Area Editing Tools
#1
Posted 22 July 2007 - 01:06 AM
"Tyranny is a quiet thing at first, a prim and proper lady pursing her lips and shaking her head disapprovingly, asking, well what were you doing (wearing that dress, walking home at that hour, expressing those inappropriate thoughts) anyway? It's subtle and insidious, disguised as reasonable precautions which become more and more oppressive over time, until our lives are defined by the things we must avoid. She's easy enough to agree with, after all, she's only trying to help -- and yet she's one of the most dangerous influences we face, because if she prevails, it puts the raping, robbing, axe-wielding madmen of the world in complete control. Eventually they'll barely need to wield a thing, all they'll have to do is leer menacingly and we fall all over ourselves trying to placate them." -godlizard
#2
Posted 22 July 2007 - 01:28 AM
I'm wondering what the community position is on DLTCEP vs. IETME as area editing programs. Pros and cons of each, features that are preferred, etc?
I prefer IETME, but DLTCEP is most likely a better tool.
Pros and Cons of IETME:
Pros- User Friendly Interface. Does everything just fine for nearly the oldest area tool (anyone remember ICM?).
Cons- Has a nasty habit of crashing on you , but ONLY at the worst possible time. Save often. Has not been updated since 2003, so many of the unknowns then are not visible.
I am too old to learn a new tool But truly, there is nothing wrong with IETME.
Cuv
#3
Posted 22 July 2007 - 01:46 AM
Cons- Has a nasty habit of crashing on you , but ONLY at the worst possible time. Save often. Has not been updated since 2003, so many of the unknowns then are not visible.
Meh. Shares that problem with Alibre (which will be a truly wonderful 3D CAD tool...when it's done ), so I'm pretty much used to it.
Edited by Azkyroth, 22 July 2007 - 02:05 AM.
"Tyranny is a quiet thing at first, a prim and proper lady pursing her lips and shaking her head disapprovingly, asking, well what were you doing (wearing that dress, walking home at that hour, expressing those inappropriate thoughts) anyway? It's subtle and insidious, disguised as reasonable precautions which become more and more oppressive over time, until our lives are defined by the things we must avoid. She's easy enough to agree with, after all, she's only trying to help -- and yet she's one of the most dangerous influences we face, because if she prevails, it puts the raping, robbing, axe-wielding madmen of the world in complete control. Eventually they'll barely need to wield a thing, all they'll have to do is leer menacingly and we fall all over ourselves trying to placate them." -godlizard
#4
Posted 23 July 2007 - 05:58 PM
I'm wondering what the community position is on DLTCEP vs. IETME as area editing programs. Pros and cons of each, features that are preferred, etc?
I prefer IETME, but DLTCEP is most likely a better tool.
Pros and Cons of IETME:
Pros- User Friendly Interface. Does everything just fine for nearly the oldest area tool (anyone remember ICM?).
Cons- Has a nasty habit of crashing on you , but ONLY at the worst possible time. Save often. Has not been updated since 2003, so many of the unknowns then are not visible.
I am too old to learn a new tool But truly, there is nothing wrong with IETME.
Cuv
I agree with Cuv.
I prefer using IETME myself.
#5
Posted 29 July 2007 - 01:09 PM
Kummalliset kalat liukuvat syvyydessä,
tuntemattomat kukat loistavat rannalla;
olen nähnyt punaista ja keltaista ja kaikki toiset värit -
mutta ihana meri on vaarallista nähdä,
se herättää tulevien seikkailujen janon:
mitä on tapahtunut sadussa, on tapahtuva minullekin.
- Edith Södergran
Amber - The BG2 NPC Mod Project Now released!
Amber's discussion forum at Gibberlings 3
#6
Posted 29 July 2007 - 02:58 PM
IETME is as buggy as a 1.0 M$ product. Walls do not always work correctly. They are there in game, but don't hide the actor. Sometimes you have to rebuild the same wall three or four times to get it to work. DLTCEP on the other hand has the problem of shaking the screen every time you click on the next coordinate. That drives me crazy.
However, DLTCEP is the only one that can do a quick test to see if you f**ked up something which will crash your area. When working on multiple areas, I sometimes forget to add the entrance point on the next map, or worse, mistype the label. DLTCEP will find these bugs.
IETME is much better at creating doors. I can see both an open and closed door (toggling back and forth) to make sure I didn't shift the area graphics slightly (which I sometimes do). However, IETME seems to bugger up when adding the wall element to the door. I sometimes get a three pointed wall instead of the four I clicked on. DLTCEP fixes this for me.
IETME is great for creating containers. You can zoom in on your map (that is my biggest complaint with DLTCEP - I need this!). By doing this, I can round out my container highlights to better match the object underneath (nothing worst than a square barrel).
IETME allows you to see all of your actors and animations (okay it is a square but still) on the screen at once. DLTCEP can only show you the currently selected actor or animation. When you have 50 torches to add, it is very helpful to know which ones you have already placed on the map.
DLTCEP allows me to listen to the ambients that I am selecting to use. This is helpful when you forgot to write down which ones you want to use. It also allows you to play your animations.
One reason for using both - spawns. For some reason if I create a spawn point in just one tool, it won't work correctly. If I make it in one and then edit in the other, the spawn always works. Go figure. This is also why I use NI. Time slots seem to work best in this program than in the other two. If I want a torch to light only between certain hours, I find NI matches the times better than DLTCEP (IETME doesn't seem to do this at all).
IETME places a white line across the bottom of any area MOS file. I have no idea why this is but it does. DLTCEP makes a correct MOS file. However, make the file before adding doors and overlays, otherwise they are added to the bottom of the MOS file (why????).
DLTCEP doesn't let you edit the labels of the objects on your map. I have never gotten the tool to let me change "Actor 1" to "Orc", it just won't happen. This is when NI is helpful. I can make the label changes as needed. I can't always use IETME because once you have doors created, the tool has a tendancy to corrupt their wall objects thus causing your area to crash during play. So once the doors and overlays are in place, IETME is a no no.
What sucks in both programs? They both crash. They both corrupt the WED file (use backups and place them in other folders!). Neither one can do all the functions I need. Therefore, I use both. Oh, and neither of them can make an area that is 80x60 in size. I keep trying but it won't work. Your area will start to crash. The fustrating thing is that it doesn't crash immediately, you have to waste several days building walls, placing actors and doors and stuff onto the map before it crashing during game play. Very fustrating. Just remember to go up to 79x59 and you will do fine.
Last point, overlays. DLTCEP has a faster way to make large overlays, just click around the perimeter (if you can stand the damn screen jumping) and you are done. In IETME, you have to select each 64x64 pixel block and fill it in. If the block only has part of it covered, you have to paint in that area. For large areas, this can take hours (trust me). However, sometimes I find it is easier to make the overlay with DLTCEP then go back to IETME to touch up small areas that I couldn't zoom into to fix. Also, DLTCEP lets you look at the overlay tiles during selection, so you know you have the overlay you want. IETME only lets you fill in a field telling it what overlay to use. Therefore you had to already look at it in DLTCEP anyway.
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#7
Posted 29 July 2007 - 03:50 PM
"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde
berelinde's mods
TolkienAcrossTheWater website
TolkienAcrossTheWater Forum
#8
Posted 29 July 2007 - 07:52 PM
As someone who has used both tools quite a bit now, I would say it is close to impossible to just use one. I actually work with NI as well.
IETME is as buggy as a 1.0 M$ product. Walls do not always work correctly. They are there in game, but don't hide the actor. Sometimes you have to rebuild the same wall three or four times to get it to work.
Yeah, I always have considerable trouble with IETME when it comes to walls... might have to check out DLTCEP for at least the wall portion of area creation, but that would mean learning it Wanna do some walls for me?
What sucks in both programs? They both crash. They both corrupt the WED file (use backups and place them in other folders!).
This I didnt know, both crash eh? ... I will just stick to IETME for making my raw areas, then fix with NI 'if' I manage to get a clean save. Don't think I could tolerate two programs potentially crashing on me.
Thanks for the info about DLTCEP Sir BillyBob
Cuv
#9
Posted 30 July 2007 - 01:17 PM
Edited by Solaufein, 30 July 2007 - 06:12 PM.
Her locks were as yellow as gold
Her skin was white as leprosy.
The Nightmare Life-in-Death was she,
Who thicks man's blood with cold.
Samuel Taylor Coleridge
http://teambg.net
The Undying
#10
Posted 30 July 2007 - 10:43 PM
As for spawn points, I belive the general consensus is that they're hopelessly useless and broken in general, and it's better to handle such things by script.
Visit the IESDP
#11
Posted 30 July 2007 - 11:02 PM
IWD NPC, Xan, The Sellswords, Back to Brynnlaw, Assassinations, Dungeon Crawl, Reunion, Branwen, Coran, Tiax, Xan BG1 Friendship
BG1 NPC, Romantic Encounters
#12
Posted 31 July 2007 - 02:56 AM
I can't stand IETME. I hate the constant crashes and screw-ups.As someone who has used both tools quite a bit now, I would say it is close to impossible to just use one. I actually work with NI as well.
I found this definately annoying untill I realised it's actually setting the last selected point to the centre of the screen. Same when you select a tile to modify. What is a ballsache is its insistance on guessing at the next tile to be selected.DLTCEP on the other hand has the problem of shaking the screen every time you click on the next coordinate. That drives me crazy.
Select the Open / Closed button when in preview mode in DLTCEP - it toggles all doors open and closed. Also, you can use DLTCEP to export the door area you want to work on, so you don't get mismatched graphics.IETME is much better at creating doors. I can see both an open and closed door (toggling back and forth) to make sure I didn't shift the area graphics slightly (which I sometimes do).
DLTCEP allows you to save the polygon outlines. Many of the same-type objects (e.g chests) in BG/BG2 are at the same angle, so it doesn't take long to build up a library of common polygons. That hands-down beats having to draw new polygons for every new container/door etc.IETME is great for creating containers. You can zoom in on your map (that is my biggest complaint with DLTCEP - I need this!). By doing this, I can round out my container highlights to better match the object underneath (nothing worst than a square barrel).
Agreed!!!IETME allows you to see all of your actors and animations (okay it is a square but still) on the screen at once. DLTCEP can only show you the currently selected actor or animation. When you have 50 torches to add, it is very helpful to know which ones you have already placed on the map.
Yup. Spawns are completely shafted, as Igi says.One reason for using both - spawns. For some reason if I create a spawn point in just one tool, it won't work correctly.
Interesting. I didn't know that, but I can make a very good guess why. DLTCEP generates the minimap from the tis file; if you've already included the tilesets for the doors (which get added to the bottom of the tis file), they get added to the MOS too.IETME places a white line across the bottom of any area MOS file. I have no idea why this is but it does. DLTCEP makes a correct MOS file. However, make the file before adding doors and overlays, otherwise they are added to the bottom of the MOS file (why????).
When you're adding actors, highlight the entire 'Actor X' textfield and start typing your required name. Don't prefix with the number - DLTCEP adds that automatically.DLTCEP doesn't let you edit the labels of the objects on your map. I have never gotten the tool to let me change "Actor 1" to "Orc", it just won't happen.
At least I can predict what actions will make DLTCEP crash and avoid them like the Calimshite itch - that ain't possible in IETME. I also know exactly how to corrupt the wed file in DLTCEP, how to avoid it and if I can't avoid it, how to fix it quickly using NI. Again, not always possible in IETME. Oddly, I've never had a problem creating an 80x60 area in DLTCEP. Although I've created a lot of tutorials for DLTCEP, I'm not a DLTCEP evangelist and I'm pretty quick to point out its shortfalls.What sucks in both programs? They both crash. They both corrupt the WED file (use backups and place them in other folders!). Neither one can do all the functions I need. Therefore, I use both. Oh, and neither of them can make an area that is 80x60 in size.
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#13
Posted 31 July 2007 - 05:02 AM
Back on topic, I'm old skool and I will mostly stick with old skool tools like IETME, IEEP, etc. They work for me and that is all that matters in the long run. What you feel comfortable with.
Her locks were as yellow as gold
Her skin was white as leprosy.
The Nightmare Life-in-Death was she,
Who thicks man's blood with cold.
Samuel Taylor Coleridge
http://teambg.net
The Undying
#14
Posted 31 July 2007 - 06:32 AM
Who's used ICM? Better yet who has ICM? That is one old tool that I do not have and need for my collection.
I do What else you need? I kept everything from the old days.
And here you go - ICM_v1.1en.zip 2.02MB 255 downloads
Infinity Campaign Maker- Quite obsolete, but good for collectors of antique modding tools
Cuv
#15
Posted 31 July 2007 - 10:23 AM
DLTCEP on the other hand has the problem of shaking the screen every time you click on the next coordinate. That drives me crazy.
I found this definately annoying untill I realised it's actually setting the last selected point to the centre of the screen. Same when you select a tile to modify. What is a ballsache is its insistance on guessing at the next tile to be selected.
You can switch this off in the options ('centre on vertex' or some such).
Infinity Campaign Maker- Quite obsolete, but good for collectors of antique modding tools
Awesome. I lost my copy of this long, long ago (and I never had a backup, as it's, well.. frankly not worth it
Any chance you have Gorions Area Editor?
Visit the IESDP
#16
Posted 31 July 2007 - 01:39 PM
Excellent, thanks. Now I believe my collection is complete.Who's used ICM? Better yet who has ICM? That is one old tool that I do not have and need for my collection.
I do What else you need? I kept everything from the old days.
And here you go - ICM_v1.1en.zip 2.02MB 255 downloads
Infinity Campaign Maker- Quite obsolete, but good for collectors of antique modding tools
Cuv
Her locks were as yellow as gold
Her skin was white as leprosy.
The Nightmare Life-in-Death was she,
Who thicks man's blood with cold.
Samuel Taylor Coleridge
http://teambg.net
The Undying
#17
Posted 31 July 2007 - 05:02 PM
Any chance you have Gorions Area Editor?
I don't think that I have that one... but will look.
#18
Posted 01 August 2007 - 03:50 AM
Her locks were as yellow as gold
Her skin was white as leprosy.
The Nightmare Life-in-Death was she,
Who thicks man's blood with cold.
Samuel Taylor Coleridge
http://teambg.net
The Undying
#20
Posted 02 August 2007 - 07:55 PM
And any word on the window resizing, etc?
"Tyranny is a quiet thing at first, a prim and proper lady pursing her lips and shaking her head disapprovingly, asking, well what were you doing (wearing that dress, walking home at that hour, expressing those inappropriate thoughts) anyway? It's subtle and insidious, disguised as reasonable precautions which become more and more oppressive over time, until our lives are defined by the things we must avoid. She's easy enough to agree with, after all, she's only trying to help -- and yet she's one of the most dangerous influences we face, because if she prevails, it puts the raping, robbing, axe-wielding madmen of the world in complete control. Eventually they'll barely need to wield a thing, all they'll have to do is leer menacingly and we fall all over ourselves trying to placate them." -godlizard