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Component 2


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#1 Leomar

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Posted 29 April 2008 - 12:53 AM

I've read some different opinions about the install component 2 of the worldmap.

Component 2:
1) Original Area Visibility and Travel Times for BG1 & SoA/TOB+BP Family Mods
2) Revised Area Visibility and Travel Times for BG1 & SoA/TOB+BP Family Mods

For the current state, which option you more recommend? The original or the revised one? Which of them are more stable and not so bugged?

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#2 melkor_morgoth75

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Posted 29 April 2008 - 02:12 AM

It ONLY depends on your playing style. Use original if u want original times or the other one is u want to see something changed by modders to reflect some more "understandable" area times.

Currently there is no difference between compatibility or problems. If uhave the chance to see my post on Mega Forum about my game anyway u can notice the "original travel times" currently has some bugs the other component don't have (example: Jetlaya's quest in DSotSC).

mm75

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#3 Leomar

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Posted 29 April 2008 - 07:02 PM

It ONLY depends on your playing style. Use original if u want original times or the other one is u want to see something changed by modders to reflect some more "understandable" area times.

Currently there is no difference between compatibility or problems. If uhave the chance to see my post on Mega Forum about my game anyway u can notice the "original travel times" currently has some bugs the other component don't have (example: Jetlaya's quest in DSotSC).

mm75

Thank you for your information.

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#4 Oldwolf

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Posted 09 May 2008 - 06:33 AM

That's true melkor_morgoth75 for the BG1 side of things but there are some travel errors on the BG2 side for the revised travel times. In BG2 I"ve run across (repeatedly) problems reaching Umar hills. If you CLUA console to Umar hills then travel to the temple area for the Umar hills quest and return to Umar hills then you can travel to Umar hills from anywhere but if you don't go to the temple area and just leave umar hills you still have to clua console yourself back there. The link to Umar hills from the gate district seems to be missing and is instead tied to the temple area for the Umar hills quest. I had little or no problems with the Original travel times component in both BG1 and 2. But had several such problems with the revised component, Mir Forest seems to be another travel problem with the revised.

#5 erebusant

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Posted 09 May 2008 - 01:03 PM

That's true melkor_morgoth75 for the BG1 side of things but there are some travel errors on the BG2 side for the revised travel times. In BG2 I"ve run across (repeatedly) problems reaching Umar hills. If you CLUA console to Umar hills then travel to the temple area for the Umar hills quest and return to Umar hills then you can travel to Umar hills from anywhere but if you don't go to the temple area and just leave umar hills you still have to clua console yourself back there. The link to Umar hills from the gate district seems to be missing and is instead tied to the temple area for the Umar hills quest. I had little or no problems with the Original travel times component in both BG1 and 2. But had several such problems with the revised component, Mir Forest seems to be another travel problem with the revised.

Umar Hills bug is fixed locally. The others I'll look at when I get there.

It takes a village...