Viconia's just been killed, level one of the hive cleared, and received the "bla bla, forces all dead, you can move on, bla bla." Except, the loading screen fails to disappear; task manager reveals the program isn't responding.
Loading an earlier save, and teleporting into AR0809 has the same effect (bizarrely).
IF Dead("C6Bodhi") // Bodhi InMyArea("vampval") Global("VP_ValygarVamp_Alive","GLOBAL",0) THEN RESPONSE #100 SetGlobal("VP_ValygarVamp_Alive","GLOBAL",1) ActionOverride("vampval",StartDialogueNoSet([PC])) END IF Global("ValygarVampire","GLOBAL",1) THEN RESPONSE #100 SetGlobal("ValygarVampire","GLOBAL",2) CreateCreature("Vampval",[1473.332],2) // Valygar END IF Global("VP_SimeVampire","GLOBAL",1) THEN RESPONSE #100 SetGlobal("VP_SimeVampire","GLOBAL",2) CreateCreature("Vampsime",[1473.332],2) // Sime END IF OnCreation() Global("CbVampireSubQuestStart","GLOBAL",4) Global("CbVampireSubQuestFailed","GLOBAL",0) Global("CbPartyReturnedAfterWarn","AR0809",0) THEN RESPONSE #100 SetGlobal("CbPartyReturnedAfterWarn","AR0809",1) END IF Global("CbVampireSubQuestStart","GLOBAL",0) PartyHasItem("CB3597ST") // Bodhi's Letter THEN RESPONSE #100 SetGlobal("CbVampireSubQuestStart","GLOBAL",1) END IF Global("CbVampireSubQuestStart","GLOBAL",3) Global("CbVampireFamilyMoved","AR0809",0) PartyHasItem("CBVMPDR1") // Cursed Earth PartyHasItem("CBVMPDR2") // Cursed Earth PartyHasItem("CBVMPDR3") // Cursed Earth PartyHasItem("CBVMPCF1") // Vampire Coffin PartyHasItem("CBVMPCF2") // Vampire Coffin PartyHasItem("CBVMPCF3") // Vampire Coffin PartyHasItem("CBVMPCF4") // Vampire Coffin !GlobalTimerExpired("CbMovingVampires","GLOBAL") THEN RESPONSE #100 StartCutSceneMode() FadeToColor([30.0],0) CreateCreature("CBRNCMVP",[1497.367],2) // Vernon CreateCreature("CBRNCWVP",[1471.294],0) // Tanya CreateCreature("CBRNCGVP",[1547.337],3) // Winny CreateCreature("CBRNCBVP",[1512.450],5) // Theo TakePartyItem("CBVMPDR1") // Cursed Earth TakePartyItem("CBVMPDR2") // Cursed Earth TakePartyItem("CBVMPDR3") // Cursed Earth TakePartyItem("CBVMPCF1") // Vampire Coffin TakePartyItem("CBVMPCF2") // Vampire Coffin TakePartyItem("CBVMPCF3") // Vampire Coffin TakePartyItem("CBVMPCF4") // Vampire Coffin ActionOverride(Player1,JumpToPoint([1447.403])) ActionOverride(Player1,Face(8)) Wait(2) FadeFromColor([30.0],0) SetGlobal("CbVampireFamilyMoved","AR0809",1) EndCutSceneMode() ActionOverride("CBRNCMVP",StartDialogueNoSet(Player1)) END IF PartyHasItem("BOOK94") // The Vampiricus Omnibus: Unabridged Global("GotBook94","GLOBAL",0) THEN RESPONSE #100 SetGlobal("GotBook94","GLOBAL",1) END IF Global("DrizztFightBodhi","GLOBAL",1) Global("AttackedDrizzt","GLOBAL",0) !Dead("C6Drizz2") // Drizzt Global("SpawnDrizz","AR0809",0) THEN RESPONSE #100 SetGlobal("SpawnDrizz","AR0809",1) CreateCreatureObject("C6DRIZZ3",Player1,0,0,0) // Drizzt END IF Global("ShadowFightBodhi","GLOBAL",1) Global("AttackedShadow","GLOBAL",0) !Dead("C6Arkan") // Arkanis Global("SpawnArkan","AR0809",0) THEN RESPONSE #100 SetGlobal("SpawnArkan","AR0809",1) CreateCreatureObject("C6ARKAN3",Player1,0,0,0) // Arkanis END IF Global("OrderFightBodhi","GLOBAL",1) Global("AttackedOrder","GLOBAL",0) !Dead("C6Eric") // Eric Vanstraaten Global("SpawnEric","AR0809",0) THEN RESPONSE #100 SetGlobal("SpawnEric","AR0809",1) CreateCreatureObject("C6ERIC3",Player1,0,0,0) // Eric Vanstraaten END IF Dead("C6Bodhi") // Bodhi GlobalLT("udMind","GLOBAL",41) THEN RESPONSE #100 EraseJournalEntry(16351) // The Final Battle with Bodhi. Bodhi has revealed herself to me, letting me know that she is aware of my pursuit... and in an attempt to dissuade me from entering her lair unleashed yet more of her undead creations upon me. She swears I will lose much more than my life if I continue to pursue her... although, in truth, I have little choice. EraseJournalEntry(7002) // The Final Battle with Bodhi. Bodhi appeared in an ambush shortly before I reached her haven, warning me that she was aware of my pursuit and stealing from me the one person that is dearest to my heart: Jaheira. Before she vanished and unleashed more of her undead creations upon me, Bodhi warned me that if I continue I will lose even more than I thought possible. I cannot give up on the Rhynn Lanthorn... but now the life and immortal soul of the one I love is at stake, as well! EraseJournalEntry(3716) // The Final Battle with Bodhi. Bodhi appeared in an ambush shortly before I reached her haven, warning me that she was aware of my pursuit and stealing from me the one person that is dearest to my heart: Viconia. Before she vanished and unleashed more of her undead creations upon me, Bodhi warned me that if I continue I will lose even more than I thought possible. I cannot give up on the Rhynn Lanthorn... but now the life and immortal soul of the one I love is at stake, as well! EraseJournalEntry(5814) // The Final Battle with Bodhi. Bodhi appeared in an ambush shortly before I reached her haven, warning me that she was aware of my pursuit and stealing from me the one person that is dearest to my heart: Aerie. Before she vanished and unleashed more of her undead creations upon me, Bodhi warned me that if I continue I will lose even more than I thought possible. I cannot give up on the Rhynn Lanthorn... but now the life and immortal soul of the one I love is at stake, as well! EraseJournalEntry(16331) // The Final Battle with Bodhi. Bodhi appeared in an ambush shortly before I reached her haven, warning me that she was aware of my pursuit and stealing from me the one person that is dearest to my heart: Anomen. Before she vanished and unleashed more of her undead creations upon me, Bodhi warned me that if I continue I will lose even more than I thought possible. I cannot give up on the Rhynn Lanthorn... but now the life and immortal soul of the one I love is at stake, as well! EraseJournalEntry(15710) // The Final Battle with Bodhi. I have finally encountered Bodhi within her lair! I must be careful to use every advantage I have at my disposal, including the holy water that Elhan gave me. I doubt it will do much to her personally... but perhaps there is some way to pollute the power she draws from this place, use the holy water to dim the blood she draws... And if I survive, I will have many questions for Elhan. He knows more than he has said about Irenicus and Bodhi. SetGlobal("udMind","GLOBAL",41) END IF Global("Entered","AR0809",0) THEN RESPONSE #100 SetGlobal("Entered","AR0809",1) MoveGlobalsTo("AR0803","AR0809",[0.0]) TriggerActivation("Coffin",FALSE) END IF Global("AerieVampire","GLOBAL",1) THEN RESPONSE #100 SetGlobal("AerieVampire","GLOBAL",2) CreateCreature("Vampaer",[1473.332],2) // Aerie END IF Global("AnomenVampire","GLOBAL",1) THEN RESPONSE #100 SetGlobal("AnomenVampire","GLOBAL",2) CreateCreature("Vampano",[1473.332],2) // Anomen END IF Global("JaheiraVampire","GLOBAL",1) THEN RESPONSE #100 SetGlobal("JaheiraVampire","GLOBAL",2) CreateCreature("Vampjah",[1473.332],2) // Jaheira END IF Global("ViconiaVampire","GLOBAL",1) THEN RESPONSE #100 SetGlobal("ViconiaVampire","GLOBAL",2) CreateCreature("Vampvic",[1473.332],2) // Viconia END IF PartyHasItem("c6lantho") // Lanthorn Global("LanthornExp","GLOBAL",0) THEN RESPONSE #100 SetGlobal("LanthornExp","GLOBAL",1) AddXPObject(Player1,25000) AddXPObject(Player2,25000) AddXPObject(Player3,25000) AddXPObject(Player4,25000) AddXPObject(Player5,25000) AddXPObject(Player6,25000) END IF PartyHasItem("book94") // The Vampiricus Omnibus: Unabridged Global("RevealUmar","GLOBAL",0) THEN RESPONSE #100 SetGlobal("RevealUmar","GLOBAL",1) RevealAreaOnMap("AR1100") END IF Global("C6BodhiFight","AR0809",1) Global("DrizztFightBodhi","GLOBAL",1) Global("ArtemisSpawn","AR0809",0) THEN RESPONSE #100 CreateCreature("BODFGT01",[1430.362],0) // Grimwarder SetGlobal("ArtemisSpawn","AR0809",1) END IF Global("C6BodhiFight","AR0809",1) Global("OrderFightBodhi","GLOBAL",1) Global("PaliVampSpawn","AR0809",0) THEN RESPONSE #100 CreateCreature("VAMPIM01",[1198.381],0) // Vampire SetGlobal("PaliVampSpawn","AR0809",1) END IF Global("C6BodhiFight","AR0809",1) Global("ArkanisFightBodhi","GLOBAL",1) Global("GrimSpawn","AR0809",0) THEN RESPONSE #100 CreateCreature("BODFGT01",[1387.560],0) // Grimwarder SetGlobal("GrimSpawn","AR0809",1) END
That's AR0809.BCS
And this is my weidu.log
// Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name ~SETUP-NEJ2BIFFER.TP2~ #0 #0 // Biffing NeJv4.2 files. Run this INSTEAD OF Setup-NeJ2.exe! Run Setup-NeJ2.exe FIRST to uninstall! ~SETUP-NEJ2.TP2~ #0 #0 // Never Ending Journey v4.2 - Part 1 ~SETUP-NEJ2.TP2~ #0 #1 // Continuous and Custom Kit Imoen ~SETUP-NEJ2.TP2~ #0 #2 // Priest of Sylvanus (Druid) Kit and Improved Character Jaheira. ~SETUP-NEJ2.TP2~ #0 #3 // Boo - Minsc?s Familiar ~SETUP-NEJ2.TP2~ #0 #4 // Improved Nymph (Woodland Being) Script by Goeran Rimen ~SETUP-NEJ2.TP2~ #0 #5 // Restored Twisted Rune Quest ~SETUP-NEJ2.TP2~ #0 #6 // Dual Wielding Fix for Rogues by aVENGER ~SETUP-NEJ2.TP2~ #0 #7 // Never Ending Journey v4.2 - Part 2 ~SETUP-NEJ2.TP2~ #0 #8 // Melora NPC - Chaotic-Neutral Halfling Swashbuckler ~SETUP-NEJ2.TP2~ #0 #9 // Leina NPC - True-Neutral Half-Elf Bard Of Melody ~SETUP-NEJ2.TP2~ #0 #10 // Areas & Sounds ~SETUP-NEJGUI.TP2~ #0 #0 // GUI registrar for Never Ending Journey ~SETUP-NEJ2V602.TP2~ #0 #0 // Never Ending Journey v6.02 (cummulative patch) ~SETUP-NEJ2V602.TP2~ #0 #2 // Animations Compatibility Fix for "Tortured Souls" ~SETUP-BD-TOB.TP2~ #0 #0 // Baldurdash Fix Pack for ToB, v1.5 WeiDU ~SETUP-BD-TOB.TP2~ #0 #1 // Textupdatepack -> Baldurdash English Text Update Pack for ToB, v1.4 WeiDU ~SETUP-SOS.TP2~ #0 #0 // Shadows Over Soubar, v1.11 ~SETUP-SOS.TP2~ #0 #1 // Remorhaz walking speed adjustment (for ENGLISH version .EXE ONLY!!!) ~SETUP-TDD.TP2~ #0 #0 // The Darkest Day, v1.11 ~SETUP-TDD.TP2~ #0 #1 // TDD Character Kits ~SETUP-CTB.TP2~ #0 #0 // Check The Bodies, v1.8 ~SETUP-CTB-CHORES.TP2~ #0 #0 // Candlekeep Chores, v2.0 ~SETUP-TS-BP.TP2~ #0 #0 // TORTURED SOULS v6.04.02 (BP Compatible Version) ~SETUP-ROT.TP2~ #0 #0 // Region Of Terror, v2.0 ~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core 1.01 ~SETUP-BGTNEJ2.TP2~ #0 #0 // BGT-NeJ2 Compatibility Patch ~SETUP-BGTNEJ2.TP2~ #0 #1 // Custom Portraits For Imoen and Jaheira ~SETUP-BGTNEJ2.TP2~ #0 #3 // Custom Firewalker Kit and continuity for Shar-Teel ~SETUP-BGTNEJ2.TP2~ #0 #4 // Merchant League Store ~SETUP-BGTNEJ2.TP2~ #0 #2 // Boo - Minsc's Familiar Fixes ~SETUP-DSOTSC.TP2~ #0 #0 // DSotSC for BGT-Weidu v1.85 Mod ~SETUP-NTOTSC.TP2~ #0 #0 // NTotSC for BGT-Weidu v1.45 Mod ~1STMOD/SETUP-1STMOD.TP2~ #0 #0 // 1St Mod. Correct IDS, Scriptable Spells, and similar beneficious stuff. ~SETUP-BPV177.TP2~ #0 #0 // Big Picture AI/Enhancement Mod, version 177 weidu (beta) ~SETUP-BPV177.TP2~ #0 #1 // Improved Suldanessallar ~SETUP-BPV177.TP2~ #0 #2 // Improved Spellhold ~SETUP-BPV177.TP2~ #0 #3 // Wand of Orcus Add-In ~SETUP-BPV177.TP2~ #0 #4 // Improved Small Teeth Pass, by Kensai Ryu ~SETUP-BPV177.TP2~ #0 #5 // Improved Kangaxx Encounter, by Kensai Ryu ~SETUP-BPV177.TP2~ #0 #6 // Kensai Ryu's Improved Crypt King ~SETUP-BPV177.TP2~ #0 #7 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks ~SETUP-BPV177.TP2~ #0 #9 // Gebhard Blucher's Lich in the Docks ~SETUP-BPV177.TP2~ #0 #10 // Red Badge, Poison-Based Encounter, by Westley Weimer ~SETUP-BPV177.TP2~ #0 #11 // Kuroisan the Acid Kensai, by Westley Weimer ~SETUP-BPV177.TP2~ #0 #12 // The Ritual, by Westley Weimer ~SETUP-BPV177.TP2~ #0 #13 // Improved Xvart Village, for BGT-weidu ~SETUP-BPV177.TP2~ #0 #15 // Ascension for BP ~SETUP-REFINEMENTS.TP2~ #0 #10 // Revised High Level Abilities ~SETUP-REFINEMENTS.TP2~ #0 #20 // "SwashImoen" -> "SwashImoen", full revision (suggested) ~SETUP-REFINEMENTS.TP2~ #0 #31 // Shapeshifting fix -> Heal on shifting to animal (by Borsook) ~SETUP-REFINEMENTS.TP2~ #0 #40 // Universal lesser mage robes ~SETUP-REFINEMENTS.TP2~ #0 #50 // Sword Angel - New Fighter Kit ~SETUP-REFINEMENTS.TP2~ #0 #73 // Revised Armors & Shields. -> Update the descriptions. ~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Revised worldmap for the Baldur's Gate - including coloured Baldur's Gate map icons -> Installing new Worldmap for use with Mega Modification ~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #2 // Use new worldmap for Throne of Bhaal as well // Recently Uninstalled: ~SETUP-GUI.TP2~ #0 #0 // Game Graphical User Interface (GUI) -> "Original SoA/ToB" ~SETUP-ITEMUPGRADE.TP2~ #0 #0 // Shadows Of Amn Item Upgrades ~SETUP-ITEMUPGRADE.TP2~ #0 #1 // Throne Of Bhaal Item Upgrades ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #70 // Icewind Dale Casting Graphics (Andyr) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #80 // Restore SoA Load Screen Logo (ToB Only) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1070 // Improved Kick-out Dialogues ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1160 // Multiple Strongholds (Baldurdash) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1180 // Female Edwina ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2151 // Wear Multiple Protection Items -> No Restrictions ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grand Mastery (Weimer) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grand Mastery (Baldurdash) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% Learn Spells ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3070 // Low Reputation Store Discount (Sabre) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth) ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4030 // Consistent Stats: Edwin -> Use BG Values
Any thoughts whatsoever?
Thanks in advance y'all!!!!