DM Genie and Forgotten Realms info
#1
Posted 09 July 2007 - 02:46 PM
Unfortunately, a bunch of the FR materials do not match standard 3.5E, and so far not much has popped up in an internet search. Is anyone using this, and do they have info on where I can get good FR materials for it?
#2
Posted 10 July 2007 - 06:38 AM
It looks great, and well crafted, but costs $35 after the evaluation period. It would definitely be worth having an automatic combat scripter that tracks all the wild variables, feats, cover, etc - heck, it even tracks XP, encounter balance, etc. Just the ticket for an idiot like me who needs to track combat with bad guys for 8 to 10 PCs of greater than 6th level, complete with prestige classes. Input your characters, tos on the monsters etc. all distributed as standard 3.5E materials (contains MMI, II, PG3.5, DMG3.5, and at least one other source already). The darned thing even generates apropriate weather patterns, potential random encounters; heck, this is what I would have done for PnP games if I were a REAL programmer.
Unfortunately, a bunch of the FR materials do not match standard 3.5E, and so far not much has popped up in an internet search. Is anyone using this, and do they have info on where I can get good FR materials for it?
I tried it out for a PnP game and it has some excellent features. It was especially good for keeping track of variables, what bonuses people had from spells and other effects, and spell durations. I'm not certain it made combat quicker for my group - we moved over to 3rd edition soon after it came out and have lots of experience with the rules - but I'm quite certain that it prevented people 'forgetting' when spells wore off and which modifiers would penalise them in various situations . In the end I didn't purchase it, as it didn't run reliably on my very old laptop and no-one really liked playing with a desktop taking up one end of the table. What I tried of the data entry was quite easy, but I didn't go very far with it. There are people doing work with the data, there's a Yahoo group called genieslamp that does it. If it's like other yahoo groups then the file section probably includes work people have done on various books, and I'd expect FR material to be included. Since I'm not a member of the group I can't tell you more than that.
One program which does similar things and is entirely free is PCGen. It doesn't have quite the same range of features when it comes to creating encounters, but it has GM features and can calculate experience points, encounter difficulties, and similar things. I've used that a bit for character generation, and have some custom FR files of my own though they aren't comprehensive. The main difficulty I have with it is that it's java based, and runs slowly on my desktop PC.
I actually find excel one of the most valuable tools for keeping track of things. There's a very good PC generator program called Heroforge which works with Excel 2000 and later. It includes most published material, though not everything for FR, and it isn't too hard to add more yourself. However, there's only the most basic information included since they work on the assumption you have the material yourself - it's not that helpful if you don't. I usually find I can keep track of spell durations and bonuses in a spreadsheet too.
Back from the brink.
Like RPGs? Like Star Wars? Think combining the two would be fun? Read Darths and Droids, and discover the line "Jar Jar, you're a genius".
These, in the day when heaven was falling,
The hour when earth's foundations fled,
Followed their mercenary calling
And took their wages and are dead.
#3
Posted 10 July 2007 - 08:46 AM
I did manage to take it for a test combat run, which is my personal scare.
No one tell Tempest that Riysler had a bad dream and charged a group of archers in his dreams...
=====================================Starting a new combat (June 8, 597, 12:36 AM)
- Initiative rolls -
Riysler gets initiative of 20.
CL Archer (Elite) 0 gets initiative of 24.
CL Battle Priest (trained) 0 gets initiative of 2.
CL Archer (trained) 01 gets initiative of 18.
CL Archer (trained) 02 gets initiative of 8.
CL Archer (trained) 03 gets initiative of 3.
CL Archer (trained) 04 gets initiative of 11.
CL Archer (trained) 05 gets initiative of 20.
CL Archer (trained) 06 gets initiative of 14.
Riysler is charging.
================= Round 2 ==============
-----------------------------------
CL Archer (Elite) 0: Flat Footed
- Initiative rolls -
Riysler gets initiative of 11.
CL Archer (Elite) 0 gets initiative of 9.
CL Battle Priest (trained) 0 gets initiative of 20.
CL Archer (trained) 01 gets initiative of 20.
CL Archer (trained) 02 gets initiative of 11.
CL Archer (trained) 03 gets initiative of 18.
CL Archer (trained) 04 gets initiative of 17.
CL Archer (trained) 05 gets initiative of 13.
CL Archer (trained) 06 gets initiative of 6.
-----------------------------------
CL Archer (trained) 01: Flat Footed
-----------------------------------
CL Battle Priest (trained) 0: Load: Medium
CL Battle Priest (trained) 0 (Crossbow, light) hits (11+1) AC 12 for 8 HP of damage
-----------------------------------
CL Archer (trained) 03:
CL Archer (trained) 03 (Shortbow) hits (14+4) AC 18 for 5 HP of damage
-----------------------------------
CL Archer (trained) 04:
CL Archer (trained) 04 (Shortbow) hits (4+4) AC 8 for 3 HP of damage
-----------------------------------
CL Archer (trained) 04: . Last Attacked: Riysler
CL Archer (trained) 04 (Shortbow) hits (13+4) AC 17 for 6 HP of damage
-----------------------------------
CL Archer (trained) 05:
CL Archer (trained) 05 (Shortbow) hits (19+4) AC 23 for 1 HP of damage
-----------------------------------
CL Archer (trained) 02:
CL Archer (trained) 02 (Shortbow) hits (13+4) AC 17 for 6 HP of damage
-----------------------------------
Riysler: Attack Range for Scythe (1), Charging, Running
Riysler (Scythe +1, #1) hits (13+9) AC 22 for 9 HP of damage
CL Battle Priest (trained) 0 has received 9 hp of P/S, magic, damage.
Riysler is no longer Charging
-----------------------------------
CL Archer (trained) 06:
CL Archer (trained) 06 (Shortbow) hits (14+5) AC 19 for 2 HP of damage
================= Round 3 ==============
-----------------------------------
CL Archer (Elite) 0 (Sword, short, #1) Natural 20 (20+7) (AC 27) for 3 HP of damage
----> Critical threat to AC 15 , total damage 6 HP
Auto-attack: Riysler has received 6 hp of damage (automatic hit) (critical hit).
-----------------------------------
CL Archer (trained) 01: Flat Footed
CL Archer (trained) 01 (Sword, short) hits (18+2) AC 20 for 3 HP of damage
Auto-attack: Riysler has received 3 hp of damage.
-----------------------------------
CL Battle Priest (trained) 0 (Morningstar) hits (19+2) AC 21 for 5 HP of damage
Auto-attack: Riysler has received 5 hp of damage.
-----------------------------------
CL Archer (trained) 03: . Last Attacked: Riysler
CL Archer (trained) 03 (Sword, short) hits (12+2) AC 14 for 1 HP of damage
Auto-attack: Riysler has received 1 hp of damage.
-----------------------------------
CL Archer (trained) 04: . Last Attacked: Riysler
CL Archer (trained) 04 is totally defending for 1 round.
-----------------------------------
CL Archer (trained) 05: . Last Attacked: Riysler
CL Archer (trained) 05 makes a grapple attack : 11 (Roll 9, +2 BAB, ) (failed)
-----------------------------------
CL Archer (trained) 02:
CL Archer (trained) 02 is totally defending for 1 round.
-----------------------------------
Riysler: Riysler (Scythe +1, #1) hits (14+9) AC 23 for 10 HP of damage
CL Battle Priest (trained) 0 has received 10 hp of P/S, magic, damage.
CL Battle Priest (trained) 0 is unconscious.
-----------------------------------
Riysler: . Last Attacked: CL Battle Priest (trained) 0
Riysler (Scythe +1, #1) hits (9+9) AC 18 for 11 HP of damage
CL Archer (Elite) 0 has received 11 hp of P/S, magic, damage.
-----------------------------------
CL Archer (trained) 06: . Last Attacked: Riysler
CL Archer (trained) 06 is totally defending for 1 round.
================= Round 4 ==============
-----------------------------------
CL Archer (trained) 01: . Last Attacked: Riysler
CL Archer (trained) 01 (Sword, short) hits (7+2) AC 9 for 6 HP of damage
Auto-attack: Riysler is not hit (AC 14).
-----------------------------------
CL Archer (trained) 03: . Last Attacked: Riysler
CL Archer (trained) 03 (Sword, short) hits (8+2) AC 10 for 2 HP of damage
Auto-attack: Riysler is not hit (AC 14).
CL Archer (trained) 04 is no longer Total Defense
-----------------------------------
CL Archer (trained) 04: . Last Attacked: Riysler
CL Archer (trained) 04 (Sword, short) Natural 1 (1+2) (AC 3) for 3 HP of damage
Auto-attack: Riysler is not hit (AC 14).
-----------------------------------
CL Archer (trained) 05: . Last Attacked: Riysler
CL Archer (trained) 05 (Sword, short) hits (4+2) AC 6 for 1 HP of damage
Auto-attack: Riysler is not hit (AC 14).
CL Archer (trained) 02 is no longer Total Defense
-----------------------------------
CL Archer (trained) 02 (Sword, short) hits (9+2) AC 11 for 5 HP of damage
Auto-attack: Riysler is not hit (AC 14).
-----------------------------------
Riysler: . Last Attacked: CL Archer (Elite) 0
Riysler (Scythe +1, #1) hits (7+9) AC 16 for 8 HP of damage
CL Archer (Elite) 0 has received 8 hp of P/S, magic, damage.
CL Archer (trained) 06 is no longer Total Defense
-----------------------------------
CL Archer (trained) 06: . Last Attacked: Riysler
CL Archer (trained) 06 (Sword, short) hits (6+2) AC 8 for 4 HP of damage
Auto-attack: Riysler is not hit (AC 14).
================= Round 5 ==============
-----------------------------------
CL Archer (trained) 01: . Last Attacked: Riysler
CL Archer (trained) 01 (Sword, short) hits (7+2) AC 9 for 4 HP of damage
Auto-attack: Riysler is not hit (AC 14).
-----------------------------------
CL Archer (trained) 03: . Last Attacked: Riysler
CL Archer (trained) 03 (Sword, short) hits (19+2) AC 21 for 4 HP of damage
----> Critical threat to AC 10 , total damage 9 HP
Auto-attack: Riysler has received 4 hp of damage.
-----------------------------------
CL Archer (trained) 04: . Last Attacked: Riysler
CL Archer (trained) 04 (Sword, short) hits (8+2) AC 10 for 5 HP of damage
Auto-attack: Riysler is not hit (AC 14).
-----------------------------------
CL Archer (trained) 05: . Last Attacked: Riysler
CL Archer (trained) 05 (Sword, short) hits (17+2) AC 19 for 4 HP of damage
Auto-attack: Riysler has received 4 hp of damage.
-----------------------------------
CL Archer (trained) 02: . Last Attacked: Riysler
CL Archer (trained) 02 is totally defending for 1 round.
-----------------------------------
Riysler: . Last Attacked: CL Archer (Elite) 0
Riysler (Scythe +1, #1) hits (8+9) AC 17 for 9 HP of damage
CL Archer (Elite) 0 has received 9 hp of P/S, magic, damage.
-----------------------------------
CL Archer (Elite) 0: . Last Attacked: Riysler
CL Archer (Elite) 0 (Sword, short, #2) hits (13+2) AC 15 for 6 HP of damage
Auto-attack: Riysler has received 6 hp of damage.
-----------------------------------
CL Archer (trained) 06: . Last Attacked: Riysler
CL Archer (trained) 06 (Sword, short) hits (16+2) AC 18 for 2 HP of damage
Auto-attack: Riysler has received 2 hp of damage.
================= Round 6 ==============
-----------------------------------
CL Archer (trained) 01: . Last Attacked: Riysler
- Initiative rolls -
CL Archer (Elite) 0 gets initiative of 26.
Riysler gets initiative of 18.
CL Archer (trained) 03 gets initiative of 17.
CL Archer (trained) 02 gets initiative of 15.
CL Archer (trained) 04 gets initiative of 14.
CL Archer (trained) 05 gets initiative of 8.
CL Archer (trained) 06 gets initiative of 8.
CL Archer (trained) 01 gets initiative of 5.
CL Battle Priest (trained) 0 gets initiative of -1.
CL Archer (trained) 01 (Sword, short) hits (15+2) AC 17 for 2 HP of damage
Auto-attack: Riysler has received 2 hp of damage.
-----------------------------------
CL Archer (Elite) 0: . Last Attacked: Riysler
CL Archer (Elite) 0 is totally defending for 1 round.
-----------------------------------
Riysler: . Last Attacked: CL Archer (Elite) 0
Riysler (Scythe +1, #1) hits (8+9) AC 17 for 7 HP of damage
CL Archer (Elite) 0 has received 7 hp of P/S, magic, damage.
CL Archer (Elite) 0 is unconscious.
-----------------------------------
CL Archer (trained) 03: . Last Attacked: Riysler
CL Archer (trained) 03 (Sword, short) Natural 1 (1+2) (AC 3) for 2 HP of damage
Auto-attack: Riysler is not hit (AC 14).
-----------------------------------
CL Archer (trained) 02: Total Defense. Last Attacked: Riysler
CL Archer (trained) 02 (Sword, short) hits (16+2) AC 18 for 2 HP of damage
Auto-attack: Riysler has received 2 hp of damage.
Riysler is unconscious.
-----------------------------------
CL Archer (trained) 04: . Last Attacked: Riysler
CL Archer (trained) 04 (Sword, short) Natural 1 (1+2) (AC 3) for 3 HP of damage
Auto-attack: Riysler is not hit (AC 2).
CL Archer (trained) 02 is no longer Total Defense
-----------------------------------
CL Archer (trained) 05: . Last Attacked: Riysler
CL Archer (trained) 05 (Sword, short) hits (11+2) AC 13 for 2 HP of damage
Auto-attack: Riysler has received 2 hp of damage.
Riysler is unconscious.
-----------------------------------
CL Archer (trained) 06: . Last Attacked: Riysler
CL Archer (trained) 06 (Sword, short) hits (7+2) AC 9 for 6 HP of damage
Auto-attack: Riysler has received 6 hp of damage.
Riysler is unconscious.
-----------------------------------
CL Battle Priest (trained) 0: Load: Medium, Helpless, Unconscious, Prone, Dying. Last Attacked: Riysler
================= Round 7 ==============
CL Archer (Elite) 0 is no longer Total Defense
-----------------------------------
CL Archer (Elite) 0: Helpless, Unconscious, Prone, Dying. Last Attacked: Riysler
-----------------------------------
Riysler: Dead, Helpless, Prone. Last Attacked: CL Archer (Elite) 0
I built the challenge according to the program's internal check to be "Challenging"; if he had survied the encounter, it would have been 2800xp.
There were some notable bugs. Without automated targeting, the combat counter rolled against the PC biut did not apply the damage. It recognized Riysler's "Cleave" and allowed him a second attack when the Priest went down, but a number of times DMing had to take a "modification" of the combat log (9 figures can't successfully engage 1 without specuial ruling).
All in all, for basic setup, this tool could seriously speed up combat calculations for larger parties, but at a cost. Many FR feats are unaccounted for. Even Riysler, who was a straight humaln Cleric, had troubles - although less than I did, being a 2E DM and still new to 3.5E rules.
My jury is still out. I was able to get a reasonable combat going with 2 hours of research and an hour of messing about. In a "loose" campaign, where players are ok with their characters having substitute feats for certain combats, I think this might work.
The quick DM reinterpretation:
"Riysler flings himself on the suprised group of archers, furious at their acts of desecration of the undead. As his sream of outrage beats about their ears, the archers stare in astonishment at the recklessly charging Cleric of Kelemvor. Several recover quickly, and a volley of arrows flights towards Riysler, several striking their mark but none slowing his charge. With a swift overhand stroke, Riysler crashes into their midst, magical scythe swinging in retribution."
"The evil priest gasps as a scythe strike tears into him, but the archers react quickly. Their leader drops his bow and wades into the fray, acalling out to one obviously shaken archer on the fringes "Have at 'em!". Short swords stab and thrust as the eight seek to overwhelm the one."
"The evil cleric is the first to fall, his blood reconsecrating the hallowed ground. Riysler's scythe hums as it passes through the evil cleric, lodging in the archer lieutenant. The cost is great; sword strike after sword strike puch through Riysler's chainmail, and soon both the lieutenant and Riysler find themselves locked face to face."
"The lieutenant falls first, but the crowding archers repay the slaying of their two leaders with fury. Riysler falls to his knees, to his face... and into the strong harsh arms of his God."
Edited by cmorgan, 10 July 2007 - 08:58 AM.
#4
Posted 10 July 2007 - 09:07 AM
"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde
berelinde's mods
TolkienAcrossTheWater website
TolkienAcrossTheWater Forum
#5
Posted 10 July 2007 - 09:11 AM
That said, the program looks interesting. I'll have to give it a try myself.
"The righteous need not cower before the drumbeat of human progress. Though the song of yesterday fades into the challenge of tomorrow, God still watches and judges us. Evil lurks in the datalinks as it lurked in the streets of yesterday, but it was never the streets that were evil." - Sister Miriam Godwinson, Sid Meier's Alpha Centauri
#6
Posted 10 July 2007 - 10:16 AM
@Tempest - yup -sorry - you got voted guinea pig by virtue of having both the most straightforward PC for creation, and the interesting addition of a custom weapon. The good news is that you can create weapons, etc., within the program, too. The learning curve is a little daunting, though.