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Rogue Rebalancing mod v4.37 released mod summary and download links

#1 User is offline   aVENGER Icon

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Posted 04 June 2007 - 12:34 AM

Introduction

The Rogue Rebalancing mod is a gameplay modification for Baldur's Gate 2: Throne of Bhaal which strives to bring the Rogues (Bards and Thieves) of BG2 closer to their Pen and Paper AD&D counterparts. The mod is divided into multiple components all of which can be installed separately and are completely independent of each other. In so far, Rogue Rebalancing can restore proper dual-wielding skills to Bards and Thieves, revise the Bard and Thief kits and their respective high level ability tables, restore the proper PnP spell progression table for Bards, add more items useful for Rogues to the game, slightly revise the thievery aspect of the game, enhance the Shadow Thief quests related to Bodhi's tasks in Chapter 2 and introduce a new challenging encounter with a group of Cyric's followers in Chapter 6. In order to experience all of the new content which is introduced by the Rogue Rebalancing mod you must start a new game after installing it. More detailed descriptions of all mod components can be found in the corresponding readme files.


Relevant links

P.S.

This topic is reserved for announcing the new releases. If you'd like to discuss the latest release, please use the comments thread.

This post has been edited by aVENGER: 18 May 2010 - 12:51 AM

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Posted 01 October 2009 - 10:05 PM

The Rogue Rebalancing mod has been updated to v4.3. In summary, this update introduces a more thorough revision of the Assassin kit, makes some minor adjustments to the Bounty Hunter and Jester kits and adds several non-violent options for dealing with law enforcers after a failed theft attempt. Here's the full list of changes:


New in Rogue Rebalancing v4.3:
  • The Assassin kit has been revised more thoroughly. Firstly, the damage dealt by the Poison Weapon ability is now dependant on the Assassin's level. Secondly, the one-time bonus to hit and damage has been replaced with a new passive ability called Poison Expertise which improves the Assassin's saving throw vs. poison and the effectiveness of his Poison Weapon ability. Finally, Assassins now gain a new Death Attack ability at level 16 and every 8 levels thereafter
  • The Bounty Hunter kit has been revised more thoroughly. Firstly, the Paralytic Toxin ability now has a shorter duration and is acquired once per 10 levels. Secondly, the Bounty Hunter's Special Snares have been additionally modified and renamed into Alchemical Traps. Thirdly, the saving throw difficulty class of Paralytic Toxin and Alchemical Traps now improves as the Bounty Hunter gains more experience and acquires the Alchemical Expertise passive ability. Finally, a Bounty Hunter using the Alchemy HLA can now make three times as many potions as a regular Thief
  • The Revised Thievery component will now allow parties with a high reputation and party members with a charisma score above 10 to pay a fine to various law enforcers (Flaming Fist, Amnish Centurions, Saradush militia) after a failed theft attempt instead of having to face them in combat. The amount of gold that needs to be paid depends on the party's reputation or the charisma score of the party member who had committed the theft
  • The effectiveness of the Jester's song has been slightly reduced (enemies will now make their saves more easily)
  • Special abilities that are unable to affect specific targets now display more descriptive feedback strings
  • If the "Thief kit revisions" component is installed, all Thief opponents with the Assassin kit from the "Chosen of Cyric encounter" and the "Shadow Thief Improvements" components will use the revised version of the kit and gain access to its new abilities if they meet the necessary level requirements

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Posted 23 October 2009 - 10:47 PM

The Rogue Rebalancing mod has been updated to v4.31. In summary, this maintenance release makes a couple of minor adjustments to the Jester's song and fine tunes certain Bard HLAs. The French and Italian translations have also been updated. Here's the full list of changes:

New in v4.31:
  • The highest tier effect of the Jester's song now mesmerizes opponents instead of stunning them
  • The Enthralling Melody HLA now fascinates opponents instead of stunning them
  • The secondary effects of Mass Charm and Enthralling Melody now only have a 25% chance of occurring
  • Spirit Warriors summoned by Skalds are now slightly more powerful than those summoned by other Bards
  • Updated the French and Italian translations

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Posted 12 December 2009 - 01:24 AM

The Rogue Rebalancing mod has been updated to v4.32.

In summary, this maintenance release updates the French and Russian translations. There are no other changes.
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Posted 28 January 2010 - 08:03 PM

The Rogue Rebalancing mod has been updated to v4.33. In summary, this maintenance update resolves a couple of minor issues and adds a few compatibility improvements. Here's the full list of changes:


New in v4.33:
  • Fixed an original game bug which previously made all Bard kits lose their Enhanced and Lingering Songs after leaving and rejoining the party
  • Resolved the technical incompatibility between the "Shadow Thief Improvements" component and the "Check the Bodies" mod
  • Summoned Shamblers and Spirit Warriors now have visible selection circles. This makes it possible to target them with beneficial spells and check their health status. However, they still remain uncontrollable by the player. Furthermore, both the Shamblers and the Spirit Warrior are now immune to curative magic, being plant and undead creatures, respectively
  • The Sunfire ability of Blazing Glory now properly breaks the invisibility of the buckler's bearer
  • Externalized the bulk of the Revised Thievery component to a macro for easier use
  • A more robust patching method for spells, items and creatures is now being used. Among other things, this should speed up the installation process and ensure greater compatibility on megamod installs
  • Depreciated ALLOW_MISSING in favor of modern coding techniques
  • Minor code optimizations

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Posted 15 March 2010 - 08:49 PM

The Rogue Rebalancing mod has been updated to v4.34. In summary, this maintenance release adds a few compatibility improvements and updates the Japanese translation. Here's the full list of changes:


New in v4.34:
  • Fixed a rare bug which could previously prevent a Protagonist who had a high Lore score but a low Intelligence score from translating Arledrian's Journal
  • The "Revised Thievery" component will no longer assign a pickpocket response script to creatures who use no AI scripts at all (i.e. creatures that appear only during cutscenes)
  • The "Additional equipment for Thieves and Bards" component will now add Composite Short Bows to most shops which carry regular Short Bows. Furthermore, this component will now also add enchanted bucklers to most shops which offer enchanted Small Shields for sale. Finally, a Sap can now be purchased from most fences
  • The Scribe Scrolls ability has been slightly revised. Inscribing a scroll now removes one instance of the spell in question from the caster's memory (i.e. just like casting the spell regularly would). Furthermore, as long as the caster is in a non-hostile area, this ability can now be used at will
  • Thief opponents will now use their Detect Illusion skill in an attempt to remove illusionary protections (Mirror Image, Blur and Improved Invisibility) and illusionary clones (Mislead and Project Image) from their targets
  • The targeting routine of the Shadow Thief opponents should now be slightly less predictable
  • Melee opponents will now deprioritize panicked targets
  • Slightly tweaked the Shadow Thief scroll distribution routine
  • Removed a redundant entry from Cespenar's dialogue that was previously added by the "Upgradeable Equipment" component
  • Updated the Japanese translation (by Taro)

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Posted 08 May 2010 - 07:04 AM

The Rogue Rebalancing mod has been updated to v4.35. In summary, this maintenance release makes a few minor adjustments to the existing content. Here's the full list of changes:


New in v4.35
  • The Rogue's Ward buckler erroneously had 3 charges of Improved Invisibility available when first purchased at Marina's special store
  • Haz will now become suspicious if his Stoneskin gets dispelled by an off-screen PC in case the alarm in the guildhall basement had previously been sounded
  • Constructs are no longer affected by the stun ability of the Stormcharged Axe
  • Slightly restructured the patching routine for the "Revised Thievery" component

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Posted 19 May 2010 - 02:24 PM

The Rogue Rebalancing mod has been updated to v4.36. In summary, this maintenance release slightly revises the Sparkburst composite shortbow and updates the French, German and Itallian translations. There are no other changes.

Note: this will be the last Rogue Rebalancing update by me. Subsequent updates and future mod development will be handled by Wisp.
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Posted 25 May 2010 - 12:16 PM

Rogue Rebalancing has been updated to v4.37. This version merely updates the German and Russian translations. No other changes have been made.

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