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Using Cheats


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#1 -Tony-

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Posted 02 January 2007 - 03:41 PM

Is it possible to use cheats with BGT? IF so how?

Thanks in advance,
Tony

#2 Ascension64

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Posted 02 January 2007 - 05:41 PM

Is it possible to use cheats with BGT? IF so how?

Thanks in advance,
Tony

Just as normal, edit baldur.ini and add Debug Mode=1 under the [Program Options]. Then, in game, press Ctrl+Space, which will open up an input bar at the bottom where you can type in your various CLUAConsole commands. Do a standard search engine lookup for the Baldur's Gate II codes. However, note that if you want to warp to areas, you'll have to check http://www.shsforums...showtopic=23374 for the conversion between names. Some items and creatures might also have their names changed if you wanted to use CreateCreature() and CreateItem().

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#3 -Xochipilli-

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Posted 30 June 2008 - 11:54 AM

Is it possible to use cheats with BGT? IF so how?

Thanks in advance,
Tony

Just as normal, edit baldur.ini and add Debug Mode=1 under the [Program Options]. Then, in game, press Ctrl+Space, which will open up an input bar at the bottom where you can type in your various CLUAConsole commands. Do a standard search engine lookup for the Baldur's Gate II codes. However, note that if you want to warp to areas, you'll have to check http://www.shsforums...showtopic=23374 for the conversion between names. Some items and creatures might also have their names changed if you wanted to use CreateCreature() and CreateItem().


This doesnt work for me, I can't open the console.

#4 Jarno Mikkola

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Posted 30 June 2008 - 12:57 PM

This doesn't work for me, I can't open the console.

Were you editing the baldur.ini using Windows Vista, without the User Account Control off, if so you just wrote the file into your document files. :devil: VistaTM :devil:
So turn it off. Another problem can be if you wrote the line-'Debug Mode=1' to the wrong line and so it's not in the [Program Options].

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#5 -Xochipilli-

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Posted 01 July 2008 - 11:09 AM

This doesn't work for me, I can't open the console.

Were you editing the baldur.ini using Windows Vista, without the User Account Control off, if so you just wrote the file into your document files. :devil: VistaTM :devil:
So turn it off. Another problem can be if you wrote the line-'Debug Mode=1' to the wrong line and so it's not in the [Program Options].


If I turn the account control off my baldurs gate installation won't recognise the BGT installation and I can't find any of my saved games.

#6 Jarno Mikkola

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Posted 01 July 2008 - 11:44 AM

If I turn the account control off my baldurs gate installation won't recognize the BGT installation and I can't find any of my saved games.

So you were using vista...
The cure for the problem will be found in the editing the baldur.ini , so turn the UAC off and open the baldur.ini and find the lines; Alias
[Alias]
HD0:=C:\{game directory}\BGII\
CD1:=C:\{game directory}\BGII\CD1\
CD2:=C:\{game directory}\BGII\CD2\;C:\{game directory}\BGII\CD2\
CD3:=C:\{game directory}\BGII\CD3\
CD4:=C:\{game directory}\BGII\CD4\
CD5:=C:\{game directory}\BGII\CD5\
And make sure that they point to the right directory, when the UAC is off.

That's assuming of course that you have installed to on to the C drive...
And you might need to start the game from the bgmain.exe, not from the regular baldur.exe

Edited by Jarno Mikkola, 01 July 2008 - 11:53 AM.

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#7 -alienna-

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Posted 05 December 2008 - 04:51 AM

Hello, i have a problem too with the console, i try to use some cheats code like: Cheats:Hans()
and i have this error message:

lua: indexed expression not atable
Active Stack:
Active Stack:

i've put Cheats=1 and debug Mode=1 in their good places in baldur.ini
when i was using BG1 alone it worked and not anymore
if someone can help me, thank to him :)

#8 Lykainon

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Posted 05 December 2008 - 05:15 AM

I'm not completly sure but I think the issue simply is that all BG1 cheats doesn't work for BG2.
"Humans need fantasy to be human. To be the place where the falling angel meet the rising ape."

- Death, Hogfather (Terry Pratchett)


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#9 -Alienna-

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Posted 05 December 2008 - 05:25 AM

even if it's still the bg1 part?

#10 Lykainon

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Posted 05 December 2008 - 05:47 AM

even if it's still the bg1 part?


Well, BGT uses the BG2 engine, right? So, yeah.
"Humans need fantasy to be human. To be the place where the falling angel meet the rising ape."

- Death, Hogfather (Terry Pratchett)


Arr! There be a pirate in the making!

#11 -Alienna-

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Posted 05 December 2008 - 06:04 AM

ok, thanks :)

#12 Irbis

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Posted 05 December 2008 - 06:35 AM

i am sooo happy that i am NOT using vista o.o and seeining how many diffrent issues it creates NO WAY it'll change lol

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#13 Icendoan

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Posted 05 December 2008 - 08:48 AM

BGII uses exactly the same commands and cheats as BGI. CreateItem/CreateCreature both work, StartStore still crashes, ect. All that changed was filenames.

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#14 -frabjous-

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Posted 05 December 2008 - 09:18 AM

BGII uses exactly the same commands and cheats as BGI. CreateItem/CreateCreature both work, StartStore still crashes, ect. All that changed was filenames.


This is not true. The very nice Hans() cheat, for example, works in BG1 but not BG2. Same goes for Ctrl-C to advance the chapter... though there is a large overlap.

#15 Irbis

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Posted 05 December 2008 - 09:27 AM

BGII uses exactly the same commands and cheats as BGI. CreateItem/CreateCreature both work, StartStore still crashes, ect. All that changed was filenames.


This is not true. The very nice Hans() cheat, for example, works in BG1 but not BG2. Same goes for Ctrl-C to advance the chapter... though there is a large overlap.

really? O.o oh. didnt knew that. shame, i always liked Hans() more then ctrl+J for fast teleportation

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#16 Icendoan

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Posted 05 December 2008 - 12:12 PM

IESDP has nothing on Hans(), only CTRL-J, and IESDP says that BG2 has all of BG1's and more...

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#17 Irbis

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Posted 05 December 2008 - 12:32 PM

IESDP has nothing on Hans(), only CTRL-J, and IESDP says that BG2 has all of BG1's and more...

Icen


then its missing. i perfectly remember in bg1 command "Hans()" which did preety much the same as ctrl+J but was instant

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#18 -frabjous-

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Posted 05 December 2008 - 09:21 PM

There are other cheats missing from IESDP as well.

Yeah, Hans() was unquestionably better than Ctrl-J. I miss Hans().

#19 Icendoan

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Posted 06 December 2008 - 04:21 AM

I had encountered it on a cheat site, after googling it. Apparently you have little control over where you end up, is this true? Save me digging out my BG1 discs (and I have no idea where they are), I can't really check, or is it in PS:T?

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#20 Irbis

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Posted 06 December 2008 - 04:27 AM

not really. it teleports you exactly where you mouse cursor is, but instantly like you would popup from the ground lol, without this lighting effect and delay, great for jumping on few unexplored corners of the area
PS:T HAVE cheats? O.o

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