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Zannaster is unkillable.


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#41 Szyfrant

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Posted 24 November 2010 - 01:19 PM

If Tardeth or Moondrop finished their dialogs, they would have left and you wouldn't have the duplicates.  I found no errors with your dialog file and it follows the same chain as mine.  However, dialogs will break if the next NPC is dead or in another area, which you would know that from the design of the Co8 NPC's.


They didn't even start their dialog, that was the whole problem. The only npc that was 'dead' was the druid apprentice, turned to stone?

Zannaster and the dracolich have minimum HP1 so they have to run through a cycle of scripts before they are truly killed.  With Zannaster the mage, he has to go through three healing cycles before his Lich-transformation cutscene.  When he is lich he will have a cutscene when he is at 1 HP and has to cast some spells or other scripted actions.



Zannaster healed 3 times, allright, but neither Dracolich scripts nor Zannaster cutscene worked. I tried few times before removing min1hp items and finally killing them. In the end, only things I did to finish the quest was: 1. Remove 1hp items, 2. Change global. When Paddy was doing her(his?) talking I went outside, and luckily party of 8 was there, another copy probably. I simply used them and changed the global to initiate ending dialog. I think it's only one case of many but I hope it'll be of any help.

Cheers.

#42 Hoppy

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Posted 24 November 2010 - 09:10 PM


If Tardeth or Moondrop finished their dialogs, they would have left and you wouldn't have the duplicates. I found no errors with your dialog file and it follows the same chain as mine. However, dialogs will break if the next NPC is dead or in another area, which you would know that from the design of the Co8 NPC's.


They didn't even start their dialog, that was the whole problem. The only npc that was 'dead' was the druid apprentice, turned to stone?

Zannaster and the dracolich have minimum HP1 so they have to run through a cycle of scripts before they are truly killed. With Zannaster the mage, he has to go through three healing cycles before his Lich-transformation cutscene. When he is lich he will have a cutscene when he is at 1 HP and has to cast some spells or other scripted actions.



Zannaster healed 3 times, allright, but neither Dracolich scripts nor Zannaster cutscene worked. I tried few times before removing min1hp items and finally killing them. In the end, only things I did to finish the quest was: 1. Remove 1hp items, 2. Change global. When Paddy was doing her(his?) talking I went outside, and luckily party of 8 was there, another copy probably. I simply used them and changed the global to initiate ending dialog. I think it's only one case of many but I hope it'll be of any help.

Cheers.


There are a lot of things going wrong here and this is a first. When Zannaster is down to 1hp and has done his healing routines, then he starts a dialog changing him to lich. This sounds like it happened so the mage is not the problem. When he finishes the dialog, the global is set for this to happen, the lich cutscene transformation:

IF
	Global("CbZannasterFinallyChanging","AR3532",2)
	Global("Cb_ZannasterCutFix","AR3532",0)
THEN
	RESPONSE #100
		ClearAllActions()
		SetGlobal("Cb_ZannasterCutFix","AR3532",1)
		StartCutSceneMode()
		StartCutScene("CBC8ZCHG")
END

Actually that cutscene was scripted twice but only worked here for me, thus the fix. When the lich is at 1HP and the previous global was set (above) the second cutscene occurs in CBC8CTZL.BCS and he will destroy his MINHP1 item or IMOENHP1 (Immy's belt). Noone physically kills the lich, it is done in the cutscene.

It sounds like things go wrong after the mage's dialog and he turns to lich but the scripts don't work which was the original problem. I guess it is eternally phoqued.
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#43 Hoppy

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Posted 24 November 2010 - 09:13 PM

[quote name='Hoppy' date='24 November 2010 - 09:10 PM' timestamp='1290661849' post='501473']
[quote name='Szyfrant' date='24 November 2010 - 01:19 PM' timestamp='1290633595' post='501453']
[quote name='Hoppy' date='23 November 2010 - 12:21 AM' timestamp='1290460910' post='501381']
If Tardeth or Moondrop finished their dialogs, they would have left and you wouldn't have the duplicates. I found no errors with your dialog file and it follows the same chain as mine. However, dialogs will break if the next NPC is dead or in another area, which you would know that from the design of the Co8 NPC's.[/quote]

They didn't even start their dialog, that was the whole problem. The only npc that was 'dead' was the druid apprentice, turned to stone?

[quote name='Hoppy' date='23 November 2010 - 12:21 AM' timestamp='1290460910' post='501381']
Zannaster and the dracolich have minimum HP1 so they have to run through a cycle of scripts before they are truly killed. With Zannaster the mage, he has to go through three healing cycles before his Lich-transformation cutscene. When he is lich he will have a cutscene when he is at 1 HP and has to cast some spells or other scripted actions. [/quote]

Zannaster healed 3 times, allright, but neither Dracolich scripts nor Zannaster cutscene worked. I tried few times before removing min1hp items and finally killing them. In the end, only things I did to finish the quest was: 1. Remove 1hp items, 2. Change global. When Paddy was doing her(his?) talking I went outside, and luckily party of 8 was there, another copy probably. I simply used them and changed the global to initiate ending dialog. I think it's only one case of many but I hope it'll be of any help.

Cheers.
[/quote]

There are a lot of things going wrong here and this is not a first. When Zannaster is down to 1hp and has done his healing routines, he starts a dialog changing him to lich. This sounds like it happened so the mage is not the problem. When he finishes the dialog, the global is set for this to happen, the lich cutscene transformation in CBC8CTZL.BCS:

IF
	Global("CbZannasterFinallyChanging","AR3532",2)
	Global("Cb_ZannasterCutFix","AR3532",0)
THEN
	RESPONSE #100
		ClearAllActions()
		SetGlobal("Cb_ZannasterCutFix","AR3532",1)
		StartCutSceneMode()
		StartCutScene("CBC8ZCHG")
END

Actually that cutscene was scripted twice but only worked here for me, thus the fix. When the lich is at 1HP and the previous global was set (above) the second cutscene occurs in CBC8CTZL.BCS and he will destroy his MINHP1 item or IMOENHP1 (Immy's belt). Noone physically kills the lich, it is done in the cutscene.

It sounds like things go wrong after the mage's dialog and he turns to lich but the script funtions aren't working which was the original problem. I guess it is eternally phoqued.
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#44 Power2the1

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Posted 28 November 2010 - 07:01 PM

Hey dev team, I am enjoying this mod compilation very, very much. I've only had a few crashes in 157 days, so that great. So far, I have not had any hiccups while playing except one.

The mission is where your party has teamed up with the Adventurers of Eight seems fine for me at least, but that dracolich is invincible. I mean I have multiple devas and planetars, elemental princes, and high hit die summoned creatures continually being replaced after they die or duration is up, we're all using powerful casting, +1-5 weaponry, and both parties wailing away non-stop at this dracolich, and he hovers at the Near Death status forever. I would guess that I have done upwards of 1-2000 damage in the course of each fight on it before it kills us all or I give up and try again.

Seems like other are having issues too. Just wanted to share what I've had occur.

Edited by Power2the1, 28 November 2010 - 07:02 PM.


#45 Hoppy

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Posted 28 November 2010 - 07:58 PM

Hey dev team, I am enjoying this mod compilation very, very much. I've only had a few crashes in 157 days, so that great. So far, I have not had any hiccups while playing except one.

The mission is where your party has teamed up with the Adventurers of Eight seems fine for me at least, but that dracolich is invincible. I mean I have multiple devas and planetars, elemental princes, and high hit die summoned creatures continually being replaced after they die or duration is up, we're all using powerful casting, +1-5 weaponry, and both parties wailing away non-stop at this dracolich, and he hovers at the Near Death status forever. I would guess that I have done upwards of 1-2000 damage in the course of each fight on it before it kills us all or I give up and try again.

Seems like other are having issues too. Just wanted to share what I've had occur.


When I updated CtB last time to 1.12, I did not thoroughly check the creature fixes that Scud gave me. One of these "fixes" adds an item to the dragon that was not there previously. This is BHAALHP1.ITM and can be found in the current creature file and should not have been placed there.

So... I will post the old file from the earliest CtB versions that was not f****ed but to use it you will have to load a save prior to entering that area where the dracolich is. Just place the file in the override folder and overwrite if necessary.

If you want to try and edit CBC8CTD3.CRE using NEar Infinity or DLTECEP, remove the BHAALHP1.ITM in the gloves slot.


Attached File  cbc8ctd3.cre   3.34K   257 downloads


EDIT: Since it is important for this dragon to have protection from timestop, I am going to try to incorporate a better fixed creature (one that has the enhancements I added) in CtB1.13 at BWL and TEamBG for now so it might be ready to go with all downloads after today at the aforementioned DL sites. If someone can let me know if the file isn't updated then i might have to have admin update it.

EDIT 2: Confirmed correct creature at TeamBG in its CtB 1.13. Give it a wee bit of time for BWL to update as I had to upload a fresh one.


EDIT 3: Sorry about all the confusion if I didn't understand what was going on with this quest. Since the creature restructure edits I received tend to cause more problems and break things that I fix, I won't include them for any other updates. No offense intended to anyone trying to help but it is frustrating to spend a lot of time on this stuff and having these errors keep me from moving on to another mod to update.

This was my last CtB update, this I know :lol:

Edited by Hoppy, 28 November 2010 - 10:14 PM.

?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#46 Helborn

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Posted 01 December 2010 - 04:01 PM

incorrect post

Edited by Helborn, 01 December 2010 - 04:05 PM.


#47 -jay-

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Posted 12 April 2013 - 10:43 AM

So i had the same issue, CLUAted Z the mage per Isaya and it worked. When i then kill Z the Lich it cuts to floating dialogue lines that appear to be between Yoshimo and his girl Kachiko (i have Tortured Souls loaded as well) about Irenicus or some such....then he dies, the Company of 8 say "good job, is everyone ok?", the halfling responds with something inane. Everything seems fine but then the Company of 8 dialougue just repeats every 3 seconds as i try to gather loot, cast freedom and get out of dodge (very annoying). THEN, when we finally get back out to the dungeon there are multiples of everyone in the company standing at the top of the stairs. I cant converse with any of them even we all get back out to the forest. I can't get any closure or experience points! has anyone else had anything like this?
I love this mod and all the others you folks have given us (and will play this game until heat death of the universe)



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