Thrasher Maws
#1
Posted 22 September 2008 - 11:42 AM
I have a slightly different perspective. Once you get the hang of taking them down, they actually become quite easy to kill. It's possible to defeat one without getting hit even once, and that doesn't change when the difficulty level for the game goes up--sure, they get more health and their attacks get stronger, but if you don't get hit, all that happens is that it takes longer to take them down. Subsequently, I'd actually that TMs are among the easiest enemies on the Insanity difficulty level. Combined with the high XP you get, I actually go around looking for them.
My tactics used to involve "circling" around the TM with the Mako so it couldn't get a clear shot at me with its toxic spit. However, I found that it was difficult to stay within the right radius--so it disappeared and appeared again, which made me have to adapt to its new position. The constant re-appearing also gives an increased chance of the TM to pop up right where you are, which can result in an instant death.
Now, as soon as I find the TM, I stay in one place beyond the reach of its melee attack, but close enough so it doesn't disappear. When it spits at me, I simply jump up and let it pass under the Mako. When landing, I can get one rocket and some machine gun fire in before I have to jump again. The whole procedure is actually quite rhythmic.
For extra flavor and the additional XP, I normally jump out and finish the TM on foot. The trick here is to keep moving sideways and not get hit, as one spit will kill you--even if it's not a direct hit.
Do you find Thrasher Maws difficult to beat? What are your tricks for defeating these enemies?
Khadion NPC mod - Team leader, head designer
Hubelpot NPC mod - Team leader, coder
NPC Damage - Coder
PC Soundsets - Coder, voice actor
Brythe NPC mod - Designer
DragonLance TC - Glory of Istar - Designer
The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
The Jerry Zinger Show - Producer
Iron Modder 5 - Winner
#2
Posted 22 September 2008 - 11:45 AM
"The righteous need not cower before the drumbeat of human progress. Though the song of yesterday fades into the challenge of tomorrow, God still watches and judges us. Evil lurks in the datalinks as it lurked in the streets of yesterday, but it was never the streets that were evil." - Sister Miriam Godwinson, Sid Meier's Alpha Centauri
#3
Posted 22 September 2008 - 12:45 PM
Condsidering that, I agree: They're really quite easy once you get the hang of it. Especially if you have biotics.
-
I Hate Elminster!
(proud member of the We Hate Elminster club)
#4
Posted 22 September 2008 - 09:45 PM
Now, as soon as I find the TM, I stay in one place beyond the reach of its melee attack, but close enough so it doesn't disappear. When it spits at me, I simply jump up and let it pass under the Mako. When landing, I can get one rocket and some machine gun fire in before I have to jump again. The whole procedure is actually quite rhythmic.
I do almost exactly that, except I don't jump over the spit attack. I just roll forward to dodge it, then roll backward to dodge the next one. As you say, it is very rhythmic. Once you get the timing down, it's almost pathetically easy.
Experience gained: 50000
Gold gained: 1000
You gain a level!!!
#5
Posted 22 September 2008 - 11:08 PM
Yeah, exactly. The same tactics can be applied to Geth Armatures/Colossuses and turrents, as well--at least if there's only one of them.Now, as soon as I find the TM, I stay in one place beyond the reach of its melee attack, but close enough so it doesn't disappear. When it spits at me, I simply jump up and let it pass under the Mako. When landing, I can get one rocket and some machine gun fire in before I have to jump again. The whole procedure is actually quite rhythmic.
I do almost exactly that, except I don't jump over the spit attack. I just roll forward to dodge it, then roll backward to dodge the next one. As you say, it is very rhythmic. Once you get the timing down, it's almost pathetically easy.
Khadion NPC mod - Team leader, head designer
Hubelpot NPC mod - Team leader, coder
NPC Damage - Coder
PC Soundsets - Coder, voice actor
Brythe NPC mod - Designer
DragonLance TC - Glory of Istar - Designer
The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
The Jerry Zinger Show - Producer
Iron Modder 5 - Winner
#6
Posted 26 September 2008 - 02:45 AM
Hm,... Now, the Gold Standard Class Builds guide over at mass effect wiki claims that a level 6 soldier/shock trooper with heavy colossus armor and maxed immunity can riflebutt a treshermaw and lvie, and at level 60, it'll take the worm 7 melee attacks (more effective than ranged) to take you down...
Anyone try that? .p
On Insanity difficulty, at Level 60, with the right gear equipped and Master Immunity activated, this build can:
* Play bloody knuckles with a trio of krogan for more than twenty seconds.
* Win a duel with a Geth Colossus at twenty paces.
* Survive 36 direct hits when being simultaneously fired upon by two Alliance Heavy Turrets while wearing Colossus X heavy armor.**
* Survive 55 direct hits when being simultaneously fired upon by two Alliance Heavy Turrets while wearing Colossus X heavy armor modded with a single Energized Plating X mod.**
* Rifle butt a thresher maw and live to tell the tale.
Edited by WeeRLegion, 26 September 2008 - 02:51 AM.
#7
Posted 26 September 2008 - 05:10 PM
I currently have a game going on insanity with a soldier, but he's only level 40-something right now. I kind of lost interest in the game since I got distracted by Force Unleashed and The Witcher Enhanced Edition, so I don't know when or if I'll ever get that character to level 60 so I can try some of that.
Experience gained: 50000
Gold gained: 1000
You gain a level!!!