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Some Questions for mage class


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#21 Jarno Mikkola

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Posted 12 December 2007 - 02:43 AM

Not quite Jarno, even in a fixed version of BG2, I'm still seeing Finger of Death; any alignment cleric.

Yes, but the Harm spell is better, as you only need to touch the enemy twice, and the Time Stop spell let's you do that. :devil:

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#22 Altomar

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Posted 12 December 2007 - 11:27 AM

Always, always, ALWAYS max your DEX out. It helps every single character you can make.

And go with a 16 CON.

The best rolls i can get for a Half Elf Cleric / Mage is
STR - 10
DEX - 18
CON - 14
INT - 18
WIS - 18
CHA - 10



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Not quite Jarno, even in a fixed version of BG2, I'm still seeing Finger of Death; any alignment cleric.

Yes, but the Harm spell is better, as you only need to touch the enemy twice, and the Time Stop spell let's you do that. :devil:


I am confused!! Guess I have to try both finger of death and Time stop with harm to see the results :)

Edited by Altomar, 12 December 2007 - 11:29 AM.


#23 Klorox

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Posted 12 December 2007 - 11:38 AM

Always, always, ALWAYS max your DEX out. It helps every single character you can make.

And go with a 16 CON.

The best rolls i can get for a Half Elf Cleric / Mage is
STR - 10
DEX - 18
CON - 14
INT - 18
WIS - 18
CHA - 10


Great roll, but I'd definitely lower either STR or CHA by 2 and get that CON up to 16. A 14 CON and an 8 CON do the same thing for you.
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#24 Jarno Mikkola

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Posted 13 December 2007 - 03:45 AM

...

I am confused!! Guess I have to try both finger of death and Time stop with harm to see the results :)

Sorry about the confusion, but use Time Stop and Harm, spells only! As with Harm, you only have to hit him twice, first to hit with the spell, and then to kill the enemy that has one hit point. And to do those, the Time Stop spell guarantee that you succeed.

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#25 Altomar

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Posted 13 December 2007 - 03:53 AM

Thanks :)
I will try that

#26 Phlegmatic

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Posted 17 January 2008 - 01:32 PM

I have, perhaps to some, a rather noobish question I wanted to ask about wild mages. I figured it might be better to ask here instead of making a whole new thread for a question that could be answered quickly (I hope). Normally I play a straight up mage, since I dont like the restricted schools of a specialist, and playing as an elf also renders specialist mage a pointless choice as Div/Enchant arent worth playing for a few extra spells per level in my opinion. I "tried" Wild Mage for the first time not long ago, and I say "tried" because I only started playing Tutu for about a minute, until I encountered what I thought was a "bug" at first, and still to a little bit. I dont know if it really is (Im not 100% sure), but I never saw anything about it in the manual, or in any descriptions of wild mage before. Anyway, my question is, are wild mages supposed to have such an abysmally poor equipment choice, or have I run into a bug? It seems all I can equip are 2 rings, belt, boots, quarter staff and possibly a Ioun stone (I didnt have anything to try out). I figured such a rubbish aspect to a specialist class would have been clearly listed somewhere, since I dont consider specialist level progression without class restrictions worth the payoff, considering every spell you cast could kill yourself instead of the enemy.

Like I said, Im trying to decide if my game is bugged (I was confused as to why I have never read about such a serious weakness before), or if wild mages really ARE that bad and Im just asking a noobish question (and a very bad one considering how long I have played and loved Baldurs Gate). If its part of the class, no offence to any wild mage users, but I think thats just a pathetic excuse for a class.

Anyway, I hope Im not wasting peoples time here, or that this question might have been better off asked somewhere else.
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#27 Tassadar88

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Posted 17 January 2008 - 01:47 PM

Ummm - the Wild mage should be able to use pretty much the same equipment as the other mage classes - specialist or not, as far as I know. All you said you could use sounds fine to me, and naturally, unless you are multiclassed with another class, which can use armors, bracers and restricted weapons, you are not able to use them.
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#28 Phlegmatic

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Posted 17 January 2008 - 02:29 PM

Thanks for the reply Tassadar.

Generally, if wild mages are supposed to wear robes/amulets/bracers/cloaks, and wield standard mage weapons, then it looks like Im the one with the problem. I thought I had seen far too little information concerning this, and that it was too harsh a class restriction for it to be standard game stuff.

Still, Ill probably just stick with mage anyway. I should have never left it - those other classes always looked too shifty! :crying:
"And when you die, you'll become something worse than dead - you'll become........a legend"