Jump to content


Photo

The BiG World Project


  • Please log in to reply
948 replies to this topic

#941 jastey

jastey
  • Administrator
  • 3218 posts

Posted 28 March 2015 - 11:27 PM

Yes, the tp2 of the bg1npc project was moved inside the mod folder in v21.



#942 -Guest-

-Guest-
  • Guest

Posted 29 March 2015 - 01:45 AM

And how important is that patch? What does it do?

#943 -Roboghost-

-Roboghost-
  • Guest

Posted 12 April 2015 - 05:13 PM

And how important is that patch? What does it do?

I'd probably just delete the whole patch folder since it is outdated now anyway.  I was just reporting errors, so I tend to delete most fix patches when they are older than the current version of the mod.  There some cases that still need an older patch, but you'd have to research each 1 by 1 to figure out (especially the _BWP compatibility folder).



#944 The Imp

The Imp

    Not good, see EVIL is better. You'll LIVE.

  • Member
  • 5148 posts

Posted 12 April 2015 - 05:25 PM

There some cases that still need an older patch, but you'd have to research each 1 by 1 to figure out (especially the _BWP compatibility folder).
You do know that when the patch is not apple-able(aka the .tp2 code doesn't fit to what the patch file expect it to be), it's not applied and so the BWS or BiG World Install.bat skips it and moves on, so there's practically no reason to have them removed from the computer, unless you wish to delete a few MB's space on a game that can take 30 GB's. And you can save more(10GB's ) by removing all the mod folders at the end of the install if it comes down to it.

Edited by The Imp, 12 April 2015 - 05:38 PM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#945 -justme-

-justme-
  • Guest

Posted 04 July 2015 - 11:56 PM

wth is going on when I cannot open the files with 7zip......no matter which version I dl, it is ALWAYS corrupt and cannot be opened.. any help would be appreciated.

 

I have an older version of BWS from a while ago, but cannot get any of the versions on this site of late.....



#946 The Imp

The Imp

    Not good, see EVIL is better. You'll LIVE.

  • Member
  • 5148 posts

Posted 05 July 2015 - 12:33 AM

wth is going on when I cannot open the files with 7zip.
Something between you and the SHS download center got changed. This something could be: forum software update, internet browser update, Windows update, archive tool update, ... update. There's a few reported files uploaded, but generally people just need to try things out and change some of the behaviours they have.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#947 Samriel

Samriel
  • Member
  • 281 posts

Posted 09 August 2018 - 03:59 AM

Hi, when playing the Rukrakia mod I run into this issue:

 

 

An Assertion failed in InfScreenWorldMap.cpp at line number 3069
Programmer says: Bad Area file, in are "RU6700" need entry point "ENTRANCE1"

 

Said message appears wherever I try to enter Black Forest which is a area exclusive of this mod.

 

Any help fixing it?

 

Thanks in advance. :)



#948 Rhagrim

Rhagrim
  • Member
  • 1 posts

Posted 22 November 2020 - 12:32 AM

Hi!

I tried a new 'classic' Baldurs Gate Trilogy installation (non EE) using the  BiG World Install.bat and ran into several issues (SCS would install only in french, gerneralized biffing would prevent the installation process from finishing - i just get a pulse_bar.bat window that would never close -  and some mods like romantic encounters for baldurs gate 1 cannot be installed successfully)
 

After doing some research on that I read that installation issues like those with bg1re were due to changed installation components in a recent mod update. After several attempts I could finish the installation process and start the game, but it seems that now some mods don't work correctly (BG1 Portraits for NPC that should have their BG2 Portraits etc) and I wonder if that might be due to the same problem.

Is there any chance on a BigWorld Project uptdate that covers these mod updates?

 

Thank you for your help in advance!


Edited by Rhagrim, 22 November 2020 - 12:33 AM.


#949 Noxou

Noxou
  • Member
  • 6 posts

Posted 29 April 2023 - 12:11 PM

Item Upgrade includes Cespenar audio inside the main mod since v42 (released in 2017). Right now, BWP v20 is stuck when it detects Item Upgrade, because it wants the separate audio mod for Cespenar, despite it not existing anymore since 2017. This should be updated. If anyone looks for the Cespenar Audio in order to be able to proceed with BWP, here is the link i found... on the Weidu original website: https://weidu.org/item.html. Hope this helps.


Edited by Noxou, 29 April 2023 - 12:11 PM.