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The Dreaded Bugs Thread...


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#21 Silmarien

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Posted 08 June 2009 - 04:22 PM

Two bugs I noticed in my current playthrough . . .

1. If you romance another NPC (ex. Viconia) rather than Fade; you end up going through the same pre-romance banters with Fade again.
2. She's a Tiefling and can't use Haer Dalis's blades . . . which have requirement Tiefling.


#1 - Does that mean you go through the same dialogues twice? If so that's something that'll have to be fixed.
#2 - The item descriptions may say Tiefling, but they're actually only usable by Bards.

#22 -Nick-

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Posted 10 June 2009 - 12:59 PM

Don't know if you'd call this a bug per se, but I changed the load order of some mods and now Fade is called "...." no matter what save game I load. I tried changing her name back to Fade using shadowkeeper, found the stringRef for "Fade" and set it to that, but now she can't use Fade's amulet and when I got to Spellhold I think she has an interjection because she just repeatedly says "hello there, hello there...." to me. I also tried moving around the load order and removing Wheels of Prophecy, which was the only mod I had added but still no luck!

I loaded the save just before Mallon and he has no name either. Funny thing is his dialogue is all fine, and so is Fade's after you rescue her; they just have no name. I tried to get back exactly the same load order as before but its pretty impossible :( any way I can manually "fix" her?

Thanks

#23 -Nick-

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Posted 10 June 2009 - 04:04 PM

Ok, so I spawned a new Fade and that seems to have fixed things :) had to fix her up with SKeeper but is all looking good. She can wear amulet and had a proper Spellhold interjection. I used ctrl-Y on the broken Fade though is that gonna mess up my romance??

#24 Leomar

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Posted 12 June 2009 - 01:22 AM

Don't know if you'd call this a bug per se, but I changed the load order of some mods and now Fade is called "...." no matter what save game I load.
...
I loaded the save just before Mallon and he has no name either. Funny thing is his dialogue is all fine, and so is Fade's after you rescue her; they just have no name.

We don't call it a bug, because you did something, what is not good for your stability of your game. If you do a reinstall, then mostly your save games are not working with the new build anymore and therefore such things happens like you have. It is always better to play further with your game and accept the differences or reinstall your game and mods and start a new game.

Greetings Leomar
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#25 Vall

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Posted 07 July 2009 - 12:04 PM

i have a bug in the mod for fade i went to rescue fade mallon wouldnt talk and fade wasnt in the room

#26 Tieflingz

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Posted 30 November 2009 - 01:08 PM

Well, I found certain spelling errors (Real minor ones) in SoA part

Here are the 3 I found.

First 2 are love talks, 3rd one is the reaction towards the Sphere-selling thief in Slum District
The errors are underlined in red, 1st: Thought should be Though for the 3rd PC response, 2nd: "I didn't so it, ..." should be "I didn't do it, ..."
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Edited by Tieflingz, 26 December 2009 - 11:44 PM.

I am: Human-Essentric (Halflings/Gnomes/Dwarves/Tieflings are favored)
Fetish: Backstab Ability (That includes Blackguards!)
Alignment: Mainly Any Evil and, to some extent, Chaotic Neutral
Nemesis:
Aasimar (Unless s/he's evil like Belueth the Calm)
Elf (I just don't like those pointy ears)
Paladin (You could guess why)
Weapon of Choice:
Short Sword/Thrown Daggers + Buckler

#27 ggallegher

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Posted 03 April 2012 - 12:36 PM

Hit a few bugs on my current playthrough.

1) After entering the Unseeing Eye section of the sewers, where the Lich's crypt is, after vanquishing the blind beholder, Fade kept trying to initiate dialogue with CHARNAME, but only the Player Initiated Dialogue options would pop up. This repeated until leaving the map.

2) Following the conversation where CHARNAME accepts Renal Bloodscalp's offer to investigate Mae'Var, the "Letter of Introduction" item isn't placed in inventory, meaning the conversation option with Gorch isn't present to open the doors to the back of Mae'Var's guildhall.

3) After the conclusion of the conversation where the retrieved evidence regarding Mae'Var's overtures to the Night Masks is delivered to Renal, all of the Shadow Thieves immediately turn hostile, along with Fade.

#28 Pewt

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Posted 15 May 2012 - 10:06 AM

Not sure whether this is intentional or even related to this mod or what, but here goes.

I haven't really used NPC mods much in the past, so I decided to drop a whole bunch of them at once. I'm using Tashia, Kelsey, Fade, Keto, and a bunch of tweak mods (baldurdash, g3 tweaks, dungeon be gone, npckit and so on and so forth). I went for a quick Imoen retrieval since she's the final member for my party in this playthrough; after a bit of minor loot gathering from random encounters and such I paid off the shadow thieves and was off to spellhold in as little time as possible (~2 days of game time or so).

At some point after leaving for spellhold--I think it was as soon as I entered the underdark, but I can't be sure--she acquired a Disease that reduced her move speed as if Slowed, reduced her stats (-2 STR, -2 DEX, and something else I think...? She just got kidnapped in my game so I can't check right now). There wasn't any text to go with it that I remember, and at the time I figured it was some feature of her character (as if she had a bad reaction to the underdark or something). After leaving the underdark it was still there, which is kind of annoying since she moves incredibly slow so I have to give her a Boots of Speed to be able to keep up with the party. I tried every dispel I could think of (Remove Curse, Dispel Magic etc) and no luck. After doing several major questlines (the Temple of Helm, Trademeet, Windspear Hills etc) I still have not found any reason for her to have this Disease nor any way to get rid of it.

Any idea what's going on?

#29 Naxylldritt

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Posted 06 June 2012 - 11:38 AM

To the best of my knowledge, Fade should not acquire any disease or curse that would affect her in such a manner as a result of quests revolving around her. My best guess is that a component of one of your other mods somehow managed to permanently put the disease effect on her, so I would look around and see if you can find any information on this uncurable disease. If all else fails, enable debug mode in-game and use ctrl+R while hovering over her portrait to cure her of all status effects; if that doesn't work, you may need to use ShadowKeeper or some other program to remove the diseased state from Fade.

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#30 Delfosse

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Posted 28 June 2014 - 01:51 PM

1) After entering the Unseeing Eye section of the sewers, where the Lich's crypt is, after vanquishing the blind beholder, Fade kept trying to initiate dialogue with CHARNAME, but only the Player Initiated Dialogue options would pop up. This repeated until leaving the map.

 

It just happened to me. After you defeat the Unseeing Eye and take the stairs to the The Old Tunnels ("AR0202"), Fade keeps initiating the dialogue every 2 seconds, but the only dialogue you get is what you can see on the screenshot. It keeps happening until you leave the area completely.

 

fade-bug.png


Edited by Delfosse, 28 June 2014 - 01:52 PM.


#31 -Remenissions-

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Posted 20 September 2015 - 02:11 PM

When the taking Lavok out of the planar sphere, after he grants it to you (I'm playing a DD), Fade turns to you and the screen changes positioning like she's supposed to start a conversation, but doesn't. She just says "Yes?" in chat.



#32 -Remenissions-

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Posted 20 September 2015 - 02:13 PM

It also begins playing the music as it does whenever she starts a conversation with you.



#33 -Ron Joyal-

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Posted 28 October 2015 - 12:50 PM

Bug in E3FAD25J.d: The Watcher's Keep interjections all assume that they are happening in ToB, using E3FAD25J for the dialogue. This interjects into GORCHR and other dialogues which are available in both SoA and ToB, without specifying GGT("Chapter",7). The result is that, if you do Watcher's Keep in SoA, the dialogues are broken because E3FAD25J is not available. CF: Saerileth Romance interjections are handled properly, with variants for both SoA and ToB.





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