM: this problem is a known bug in BPv177; BPv177 corrupts C6BODHI.cre, as erebusant says. removing C6BODHI.cre from yr overide fixes the problem.

"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||


#4 Milandir

Milandir
  • Member
  • 74 posts

Posted 10 September 2006 - 08:06 AM

Thanks dudes!

And yes, the search returned me "page not found" several times, so I went on and took the risk of digging up old cows, or such :)

... However!!!

This time, searching didn't return any relevant results, so...

Watcher's keep fails to load. I'm now finishing the main DD quest (in Rusted Scabbard), so perhaps this is automatically fixed upon the start of ToB?

Thanks yet again!

EDIT: funnily enough, I'm able to enter by means of teleporting to AR3000... hmmmmmmmm...

Edited by Milandir, 10 September 2006 - 02:05 PM.


#5 melkor_morgoth75

melkor_morgoth75

    Lord

  • Modder
  • 1509 posts

Posted 10 September 2006 - 11:01 PM

Please ... i didn't understand the problem sorry. For players help, could someone tell what issue i could face in BG2 as per this post?

tx,

mm75

Tired of the same boring spawned creatures u face in BG? Try BGSpawn


#6 seanas

seanas
  • Modder
  • 1906 posts

Posted 10 September 2006 - 11:39 PM

Please ... i didn't understand the problem sorry. For players help, could someone tell what issue i could face in BG2 as per this post?

BPv177 corrupts the file C6BODHI.cre (which is Bodhi when you return to fight her in Chapter 6). She's listed in the area file as an NPC, so when the game engine goes to load the area - including listed NPCs - it CTDs. the current workaround (until i get around to making a BPv178 - it's in progress, i swear!) is to remove the corrupted file (ie, C6BODHI.cre) from the override folder.

"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||


#7 melkor_morgoth75

melkor_morgoth75

    Lord

  • Modder
  • 1509 posts

Posted 10 September 2006 - 11:44 PM


Please ... i didn't understand the problem sorry. For players help, could someone tell what issue i could face in BG2 as per this post?

BPv177 corrupts the file C6BODHI.cre (which is Bodhi when you return to fight her in Chapter 6). She's listed in the area file as an NPC, so when the game engine goes to load the area - including listed NPCs - it CTDs. the current workaround (until i get around to making a BPv178 - it's in progress, i swear!) is to remove the corrupted file (ie, C6BODHI.cre) from the override folder.


Got it, thanks seanas :)

Going to delete the .cre this evening so ... :whistling:

mm75

Tired of the same boring spawned creatures u face in BG? Try BGSpawn