
[Bug] Fighter/Cleric with 19 CON, only 9 HP
#1
Posted 23 October 2008 - 04:02 AM
I'm playing BGT 1.07 preview. I have created in multiplayer mode (pregenerate PC) a dwarf fighter/cleric with 19 CON. He only got 9 HP instead of 14.
I can fix this with NI but I thought it would be good to be reported.
#2
Posted 23 October 2008 - 05:07 AM
I'm playing BGT 1.07 preview. I have created in multiplayer mode (pregenerate PC) a dwarf fighter/cleric with 19 CON. He only got 9 HP instead of 14.
Ah, so it is... Well, it might be that the new improved hitpoint system has few tweaks to fine tune.

Edited by Jarno Mikkola, 23 October 2008 - 06:45 AM.
Deactivated account. The user today is known as The Imp.
#3
Posted 23 October 2008 - 05:46 AM
Clerics get 8 HPs per level, not 6, and I'll really get +5 for CON bonus. The game gives full CON bonus for all classes in a fighter or ranger multiclass.+ half of the max for cleric which is 8(d6+2 from Con)/2=>4
Anyway, if I level my PC manually to 2/2, I get 14 more hit points (with maximum HP turned on).
Edited by Anomaly, 23 October 2008 - 05:52 AM.
#4
Posted 23 October 2008 - 09:16 AM
@ For everyone having this problem
If you know how to use Near Infinity you could do the following:
Search for every instance of this code in your AR0015.bcs and AR0602.bcs, where Player is anything from 1 to 6:
OR(8) Class(Player6,CLERIC_RANGER) Class(Player6,FIGHTER) Class(Player6,FIGHTER_MAGE_CLERIC) Class(Player6,FIGHTER_MAGE) Class(Player6,FIGHTER_MAGE_THIEF) Class(Player6,FIGHTER_THIEF) Class(Player6,PALADIN) Class(Player6,RANGER)
And add
Class(Player6,FIGHTER_CLERIC)directly beneath the last line. Moreover
OR(8)has to be changed to
OR(9).
10th
Edited by 10th, 23 October 2008 - 10:16 AM.
"I grab his deceased spirit and piledrive it back into his body, duplicating raise dead." - Psyren Oots board
#5
Posted 17 December 2008 - 01:32 AM
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