Some bugs (maybe) at start of SoA?
#1 -Charriu-
Posted 18 November 2007 - 10:03 AM
I've just played BG1 with BGT and I had luck to find a minor bug. When I talked to Belt to start SoA my main character had 3 Hitpoints left. Everything works fine, but at the start of SoA my main character died, when he was tortured by Irenicus. So tried again healed my main character and this time he survived, but he lost exactly 3 Hitpoints again.
And there's another thing that made a bit unsatisfied. I used to have Dynaheir in my Party and when SoA starts Minsc is talking about her death. Maybe it's possible to do a little bit more storytelling about her death, for the next version.
That's all for now. Oh and I'm using the latest version (BGT105a).
#2
Posted 18 November 2007 - 04:06 PM
The spells that Irenicus casts on Player1 during the SoA introduction cause 1 HP damage. I'll make sure to 'heal' the party so that your character doesn't die though.I've just played BG1 with BGT and I had luck to find a minor bug. When I talked to Belt to start SoA my main character had 3 Hitpoints left. Everything works fine, but at the start of SoA my main character died, when he was tortured by Irenicus. So tried again healed my main character and this time he survived, but he lost exactly 3 Hitpoints again.
That isn't really anything that I'm willing to add to BGT. From what Minsc says, you should be able to work out that Dynaheir was tortured to death.And there's another thing that made a bit unsatisfied. I used to have Dynaheir in my Party and when SoA starts Minsc is talking about her death. Maybe it's possible to do a little bit more storytelling about her death, for the next version.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#3
Posted 05 December 2007 - 11:45 PM
#4
Posted 06 December 2007 - 01:57 PM
Known bug. What mods do you have installed? Copy/paste your weidu.log here.I've just started the BG2-SoA via BGT . I continued BG1 but when I tried to reload my saved games (auto/normal saves) the SoA intro comes up, but it ends nothing happens. I mean literally: big darkness some ambient sounds and doesn't happen anything.I 'm still in Irenicus' dungeon.
#5
Posted 06 December 2007 - 11:56 PM
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #2 // Super Happy Fun Lucky Modder Pack
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!)
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core 1.04
~SETUP-DSOTSC.TP2~ #0 #0 // DSotSC for BGT-Weidu v1.95 Mod
~SETUP-NTOTSC.TP2~ #0 #0 // NTotSC for BGT-Weidu v1.55 Mod
~SETUP-BONEHILL.TP2~ #0 #0 // Bone Hill Mod v2.05 (Requires BGT-Weidu or Tutu)
~SETUP-TGC1E.TP2~ #1 #0 // The Grey Clan Episode One: In Candlelight, BGT-WeiDU edition v1.8 -> Normal edition
~SETUP-LOSTITEMS.TP2~ #0 #0 // Lost Items
~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration
~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial
~BG1UB/SETUP-BG1UB.TP2~ #0 #2 // Additional Elminster Encounter
~BG1UB/SETUP-BG1UB.TP2~ #0 #3 // Angelo Notices Shar-teel
~BG1UB/SETUP-BG1UB.TP2~ #0 #4 // Finishable Kagain Caravan Quest
~BG1UB/SETUP-BG1UB.TP2~ #0 #5 // Coran and the Wyverns
~BG1UB/SETUP-BG1UB.TP2~ #0 #6 // Kivan and Tazok
~BG1UB/SETUP-BG1UB.TP2~ #0 #7 // Branwen and Tranzig
~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward
~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter
~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric
~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant
~SETUP-SCS.TP2~ #0 #10 // Correct various errors on race, class etc
~SETUP-SCS.TP2~ #0 #20 // Make elemental arrows more like their BG2 counterparts
~SETUP-SCS.TP2~ #0 #30 // Make Protection from Normal Missiles block magical missiles
~SETUP-SCS.TP2~ #0 #50 // Re-introduce potions of extra-healing
~SETUP-SCS.TP2~ #0 #70 // Allow player to choose NPC proficiencies and skills
~SETUP-SCS.TP2~ #0 #95 // Better NPC management
~SETUP-SCS.TP2~ #0 #100 // Allow Yeslick to use axes
~SETUP-SCS.TP2~ #0 #110 // Move NPCs to more convenient locations
~SETUP-SCS.TP2~ #0 #140 // Potions for NPCs
~SETUP-FR_ROV.TP2~ #0 #0 // Freedom's Reign (SoA or ToB)
~SETUP-FR_ROV.TP2~ #0 #1 // Reign of Virtue (ToB)
~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised
~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest
~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn
~SETUP-UB.TP2~ #0 #7 // Restored Encounters
~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair
~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations"
~SETUP-UB.TP2~ #0 #11 // Gorf the Squisher Fix, by Gebhard Blucher
~SETUP-UB.TP2~ #0 #12 // Item Restorations
~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations
~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts
~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies
~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider
~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions
~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations
~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse
~SETUP-D0QUESTPACK.TP2~ #0 #4 // Alternative Harper/Xzar Plot
~SETUP-D0QUESTPACK.TP2~ #0 #5 // Extended Reynald Sequence
~SETUP-D0QUESTPACK.TP2~ #0 #6 // Intrigue In The Copper Coronet
~SETUP-D0QUESTPACK.TP2~ #0 #7 // Rahul Kanakia's Potion Quest
~SETUP-D0QUESTPACK.TP2~ #0 #9 // Improved Oasis II -> IO2 Dialogue & Combat Enhancement
~SETUP-D0QUESTPACK.TP2~ #0 #11 // Saving Sanik In Brynnlaw
~SETUP-D0QUESTPACK.TP2~ #0 #12 // Burglary Of The Bookkeeper
~SETUP-D0QUESTPACK.TP2~ #0 #13 // New Fate For The Dryads' Acorns
~SETUP-D0QUESTPACK.TP2~ #0 #14 // The Tragedy Of Besamen
~SETUP-D0QUESTPACK.TP2~ #0 #15 // Further Slaver Involvement
~SETUP-D0QUESTPACK.TP2~ #0 #16 // Sending The Solamnic Knights Home
~SETUP-D0QUESTPACK.TP2~ #0 #17 // Nazariel The Lich
~SETUP-D0QUESTPACK.TP2~ #0 #18 // Reward Negotiation
~SETUP-D0QUESTPACK.TP2~ #0 #19 // Infernal Thievery
~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards
~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions
~RR/SETUP-RR.TP2~ #0 #2 // Bard kit revisions
~RR/SETUP-RR.TP2~ #0 #3 // Bard High Level Ability revisions
~RR/SETUP-RR.TP2~ #0 #5 // Additional equipment for Thieves and Bards
~RR/SETUP-RR.TP2~ #0 #7 // Chosen of Cyric encounter
~SETUP-BGTTWEAK.TP2~ #0 #0 // Eldoth reminds of Skie's ransom
~SETUP-BGTTWEAK.TP2~ #0 #4 // Major locations explored upon visit
~SETUP-BGTTWEAK.TP2~ #0 #5 // Druid/Ranger-responsive bears in BG1
~SETUP-BGTTWEAK.TP2~ #0 #7 // Import more items into Shadows of Amn (WARNING: This can be considered a cheat)
~SETUP-BGTTWEAK.TP2~ #0 #10 // Bags of the Sword Coast
~SETUP-BGTTWEAK.TP2~ #0 #11 // Altered spawns -> TuTu-style levelled spawns
~SETUP-BGTTWEAK.TP2~ #0 #15 // More bandit scalps
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #70 // Icewind Dale Casting Graphics (Andyr)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1130 // Reputation Resets in BG2 (BGT Only)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1160 // Multiple Strongholds (Baldurdash) -> No Restrictions (Baldurdash)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2040 // Universal Clubs
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2050 // Description Updates for Universal Clubs Component
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2060 // Weapon Styles for All
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2151 // Wear Multiple Protection Items -> No Restrictions
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2160 // Alter Weapon Proficiency System -> Rebalanced Weapon Proficiencies
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grand Mastery (Weimer)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grand Mastery (Baldurdash)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2260 // Alter Mage Spell Progression Table -> Un-Nerfed Table (Blucher)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2270 // Alter Bard Spell Progression Table -> Un-Nerfed Table (Blucher)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2280 // Alter Cleric Spell Progression Table -> Un-Nerfed Table (Blucher)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2290 // Alter Druid Spell and Level Progression Tables -> No Level Progression Changes, Un-Nerfed Druid Spell Table Only (Blucher)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2300 // Triple-Class HLA Tables
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3012 // Maximum HP for NPCs (the bigg) -> For Party-Joinable NPCs Only
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% Learn Spells and No Maximum Cap
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not fight or complain about reputation) -> NPCs can be angry about reputation but never leave (Salk)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3200 // Sellable Staffs, Clubs, and Slings (Icelus)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4010 // Improved Fate Spirit Summoning
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4090 // Make Montaron an Assassin (Andyr)
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Revised worldmap for the Baldur's Gate v6.6 - including coloured Baldur's Gate map icons -> Installing new Worldmap for use with Mega Modification...
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #3 // Travel Times and Area Visibility -> Revised Area Visibility and Travel Times for BG1 & SoA/TOB+BP Family Mods
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #4 // Worldmap size: Choose the size of the worldmap -> Large Worldmap 4900x3500
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #6 // Worldmap for Throne of Bhall -> Use new worldmap for Throne of Bhaal as well
#6
Posted 07 December 2007 - 12:57 AM
Do you know how to use Near Infinity or Shadowkeeper? The file AR0602.bcs may need editing.Here is my log <snip>
#7
Posted 07 December 2007 - 02:01 AM
#8
Posted 07 December 2007 - 02:04 AM
#9
Posted 07 December 2007 - 04:11 AM
With that WeiDU.log, what is the known bug?Known bug. What mods do you have installed? Copy/paste your weidu.log here.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#10
Posted 07 December 2007 - 05:47 AM
I can almost guarantee when he posts his AR0602.bcs here and someone gets a chance to look at it, we're going to find the continue() missing at the end of the very 1st script block that FR_ROV extends the top of AR0602.bcs with. Need to add a Continue() just after the line concerning the "Horseman's Flail".With that WeiDU.log, what is the known bug?Known bug. What mods do you have installed? Copy/paste your weidu.log here.
@ Aramyr - You should look in the stickied topic at the top of Mega-mod help forum for BG2 Fixpack install instructions. http://www.shsforums...showtopic=22224 There's a link for Near Infinity there. It's pretty easy to use. Then you can do some of your own checking on bugs too.
Edited by erebusant, 07 December 2007 - 05:48 AM.
It takes a village...
#12
Posted 08 December 2007 - 01:40 AM
#13
Posted 08 December 2007 - 07:53 AM
There's no need to do that. Why don't you go ahead and post your AR0602.bcs so we can verify that's what the issue is. Then, al that is required is to add continue()'s at the end of the area scripts in the baf files before re-installing it. I could have sworn seanas had already done this and uploaded a v4 somewhere, but I can't find it now.I think i will leave out the freddom reign/virtue itemsfrom my next install.
***Edit - Extract the attached to your FR_ROV/bcs/patch folder and install FR_ROVand you will do fine with it. The new V4 still at the Spellhold Studios mirror still has several files without the continue()s in it.
Attached Files
Edited by erebusant, 08 December 2007 - 09:35 AM.
It takes a village...
#14
Posted 08 December 2007 - 07:30 PM
#15
Posted 08 December 2007 - 09:13 PM
All of the bafs in the .rar above were missing the Continue() in v3erebusant, which files need Continue()? I only know of 2.
It takes a village...
#16
Posted 10 December 2007 - 01:54 AM
#17
Posted 10 December 2007 - 04:31 AM
List the bafs, open the area .bcs files that are associated and add the Continue()'s where needed.I don't have enough time to do a full reinstall. What should I do to fix the problem via using Near Infinity?
It takes a village...
#18
Posted 10 December 2007 - 11:41 PM
I can almost guarantee when he posts his AR0602.bcs here and someone gets a chance to look at it, we're going to find the continue() missing at the end of the very 1st script block that FR_ROV extends the top of AR0602.bcs with. Need to add a Continue() just after the line concerning the "Horseman's Flail".
This is the ar0602.bcs script scoure:
IF
Global("DeSpawnItem","AR0602",0)
THEN
RESPONSE #100
SetGlobal("DeSpawnItem","AR0602",1)
ActionOverride("Jailkeep Table",CreateItem("DeITM033",0,0,0)) // Dirk
ActionOverride("Jailkeep Table",CreateItem("DeITM068",0,0,0)) // Sabre
ActionOverride("Jailkeep Table",CreateItem("DeITM007",0,0,0)) // Hatchet
ActionOverride("Jailkeep Table",CreateItem("DeITM034",0,0,0)) // Horseman's Flail
END
IF
OnCreation()
Global("NewGame","AR0602",0)
Global("ENDOFBG1","GLOBAL",0)
THEN
RESPONSE #100
SetCursorState(TRUE)
FadeToColor([1.0],0)
SmallWait(10)
StartMovie("SOAINTRO")
SetGlobal("ENDOFBG1","GLOBAL",2)
SetGlobal("NewGame","AR0602",1)
Continue()
END
IF
OnCreation()
Global("NewGame","AR0602",0)
Global("ENDOFBG1","GLOBAL",1)
THEN
RESPONSE #100
SetCursorState(TRUE)
FadeToColor([1.0],0)
SmallWait(10)
MoveViewPoint([0.0],INSTANT)
StartMovie("SOAINTRO")
SetGlobal("NewGame","AR0602",1)
SetGlobal("ENDOFBG1","GLOBAL",2)
Continue()
END
IF
XP(Player1,1)
THEN
RESPONSE #100
AddXPObject(Player1,88999)
Continue()
END
IF
Global("ImoenImport","GLOBAL",0)
Global("ImoenPartyBG1","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("ImoenImport","GLOBAL",1)
ReallyForceSpellRES("BGIMPORT","Imoen2") // No such index
ActionOverride("Imoen2",ChangeAIScript("Imoen",OVERRIDE))
ActionOverride("Imoen2",ChangeAIScript("",GENERAL))
ActionOverride("Imoen2",ChangeAIScript("wtasight",DEFAULT))
ActionOverride("Imoen2",ChangeAIScript("SBTIMO",RACE))
ActionOverride("Imoen2",SetDialog("Imoen10"))
ActionOverride("Imoen2",SetNumTimesTalkedTo(0))
ActionOverride("Imoen2",CreateItem("Imoenhp1",1,0,0)) // Imoen's Belt
ActionOverride("Imoen2",FillSlot(SLOT_BELT))
Continue()
END
IF
Global("ImoenImport","GLOBAL",0)
Global("ImoenPartyBG1","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("ImoenImport","GLOBAL",2)
CreateCreature("Imoen10",[3198.2837],6) // Imoen
SetGlobal("SPRITE_IS_DEADIMOEN2","GLOBAL",0)
ActionOverride("Imoen",MakeGlobal())
Continue()
END
IF
Global("JaheiraImport","GLOBAL",0)
Global("JaheiraPartyBG1","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("JaheiraImport","GLOBAL",1)
ReallyForceSpellRES("BGJAPORT","Jaheira") // No such index
ActionOverride("Jaheira",ChangeAIScript("Jaheira",OVERRIDE))
ActionOverride("Jaheira",ChangeAIScript("dplayer",DEFAULT))
ActionOverride("Jaheira",ChangeAIScript("SBTJAH",RACE))
ActionOverride("Jaheira",SetDialog("Jaheira"))
ActionOverride("Jaheira",SetNumTimesTalkedTo(0))
Continue()
END
IF
Global("JaheiraImport","GLOBAL",0)
Global("JaheiraPartyBG1","GLOBAL",0)
Dead("Jaheira")
THEN
RESPONSE #100
SetGlobal("JaheiraImport","GLOBAL",2)
Continue()
END
IF
Global("JaheiraImport","GLOBAL",0)
Global("JaheiraPartyBG1","GLOBAL",0)
!Dead("Jaheira")
LevelLT(Player1,
THEN
RESPONSE #100
SetGlobal("JaheiraImport","GLOBAL",2)
CreateCreature("Jaheir7",[3898.2676],6) // Jaheira
SetGlobal("SPRITE_IS_DEADJAHEIRA","GLOBAL",0)
ActionOverride("Jaheira",MakeGlobal())
Continue()
END
IF
Global("JaheiraImport","GLOBAL",0)
Global("JaheiraPartyBG1","GLOBAL",0)
!Dead("Jaheira")
LevelGT(Player1,7)
LevelLT(Player1,11)
THEN
RESPONSE #100
SetGlobal("JaheiraImport","GLOBAL",2)
CreateCreature("Jaheir8",[3898.2676],6) // Jaheira
SetGlobal("SPRITE_IS_DEADJAHEIRA","GLOBAL",0)
ActionOverride("Jaheira",MakeGlobal())
Continue()
END
IF
Global("JaheiraImport","GLOBAL",0)
Global("JaheiraPartyBG1","GLOBAL",0)
!Dead("Jaheira")
Level(Player1,11)
THEN
RESPONSE #100
SetGlobal("JaheiraImport","GLOBAL",2)
CreateCreature("Jaheir11",[3898.2676],6) // Jaheira
SetGlobal("SPRITE_IS_DEADJAHEIRA","GLOBAL",0)
ActionOverride("Jaheira",MakeGlobal())
Continue()
END
IF
Global("JaheiraImport","GLOBAL",0)
Global("JaheiraPartyBG1","GLOBAL",0)
!Dead("Jaheira")
LevelGT(Player1,11)
THEN
RESPONSE #100
SetGlobal("JaheiraImport","GLOBAL",2)
CreateCreature("Jaheir12",[3898.2676],6) // Jaheira
SetGlobal("SPRITE_IS_DEADJAHEIRA","GLOBAL",0)
ActionOverride("Jaheira",MakeGlobal())
Continue()
END
IF
Global("MinscImport","GLOBAL",0)
Global("MinscPartyBG1","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("MinscImport","GLOBAL",1)
ChangeAlignment("Minsc",CHAOTIC_GOOD)
ReallyForceSpellRES("BGMIPORT","Minsc") // No such index
ActionOverride("Minsc",ChangeAIScript("Minsc",OVERRIDE))
ActionOverride("Minsc",ChangeAIScript("minscx",GENERAL))
ActionOverride("Minsc",ChangeAIScript("dplayer",DEFAULT))
ActionOverride("Minsc",ChangeAIScript("SBTMIN",RACE))
ActionOverride("Minsc",SetDialog("Minsca"))
ActionOverride("Minsc",SetNumTimesTalkedTo(0))
Continue()
END
IF
Global("MinscImport","GLOBAL",0)
Global("MinscPartyBG1","GLOBAL",0)
Dead("Minsc") // Minsc
THEN
RESPONSE #100
SetGlobal("MinscImport","GLOBAL",2)
Continue()
END
IF
Global("MinscImport","GLOBAL",0)
Global("MinscPartyBG1","GLOBAL",0)
!Dead("Minsc") // Minsc
LevelLT(Player1,
THEN
RESPONSE #100
SetGlobal("MinscImport","GLOBAL",2)
CreateCreature("Minsc7",[4029.2759],6) // Minsc
SetGlobal("SPRITE_IS_DEADMINSC","GLOBAL",0)
ActionOverride("Minsc",MakeGlobal())
Continue()
END
IF
Global("MinscImport","GLOBAL",0)
Global("MinscPartyBG1","GLOBAL",0)
!Dead("Minsc") // Minsc
Level(Player1,
THEN
RESPONSE #100
SetGlobal("MinscImport","GLOBAL",2)
CreateCreature("Minsc8",[4029.2759],6) // Minsc
SetGlobal("SPRITE_IS_DEADMINSC","GLOBAL",0)
ActionOverride("Minsc",MakeGlobal())
Continue()
END
IF
Global("MinscImport","GLOBAL",0)
Global("MinscPartyBG1","GLOBAL",0)
!Dead("Minsc") // Minsc
Level(Player1,9)
THEN
RESPONSE #100
SetGlobal("MinscImport","GLOBAL",2)
CreateCreature("Minsc9",[4029.2759],6) // Minsc
SetGlobal("SPRITE_IS_DEADMINSC","GLOBAL",0)
ActionOverride("Minsc",MakeGlobal())
Continue()
END
IF
Global("MinscImport","GLOBAL",0)
Global("MinscPartyBG1","GLOBAL",0)
!Dead("Minsc") // Minsc
OR(2)
Level(Player1,10)
Level(Player1,11)
THEN
RESPONSE #100
SetGlobal("MinscImport","GLOBAL",2)
CreateCreature("Minsc10",[4029.2759],6) // Minsc
SetGlobal("SPRITE_IS_DEADMINSC","GLOBAL",0)
ActionOverride("Minsc",MakeGlobal())
Continue()
END
IF
Global("MinscImport","GLOBAL",0)
Global("MinscPartyBG1","GLOBAL",0)
!Dead("Minsc") // Minsc
LevelGT(Player1,11)
THEN
RESPONSE #100
SetGlobal("MinscImport","GLOBAL",2)
CreateCreature("Minsc12",[4029.2759],6) // Minsc
SetGlobal("SPRITE_IS_DEADMINSC","GLOBAL",0)
ActionOverride("Minsc",MakeGlobal())
Continue()
END
IF
Global("IHaveGreenstone","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveGreenstone","GLOBAL",2)
ActionOverride("Table1",CreateItem("AMUL17",0,0,0)) // Greenstone Amulet
Continue()
END
IF
Global("IHaveHeavens","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveHeavens","GLOBAL",2)
ActionOverride("Table1",CreateItem("WAND11",0,0,0)) // Wand of the Heavens
Continue()
END
IF
Global("IHaveRingProtect","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveRingProtect","GLOBAL",2)
ActionOverride("Table1",CreateItem("RING07",0,0,0)) // Ring of Protection +2
Continue()
END
IF
Global("IHaveCloakProtect","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveCloakProtect","GLOBAL",2)
ActionOverride("Table1",CreateItem("CLCK02",0,0,0)) // Cloak of Protection +2
Continue()
END
IF
Global("IHaveGauntlets","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveGauntlets","GLOBAL",2)
ActionOverride("Table1",CreateItem("BRAC10",0,0,0)) // Gauntlets of Weapon Expertise
Continue()
END
IF
Global("IHaveEagle","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveEagle","GLOBAL",2)
ActionOverride("Table1",CreateItem("BOW08",0,0,0)) // Eagle Bow +2
Continue()
END
IF
Global("IHaveShadow","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveShadow","GLOBAL",2)
ActionOverride("Table1",CreateItem("LEAT08",0,0,0)) // Shadow Armor +3
Continue()
END
IF
Global("IHaveStealth","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveStealth","GLOBAL",2)
ActionOverride("Table1",CreateItem("BOOT02",0,0,0)) // Boots of Stealth
Continue()
END
IF
Global("IHaveArchery","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveArchery","GLOBAL",2)
ActionOverride("Table1",CreateItem("BRAC04",0,0,0)) // Bracers of Archery
Continue()
END
IF
Global("IHaveDexterity","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveDexterity","GLOBAL",2)
ActionOverride("Table1",CreateItem("BRAC07",0,0,0)) // Gauntlets of Dexterity
Continue()
END
IF
Global("IHaveCrossbow","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveCrossbow","GLOBAL",2)
ActionOverride("Table1",CreateItem("XBOW06",0,0,0)) // Light Crossbow of Speed +1
Continue()
END
IF
Global("IHaveAnkheg","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveAnkheg","GLOBAL",2)
ActionOverride("Table1",CreateItem("PLAT06",0,0,0)) // Ankheg Plate Mail +2
Continue()
END
IF
Global("IHaveNondetect","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveNondetect","GLOBAL",2)
ActionOverride("Table1",CreateItem("CLCK06",0,0,0)) // Cloak of Non-Detection
Continue()
END
IF
Global("IHaveWizardry","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveWizardry","GLOBAL",2)
ActionOverride("Table1",CreateItem("RINGA0",0,0,0)) // Ring of Wizardry
Continue()
END
IF
Global("IHaveFull","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveFull","GLOBAL",2)
ActionOverride("Table1",CreateItem("PLAT05",0,0,0)) // Full Plate Mail +1
Continue()
END
IF
Global("IHaveOgre","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveOgre","GLOBAL",2)
ActionOverride("Table1",CreateItem("BRAC06",0,0,0)) // Gauntlets of Ogre Power
Continue()
END
IF
Global("IHaveHoliness","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveHoliness","GLOBAL",2)
ActionOverride("Table1",CreateItem("RING22",0,0,0)) // Ring of Holiness
Continue()
END
IF
Global("IHaveBalduran","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveBalduran","GLOBAL",2)
ActionOverride("Table1",CreateItem("CLCK05",0,0,0)) // Cloak of Balduran
Continue()
END
IF
Global("IHaveFire","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveFire","GLOBAL",2)
ActionOverride("Table1",CreateItem("RING02",0,0,0)) // Ring of Fire Resistance
Continue()
END
IF
Global("IHaveFree","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveFree","GLOBAL",2)
ActionOverride("Table1",CreateItem("RING09",0,0,0)) // Ring of Free Action
Continue()
END
IF
Global("IHavePants","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHavePants","GLOBAL",2)
SetGlobal("BG1Pantaloons","GLOBAL",1)
ActionOverride("Picture1",CreateItem("MISC47",0,0,0)) // Golden Pantaloons
Continue()
END
IF
Global("IHaveRing","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveRing","GLOBAL",2)
ActionOverride("Shelf1",CreateItem("ring25b",0,0,0)) // Koveras' Ring of Protection
Continue()
END
IF
Global("IHaveMoonblade","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveMoonblade","GLOBAL",2)
ActionOverride("Picture1",CreateItem("sw1h13",0,0,0)) // Moonblade +3
Continue()
END
IF
Global("IHaveBalduran","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveBalduran","GLOBAL",2)
ActionOverride("Shelf1",CreateItem("HELM07",0,0,0)) // Helm of Balduran
Continue()
END
IF
Global("IHaveClaw","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveClaw","GLOBAL",2)
ActionOverride("Shelf1",CreateItem("MISC72",0,0,0)) // The Claw of Kazgaroth
Continue()
END
IF
Global("IHaveHorn","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveHorn","GLOBAL",2)
ActionOverride("Shelf1",CreateItem("MISC73",0,0,0)) // The Horn of Kazgaroth
Continue()
END
IF
Global("IHaveSecond","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveSecond","GLOBAL",2)
ActionOverride("Table1",CreateItem("LEAT03",0,0,0)) // Protector of the Second +2
Continue()
END
IF
Global("IHavePlate","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHavePlate","GLOBAL",2)
ActionOverride("Table1",CreateItem("PLAT02",0,0,0)) // Plate Mail +1
Continue()
END
IF
Global("IHaveMissile","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveMissile","GLOBAL",2)
ActionOverride("Table1",CreateItem("LEAT06",0,0,0)) // Studded Leather of Missile Attraction +2
Continue()
END
IF
Global("IHaveChain","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("IHaveChain","GLOBAL",2)
ActionOverride("Table1",CreateItem("CHAN07",0,0,0)) // Chain Mail +3
Continue()
END
IF
Global("MeetOldenFriends","GLOBAL",10)
Global("IHaveFamiliar","GLOBAL",0)
PartyHasItem("FAMCAT") // Familiar
THEN
RESPONSE #100
ActionOverride("Picture 1",TakePartyItem("FAMCAT")) // Familiar
SetGlobal("IHaveFamiliar","GLOBAL",2)
Continue()
END
IF
Global("MeetOldenFriends","GLOBAL",10)
Global("IHaveFamiliar","GLOBAL",0)
PartyHasItem("FAMDUST") // Familiar
THEN
RESPONSE #100
ActionOverride("Picture 1",TakePartyItem("FAMDUST")) // Familiar
SetGlobal("IHaveFamiliar","GLOBAL",2)
Continue()
END
IF
Global("MeetOldenFriends","GLOBAL",10)
Global("IHaveFamiliar","GLOBAL",0)
PartyHasItem("FAMFAIR") // Familiar
THEN
RESPONSE #100
ActionOverride("Picture 1",TakePartyItem("FAMFAIR")) // Familiar
SetGlobal("IHaveFamiliar","GLOBAL",2)
Continue()
END
IF
Global("MeetOldenFriends","GLOBAL",10)
Global("IHaveFamiliar","GLOBAL",0)
PartyHasItem("FAMFER") // Familiar
THEN
RESPONSE #100
ActionOverride("Picture 1",TakePartyItem("FAMFER")) // Familiar
SetGlobal("IHaveFamiliar","GLOBAL",2)
Continue()
END
IF
Global("MeetOldenFriends","GLOBAL",10)
Global("IHaveFamiliar","GLOBAL",0)
PartyHasItem("FAMIMP") // Familiar
THEN
RESPONSE #100
ActionOverride("Picture 1",TakePartyItem("FAMIMP")) // Familiar
SetGlobal("IHaveFamiliar","GLOBAL",2)
Continue()
END
IF
Global("MeetOldenFriends","GLOBAL",10)
Global("IHaveFamiliar","GLOBAL",0)
PartyHasItem("FAMPSD") // Familiar
THEN
RESPONSE #100
ActionOverride("Picture 1",TakePartyItem("FAMPSD")) // Familiar
SetGlobal("IHaveFamiliar","GLOBAL",2)
Continue()
END
IF
Global("MeetOldenFriends","GLOBAL",10)
Global("IHaveFamiliar","GLOBAL",0)
PartyHasItem("FAMQUAS") // Familiar
THEN
RESPONSE #100
ActionOverride("Picture 1",TakePartyItem("FAMQUAS")) // Familiar
SetGlobal("IHaveFamiliar","GLOBAL",2)
Continue()
END
IF
Global("MeetOldenFriends","GLOBAL",10)
Global("IHaveFamiliar","GLOBAL",0)
PartyHasItem("FAMRAB") // Familiar
THEN
RESPONSE #100
ActionOverride("Picture 1",TakePartyItem("FAMRAB")) // Familiar
SetGlobal("IHaveFamiliar","GLOBAL",2)
Continue()
END
IF
Global("RielevDisable","AR0602",0)
THEN
RESPONSE #100
SetGlobal("RielevDisable","AR0602",1)
TriggerActivation("Rielevdeadtrigger",FALSE)
END
IF
Global("IrenTeleport","GLOBAL",2)
THEN
RESPONSE #100
SetGlobal("IrenTeleport","GLOBAL",1)
SmallWait(
PlaySound("EFF_M29")
FadeFromColor([30.0],0)
CreateVisualEffect("SPCLOUD1",[3075.644])
CreateVisualEffect("SPCLOUD1",[3029.652])
CreateVisualEffect("SPCLOUD1",[2975.670])
CreateVisualEffect("SPCLOUD1",[3114.665])
CreateVisualEffect("SPCLOUD1",[3068.681])
CreateVisualEffect("SPCLOUD1",[3004.704])
END
IF
Global("BG1Pantaloons","GLOBAL",0)
PartyHasItem("MISC47") // Golden Pantaloons
THEN
RESPONSE #100
SetGlobal("BG1Pantaloons","GLOBAL",1)
ActionOverride("Picture1",CreateItem("MISC47",0,0,0)) // Golden Pantaloons
Continue()
END
IF
Global("BG1DrizztItem","GLOBAL",0)
OR(3)
PartyHasItem("CHAN06") // Mithril Chain Mail +4
PartyHasItem("SW1H15") // Icingdeath
PartyHasItem("SW1H16") // Twinkle
THEN
RESPONSE #100
SetGlobal("BG1DrizztItem","GLOBAL",1)
Continue()
END
IF
Global("TakeImportItems","AR0602",0)
Global("MinscImport","GLOBAL",2)
Global("JaheiraImport","GLOBAL",2)
Global("ImoenImport","GLOBAL",2)
THEN
RESPONSE #100
SetGlobal("TakeImportItems","AR0602",1)
SetGlobal("Chapter","GLOBAL",1)
ActionOverride("Malaaq",MoveBetweenAreas("AR0601",[345.591],14))
ActionOverride("DuegarClanChief",TakeItemListPartyNum("IMPORT01",1))
ActionOverride("Shelf1",TakeItemListPartyNum("IMPORT03",1))
SmallWait(4)
TakePartyGold(2147483647)
ActionOverride(Player1,DestroyAllEquipment())
ActionOverride(Player2,DestroyAllEquipment())
ActionOverride(Player3,DestroyAllEquipment())
ActionOverride(Player4,DestroyAllEquipment())
ActionOverride(Player5,DestroyAllEquipment())
ActionOverride(Player6,DestroyAllEquipment())
CreateCreature("CSJON",[3210.3304],10) // Mage
ActionOverride(Player1,PlayDead(165))
Wait(1)
FadeFromColor([30.0],0)
StartCutSceneMode()
StartCutScene("NewGame")
END
IF
InParty("Imoen2")
Global("MoveScreen","AR0602",0)
THEN
RESPONSE #100
SetGlobal("MoveScreen","AR0602",1)
SaveGame(0)
MoveViewPoint([3802.2769],VERY_FAST)
END
IF
Global("AataqahFight","AR0602",1)
Dead("AataqahOgre")
THEN
RESPONSE #100
SetGlobal("AataqahFight","AR0602",2)
Wait(1)
CreateCreatureObjectEffect("AATAQAH","SPCLOUD3",Player1)
ActionOverride("Aataqah",Wait(2))
END
IF
Global("AataqahFight","AR0602",1)
NumDead("AataqahGibber",4)
THEN
RESPONSE #100
SetGlobal("AataqahFight","AR0602",2)
Wait(1)
CreateCreatureObjectEffect("AATAQAH","SPCLOUD3",Player1)
ActionOverride("Aataqah",Wait(2))
END
IF
Global("AataqahFight","AR0602",1)
HPPercentLT(MostDamagedOf(Myself),25)
THEN
RESPONSE #100
SetGlobal("AataqahFight","AR0602",2)
Wait(1)
CreateCreatureObjectEffect("AATAQAH","SPCLOUD3",Player1)
ActionOverride("Aataqah",Wait(2))
END
IF
Global("Ellsime","AR0602",1)
OpenState("DOOR08",FALSE)
THEN
RESPONSE #100
OpenDoor("DOOR08")
END
IF
HasItem("misc73","Shelf1") // The Horn of Kazgaroth
Global("CDMisc73","AR0602",0)
THEN
RESPONSE #100
ActionOverride("Shelf1",DestroyItem("misc73")) // The Horn of Kazgaroth
ActionOverride("Shelf1",CreateItem("misc73",30,0,0)) // The Horn of Kazgaroth
SetGlobal("CDMisc73","AR0602",1)
END
IF
Global("CDResetRep","MYAREA",0)
Alignment(Player1,LAWFUL_GOOD)
THEN
RESPONSE #100
ReputationSet(12)
SetGlobal("CDResetRep","MYAREA",1)
END
IF
Global("CDResetRep","MYAREA",0)
OR(2)
Alignment(Player1,NEUTRAL_GOOD)
Alignment(Player1,CHAOTIC_GOOD)
THEN
RESPONSE #100
ReputationSet(11)
SetGlobal("CDResetRep","MYAREA",1)
END
IF
Global("CDResetRep","MYAREA",0)
OR(2)
Alignment(Player1,LAWFUL_EVIL)
Alignment(Player1,NEUTRAL_EVIL)
THEN
RESPONSE #100
ReputationSet(9)
SetGlobal("CDResetRep","MYAREA",1)
END
IF
Global("CDResetRep","MYAREA",0)
Alignment(Player1,CHAOTIC_EVIL)
THEN
RESPONSE #100
ReputationSet(
SetGlobal("CDResetRep","MYAREA",1)
END
IF
Global("CDResetRep","MYAREA",0)
THEN
RESPONSE #100
ReputationSet(10)
SetGlobal("CDResetRep","MYAREA",1)
END
Attached Files
#19
Posted 11 December 2007 - 12:24 AM
IF
Global("DeSpawnItem","AR0602",0)
THEN
RESPONSE #100
SetGlobal("DeSpawnItem","AR0602",1)
ActionOverride("Jailkeep Table",CreateItem("DeITM033",0,0,0))
ActionOverride("Jailkeep Table",CreateItem("DeITM068",0,0,0))
ActionOverride("Jailkeep Table",CreateItem("DeITM007",0,0,0))
ActionOverride("Jailkeep Table",CreateItem("DeITM034",0,0,0))
Continue()
END
Edited by bigmoshi, 11 December 2007 - 12:24 AM.
"[You are] the foe of my foe, friend of my friend, by the first sapling that rose where Shilmista now stands, and by the shadow it will cast before all things will end, I swear to give my blood for you." - Kivan when we meet Imanel Silversword.
@ SMM Auto DL / Auto-Installer / Manual Install / Walkthru - based on Erebusant's installation @
@ Infinity Explorer v0.85 (Some fixes for v0.75/v0.80) @
@ Future of MegaMods? - Working with Mega-Modification Installations - by Ascension64 @
#20
Posted 11 December 2007 - 06:39 AM
Just like so. Be sure to change the other area BCS files that are problems too.I can almost guarantee when he posts his AR0602.bcs here and someone gets a chance to look at it, we're going to find the continue() missing at the end of the very 1st script block that FR_ROV extends the top of AR0602.bcs with. Need to add a Continue() just after the line concerning the "Horseman's Flail".
This is the ar0602.bcs script scoure:
IF
Global("DeSpawnItem","AR0602",0)
THEN
RESPONSE #100
SetGlobal("DeSpawnItem","AR0602",1)
ActionOverride("Jailkeep Table",CreateItem("DeITM033",0,0,0)) // Dirk
ActionOverride("Jailkeep Table",CreateItem("DeITM068",0,0,0)) // Sabre
ActionOverride("Jailkeep Table",CreateItem("DeITM007",0,0,0)) // Hatchet
ActionOverride("Jailkeep Table",CreateItem("DeITM034",0,0,0)) // Horseman's Flail
Continue()
END
It takes a village...