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Additional Tweaks?


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#21 Qwinn

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Posted 13 January 2009 - 01:05 PM

When I have some time, I'll look at what you're referring to RE: how it was done for Baldur's Gate. At the moment, I'm unaware of any mechanic or triggers available in game that would make random-encounters-on-rest possible.

Qwinn

#22 Ephyon

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Posted 14 January 2009 - 05:53 AM

I noticed, or rather remembered another thing during my last playthrough that may benefit from some tweaking: Shadows. At some point in the game (I think after seeing your death in the alley), you already are supposed to know Shadows are coming to kill you and that they STILL hunt you... even when you never see any of them again. I actually went through the whole game without ever seeing any more than the ones in Ravel's Maze and the Fortress. Since they are supposed to be hunting for you, wouldn't it make sense for their random spawn rate to be a little higher?

Edited by Ephyon, 14 January 2009 - 05:58 AM.


#23 Shambelle

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Posted 14 January 2009 - 09:24 AM

I noticed, or rather remembered another thing during my last playthrough that may benefit from some tweaking: Shadows. At some point in the game (I think after seeing your death in the alley), you already are supposed to know Shadows are coming to kill you and that they STILL hunt you... even when you never see any of them again. I actually went through the whole game without ever seeing any more than the ones in Ravel's Maze and the Fortress. Since they are supposed to be hunting for you, wouldn't it make sense for their random spawn rate to be a little higher?


I encountered some in the Lower Ward too. (at night of course)