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Sorcerer spell choices?


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#21 Esteban

Esteban
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Posted 29 October 2014 - 12:30 PM

I think a wild mage might be better for a solo play, especially with stuff of the magi mod, which maybe OP but there it is.  Okay, now, my picks for ya.

 

You can have up to 5 per level so I'm going to give 5 per level.  You need to remove the XP cap to get 5 level 9 spells though.  Don't listen to anybody else, I am most expert. Da. Pick them in the order you want, I didn't organize it in the order I would pick them, just what I would end up with.

 

This is for solo.  Party-mages might want improved haste and chain lightning. 

 

Level 1

 

Magic Missile, Chromatic Orb,  Protection from Evil, Burning Hands, and charm person for fun times and neat tricks you can pull using it.  Otherwise last spell doesn't matter much. Maybe spook.

 

Level 2

 

Melf's Acid Arrow, Glitterdust, Blur, Mirror Image, Invisibility

 

Level 3

 

Flame Arrow, Skull Trap, Haste, Melf's Minute Meteors, Remove Magic

 

Level 4

 

Stoneskin, Wizard Eye (to follow projected image), Emotion, Greater Malison, Polymorph Self (mustard jelly 100% magic resistance)

 

Level 5

 

Breach, Spell Immunity, Spell Shield, Sunfire, Shadow Door

 

Level 6

 

True Sight, Protection from Magical Weapons, Death Spell, Spell Deflection, Summon Nishruu

 

Level 7

 

Delayed Blast Fireball, Finger of Death, Project Image, Mordenkainen's Sword, Limited Wish

 

Level 8

 

Abi-Dalzim's Horrid Wilting, Spell Trigger, Protection from Energy,  Pierce Shield (spellstrike does NOT lower magc resistance), Maze (magic resistance applies, so use carefully, and not if you want imprisonment for a 9th level spell)  If not taking maze, then take power word, blind.

 

Level 9

 

Time Stop, Wish, Chain Contigency, Spell strike (stop here if XP cap reached), 5th bonus spell for those of you who remove XP cap: imprisonment.  If you know you are going to get imprisonment then take power word blind for last 8th level spell instead of maze. 

 

If you are playing the stock game you can take shapechange as a level 9 spell for what is quite possibly the most powerful spell combination ever devised.  Chain contigency with 3 project images, cast project image and shapechange. Time stop and haste or improved haste as well.  Spell immunity divination.  Throw all these together, you get 4 mages you can change to mind flayers and with time stop you get automatic hits. Intelligence drain kills anything in the game and shapechanged projected images get physical attacks.  Da. Enjoy.  And again, do not be listening to anyone else on this matter, they are not most expert. :mellow: There, I add wrong emoji so everyone know I mean in best humor. 

 

 

 

P.S. (yes its an act and i'm having fun but seriously use my spell picks, meant no offense to anyone though)

 

P.P.S I'm on a steroid regimen to counter an allergic reaction to a certain soap, so I may be acting out of character ATM.  Russian roid rage maybe.


Edited by Esteban, 29 October 2014 - 02:13 PM.

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