Edited by Galsic, 20 June 2007 - 10:36 AM.
Too late for Baldur's Gate?
#21
Posted 20 June 2007 - 10:36 AM
#22
Posted 21 June 2007 - 05:45 PM
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#23
Posted 21 June 2007 - 05:59 PM
Edited by Hector the Hooded, 21 June 2007 - 05:59 PM.
#24
Posted 21 June 2007 - 06:03 PM
#25
Posted 21 June 2007 - 06:04 PM
Edited by cmorgan, 21 June 2007 - 06:04 PM.
#26
Posted 22 June 2007 - 10:26 AM
I haven't played BG2 for a while because I'm modding it, but I'm on my fourth romp through IWD and looking forward to starting yet another another BGTuTu - ToB run when the mod's finished. I've been playing the Infinity Engine series for six years now and still haven't found anything else to equal it. I keep hoping.....
I've just bought KOTOR and I'm hoping I'll not be too disappointed with it. It's still going to have to wait until Belhifet gets his **** kicked in again
-Y-
Edited by Yovaneth, 22 June 2007 - 10:26 AM.
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DLTCEP Tutorials Update Page
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Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#27
Posted 24 June 2007 - 09:56 AM
and i think the results of the poll support what i've just said...
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#28
Posted 11 July 2007 - 10:51 AM
The first sign I guess has already been shown, with both Black Isle and Interplay gone and Bioware is yet to say if it'll change it's mind about what to do with the series, and as for the other group, who knows?
I think the main problem with the series, is that the games that came out afterwards started to follow the trend of games these days, less room to explore characters, gameplay, story and all the other possibilites that modders could take advantage of, there's just a lag in spirit now days.
Anyone have a good idea to continue this series before it retires to the tomb? Bhaal was a good topic, but Bioware put a really rushed killer on that one, only a second plan by the old guy can revive that plotline, but then... that kills off the epilogue scripts made for the accension/mortality of the PC.
Classic Adventures - a Total Conversion compilation dedicated to bringing many of the old and new PnP modules into the wonderfully dangerous world that is Baldur's Gate II. Fancy link button to Downloads page.
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Website at: http://classicadventuresmod.com/
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#29
Posted 31 July 2007 - 01:29 PM
"All things decay eventually" I guess the case would eventually be the same with Baldur's Gate.
The first sign I guess has already been shown, with both Black Isle and Interplay gone and Bioware is yet to say if it'll change it's mind about what to do with the series, and as for the other group, who knows?
I think the main problem with the series, is that the games that came out afterwards started to follow the trend of games these days, less room to explore characters, gameplay, story and all the other possibilites that modders could take advantage of, there's just a lag in spirit now days.
Anyone have a good idea to continue this series before it retires to the tomb? Bhaal was a good topic, but Bioware put a really rushed killer on that one, only a second plan by the old guy can revive that plotline, but then... that kills off the epilogue scripts made for the accension/mortality of the PC.
I would like to see more mods for BG1 myself. The no end game is a great place to start.
#30
Posted 02 August 2007 - 12:55 AM
I would like to see more mods for BG1 myself.
Did you play e.g. Stone of Askavar (CoM)?
#31
Posted 03 August 2007 - 08:03 PM
// End Plug in.
I agree there needs to be more BG1 mods, large mods with lots of quests.