Also, can I install Cleric Remix or any of the other class enhancement mods?
Devlinor
Edited by Devlinor, 20 June 2007 - 11:32 PM.
Posted 20 June 2007 - 11:05 PM
Edited by Devlinor, 20 June 2007 - 11:32 PM.
Posted 21 June 2007 - 04:21 AM
I would like to know if Avenger's Rogue Rebalencer is usable in CA? and also what Kits can I import into CA safely?
Posted 21 June 2007 - 07:01 AM
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
Posted 21 June 2007 - 07:25 AM
Longing for the old pen and paper modules of the 70's and 80's. Experience AD&D's greatest adventures using the infinity engine: Visit our homepage at http://classicadventuresmod.com/
Posted 21 June 2007 - 07:28 AM
Our base set of skills, levels, and IDS/2DA files come from the BGT-BP mod that Horred created several years ago. Those were based on what TDD had done to expand levels up to 50.
If you will allow, I can package the appropriate components into the installer for players so they can install this mod if they chose.
However, I have been wanting to add the Black Market items to a store in the theives guild of Selgaunt once the party gets there. That was one of the best set of shield selections anywhere.
Posted 21 June 2007 - 08:19 AM
Posted 21 June 2007 - 03:11 PM
Since the consensus is that the parts that I want will work, namely the Dual wielding for all rogues, the modded thief and Bard details, and the new HLA's for thieves and bards, I will give it a shot and report results from the gamers point of view here. I remember that it installs in sets and I will simply choose not to install the Chosen of Cyric and the shadow thief abilities. I thank you all for such a wonderful set of mods. I haven't enjoyed gaming like this since I played Sid Miere's Civilization 1 2 and 3. G_D bless you all.
Devlinor
Posted 21 June 2007 - 03:42 PM
Longing for the old pen and paper modules of the 70's and 80's. Experience AD&D's greatest adventures using the infinity engine: Visit our homepage at http://classicadventuresmod.com/
Posted 21 June 2007 - 10:12 PM
Posted 22 June 2007 - 06:26 AM
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
Posted 22 June 2007 - 06:47 AM
I agree that it is better to keep them separate if possible. In the Ease-of-Use case, I included it only because a limited number of install options only work here. I remember the nightmare we had with BGT-BP from users not reading the directions and installing everything then bitching that it didn't work. So if RR already works with CA, that is great news, let's not make more work than we have too.
As for the Selgaunt guild, the area hasn't been added to the game yet. I don't expect to have maps and characters ready for at least another 6 months or so.
Posted 22 June 2007 - 06:36 PM
Posted 22 June 2007 - 07:04 PM
Longing for the old pen and paper modules of the 70's and 80's. Experience AD&D's greatest adventures using the infinity engine: Visit our homepage at http://classicadventuresmod.com/
Posted 22 June 2007 - 07:43 PM
I would love to here about how the swashbuckler kit works. How did Shadow do with the rebalancing?
Posted 22 June 2007 - 10:02 PM
Posted 23 June 2007 - 07:22 AM
Well, if you don't mind a little violence you could edit him/her with the ShadowKeeper, back to the starting stats of a sorcerer. But I still like my Auramaster Druid more than the would be priest sorcerer.I still want to find a way to get the Druidic Sorcerer into the mix.
Deactivated account. The user today is known as The Imp.
Posted 23 June 2007 - 09:32 AM
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
Posted 23 June 2007 - 08:37 PM
Different players have different thieving styles. I have tried to not require her in your party if you want to solo. You can drop her immediately. However, you better have a backup plan to deal with the traps then.
It takes a village...
Posted 23 June 2007 - 08:57 PM
Shadow's background wouldn't justify points in "find traps". Remember that she is on the run from Zhentril Keep. She was caught pickpocketing. She was not an adventurer and therefore wouldn't have much need to find traps. She can find and remove every trap in the Citadel. I have done it many times just to prove it. However, she won't be able to do this as she finds them. Some can't be disarmed until she levels up a few times.
Different players have different thieving styles. I have tried to not require her in your party if you want to solo. You can drop her immediately. However, you better have a backup plan to deal with the traps then.
Edited by Devlinor, 23 June 2007 - 09:10 PM.