Edited by Big Poppa, 03 October 2008 - 11:14 PM.
Sand
#1
Posted 03 October 2008 - 11:14 AM
Quality over quantity baby
BG - A Tale Retold
Facebook, Richard Haines, westmidlands, england
#2
Posted 03 October 2008 - 11:27 AM

#3
Posted 03 October 2008 - 11:30 AM
In any case, I think the pattern of the Sand is a bit too reguar, still. Also, the edge to the sea is too clear, at least if it's a painting. If it's for in-game, I realise that will be covered partially by water most likely.
Have you thought about Sand Dollars?
Or Amber. I included some links to sites showing pictures of amber, including Amber in its natural state (before being made into jewelry, for example), here.
Hmm, what else. Patches of beach that are littered with bleached shards of shells. Few beaches don't have at least one spot of that type somewhere along it. Awful to walk on barefoot, depending on the type of shell.
Clusters of seaweed that got washed ashore.
A dead seagull. ( Kidding. Or maybe not.

Stones and pebbles.
piles of disturbed sand, where maybe someone or something dug for something.
Driftwood.
Pieces of broken fishernets, if it's somewhere even remotely close to where people live (if it's in absolute wilderness, it's still possible, as it can easily be washed a long way by the ocean currents. But it's still more likely if people get close to it at least on the sea when out fishing.
A dead cat in a bag (We found one of those once.

Dead jellyfish.
Hundreds upon hundreds of Horseshoe Crabs, piled upon each other as they mate, and at the same time being picked at by seagulls.

Hermit crabs.
Old fishing hooks.
That's about all I can think of right now.
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Edited by Jazhara7, 03 October 2008 - 11:31 AM.
I Hate Elminster!
(proud member of the We Hate Elminster club)
#4
-S-K-
Posted 03 October 2008 - 01:52 PM
http://www.macs.hw.a...nal/album6.html
http://upload.wikime...0px-Seaweed.jpg
http://www.istockpho...158929_kelp.jpg
http://farm4.static....2b3bf36.jpg?v=0
drift wood
http://img.alibaba.c...wood_Crafts.jpg
http://www.exo.net/~...iftwood800.jpeg
http://www.capetowns...bble_beachd.jpg
http://www.harrisonp...s/driftwood.jpg
http://www.geocities...-driftwood1.jpg
grasses
http://upload.wikime...bruari_2005.JPG
http://www.loving-lo...e-formation.jpg
http://www.joedigita...h grass_std.jpg
http://www.dred.stat...es/Seabk_10.JPG
http://oregonstate.e...hotos/dune2.jpg
http://oregonstate.e...hotos/dune3.jpg
#5
Posted 03 October 2008 - 03:39 PM
Of course, if that's a riverbank... .p
Otherwise, just what the others said. :]
#7
Posted 04 October 2008 - 12:55 AM

#8
-S-K-
Posted 04 October 2008 - 05:50 AM
hmm you are right, I did not put that together.I think such wave patterns in sand are more a desert and underwater thing
maybe punch some holes in the seaweed to make it look some what buried and thiner/finer
I like the edge of the drift? near the driftwood, nice detail
#9
Posted 04 October 2008 - 07:07 AM
As for the sand. I tried several types and this just simply looked the nicest. It may be more of a barron landscape sand but what the heck. Same goes for the grass I end up with. Sometimes it looks a little thick and lush but I go with it as it seems to look the best.

Quality over quantity baby
BG - A Tale Retold
Facebook, Richard Haines, westmidlands, england
#11
Posted 04 October 2008 - 11:18 AM
Poor Beluga...
Watermark at the bottom right, 'no beluga whales were harmed in the making of this map. We like Beluga whales!'!
Icen
#12
Posted 04 October 2008 - 11:52 AM
Um...except that I don't think Seaweed would try and take root on the beach, seeing as any seaweed you'll find there is dead. First of all, they are not constructed to survive on land (heck, many species of seaweed don't have cell walls, as they would have the water supporting its structure. But that doesn't work if there's no water, which is why any seaweed on land just lies there), and if they take root on land (some species do, relying only on sea spray), it's usually rocky ground (they don't take "root" as plants do, since they're not actually plants, only "plant-like". They're just very large-celled, sometimes even single-celled algae. Anyway, they just attach themselves somewhere hard, and are happy as long as they get enough sunlight to perform photosynthesis. No roots needed.).
Still, this is a minor detail, just thought I'd point that out.

So, the seaweed on a sandy shore would just be the type that got detached from its anchoring, and washed ashore to die there.
EDIT: You can read more than you ever wanted to know about Seaweed here.
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Edited by Jazhara7, 04 October 2008 - 12:00 PM.
I Hate Elminster!
(proud member of the We Hate Elminster club)
#13
Posted 04 October 2008 - 12:12 PM
In fact, that would be pretty cool.
Quality over quantity baby
BG - A Tale Retold
Facebook, Richard Haines, westmidlands, england
#14
Posted 04 October 2008 - 12:29 PM
Good point. I actually thought of that and thought that the larger piles off weed with the root holes were not washed up, but are simply there because the tide has gone out. I don't know if weed would grow that close to shore however. I darkened the sand a little near the water to try and show that it's wet or damp and that the tide comes in a little. That however isn't something I can do unless I once again create a seperate night map in which case I could have the beach submerge at night.
In fact, that would be pretty cool.
Some seaweed does indeed grow that close to the shore, and lies on the beach while the tide is out. Like I said, some seaweed grows actually pretty much outside of water, just relying on sea spray for sea water (they need at least brackish water, for some reason, so only rain won't do it.). Wikipedia states most seaweed is actual found in the littoral zones, which extend beyond the water in part.
And I agree, that would be pretty cool if the water would submerge the beach at night.
-







I Hate Elminster!
(proud member of the We Hate Elminster club)
#15
Posted 04 October 2008 - 02:29 PM

- Liam
Modding Projects
Complete:
Arath NPC - Nephele NPC - Xulaye NPC - Iylos NPC - Ninde NPC - Darian NPC - Yeslick NPC - Adrian NPC - Dace NPC - Valerie NPC - Isra NPC
Viconia Friendship - Mazzy Friendship - Imoen Friendship - Yoshimo Friendship - Sarevok Friendship - Neera Expansion
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In Progress:
Khadion NPC - Delainy NPC - Sarine NPC
#16
Posted 05 October 2008 - 02:12 AM
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#17
Posted 05 October 2008 - 03:17 AM
I will probably keep poking away at it before I'm done.

Quality over quantity baby
BG - A Tale Retold
Facebook, Richard Haines, westmidlands, england
#18
Posted 05 October 2008 - 03:36 AM

- Liam
Modding Projects
Complete:
Arath NPC - Nephele NPC - Xulaye NPC - Iylos NPC - Ninde NPC - Darian NPC - Yeslick NPC - Adrian NPC - Dace NPC - Valerie NPC - Isra NPC
Viconia Friendship - Mazzy Friendship - Imoen Friendship - Yoshimo Friendship - Sarevok Friendship - Neera Expansion
IEP Extended Banter
Sarevok Romance
Haer'Dalis Romance
In Progress:
Khadion NPC - Delainy NPC - Sarine NPC
#20
Posted 05 October 2008 - 01:00 PM
Icen