

Edited by Big Poppa, 15 October 2008 - 02:48 AM.
Posted 15 October 2008 - 02:48 AM
Edited by Big Poppa, 15 October 2008 - 02:48 AM.
Quality over quantity baby
BG - A Tale Retold
Facebook, Richard Haines, westmidlands, england
Posted 15 October 2008 - 02:57 AM
I Hate Elminster!
(proud member of the We Hate Elminster club)
Posted 15 October 2008 - 03:06 AM
My Deviant Art accountIf you want to alter reality, you must first escape from it.
Posted 15 October 2008 - 03:49 AM
Quality over quantity baby
BG - A Tale Retold
Facebook, Richard Haines, westmidlands, england
Posted 15 October 2008 - 04:21 AM
Posted 15 October 2008 - 05:49 PM
You should look at the BG maps...all of the trees are similar. I think this is a huge improvement.Your trees, are a bit similiar to each other. I think, that the yellow ones, must be a little higher than the red ones. In nature, there's no same trees, like rocks, or grass.
Longing for the old pen and paper modules of the 70's and 80's. Experience AD&D's greatest adventures using the infinity engine: Visit our homepage at http://classicadventuresmod.com/
Posted 15 October 2008 - 06:20 PM
Quality over quantity baby
BG - A Tale Retold
Facebook, Richard Haines, westmidlands, england
Posted 16 October 2008 - 02:19 AM
Thx dude.
As for the trees. I find that the bright ones especially tend to pop out when viewing a scaled down image of the area. When it's real size, it seems to be far smoother with the background. I already use very soft undetailed shadows on the grass, not the super sharp ones which look a bit unrealistic.
What are your thought in their true size? All crit welcomed.![]()
![]()
I have hundreds but all rocks are pretty similar right?
I Hate Elminster!
(proud member of the We Hate Elminster club)
Posted 16 October 2008 - 03:30 AM
Quality over quantity baby
BG - A Tale Retold
Facebook, Richard Haines, westmidlands, england