The readme was unclear on this point, and I don't know the codebase well enough to tell.

Posted 13 December 2008 - 04:44 PM
Posted 13 December 2008 - 06:05 PM
Posted 13 December 2008 - 06:26 PM
They don't keep their equipment (except Xan will maintain his Moonblade), they get new stuff.
Posted 13 December 2008 - 07:36 PM
Posted 13 December 2008 - 07:41 PM
Oh yeah, mouser, I do believe you are correct. I was thinking about NPCs from other mods like TDD or NeJ, where they are assigned new gear.
Posted 14 December 2008 - 03:26 AM
Posted 14 December 2008 - 04:31 AM
All imported NPCs drop their equipment in aram00.bcs. (BGTLoseAllItems)
Posted 14 December 2008 - 09:37 AM
Posted 14 December 2008 - 10:23 AM
Did you try all of these? Especially the number 1.Multiplayer limps like a three legged cat.
3 cores, 6 gigs of RAM, 12 gigs of pagefiles on separate disks, and it can't handle a program ten years old...
0. Always patch the game(s) with the latest patch, start a new game and exit after the game has auto-saves itself(so you have to make a char or choose a pre-made one), before you do any moding, and you might as well make a safe backup from the important files: data and override folders, baldur.exe, BGMain.exe, dialog.tlk and CHITIN.key .
1. Put the ambient sounds off from the BGConfic.exe, as some of the areas might have no ambient sounds and so the game tries to start them many time continuously, and so looses processing power.
2. Don't mess with the game configurations so the speed adjustment percentages stay on "normal" ratings even if you have very high end machine, as the game has own it's internal fps counter, it sometimes tries to correct the fps on it's own by lowering graphs etc. Also the games frame rate should be set to about 30, as that's the default.
3. I wouldn't recommend to install any of the speaking item mods, as they run their scripts and fire their comments everywhere, and that's bad for the fps(frames/second count).
4. Delete the old files from the Cache folder time to time.
5. Inventory management(no stacks that have more than about 200 items, in a bag, arrows etc.), -might help.
6. Trying to avoid too many effects on a character(about 20 is fine, 200 is too many, and 20 000 is way way too many...)
7. De-fragmenting your hard drive might also help... as you don't have to go find the data in the pieces. (hmm, there is a joke in there, hih)
8. Install the mods in correct order, and make sure you started from a clean install, so there is no leftovers from old mods, by deleting the old mod files, the data and override folders(don't go and overwrite them), helpful links for for Tutu and BGT(the .pdf files) -based Megamods.
9. It might be a good idea to biff your override folder, but do that knowing that you generally can't change the game much after. Or use the End_biff from here.
Deactivated account. The user today is known as The Imp.
Posted 14 December 2008 - 12:00 PM
This is true, but this is only for the NPCs that are in the party. The other NPCs [what mouser calls "placed"] keep their equipment (I just checked the code to confirm.)All imported NPCs drop their equipment in aram00.bcs. (BGTLoseAllItems)
Posted 14 December 2008 - 08:27 PM
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 15 December 2008 - 12:24 AM
Did you try all of these? Especially the number 1.Multiplayer limps like a three legged cat.
3 cores, 6 gigs of RAM, 12 gigs of pagefiles on separate disks, and it can't handle a program ten years old...0. Always patch the game(s) with the latest patch, start a new game and exit after the game has auto-saves itself(so you have to make a char or choose a pre-made one), before you do any moding, and you might as well make a safe backup from the important files: data and override folders, baldur.exe, BGMain.exe, dialog.tlk and CHITIN.key .
1. Put the ambient sounds off from the BGConfic.exe, as some of the areas might have no ambient sounds and so the game tries to start them many time continuously, and so looses processing power.
2. Don't mess with the game configurations so the speed adjustment percentages stay on "normal" ratings even if you have very high end machine, as the game has own it's internal fps counter, it sometimes tries to correct the fps on it's own by lowering graphs etc. Also the games frame rate should be set to about 30, as that's the default.
3. I wouldn't recommend to install any of the speaking item mods, as they run their scripts and fire their comments everywhere, and that's bad for the fps(frames/second count).
4. Delete the old files from the Cache folder time to time.
5. Inventory management(no stacks that have more than about 200 items, in a bag, arrows etc.), -might help.
6. Trying to avoid too many effects on a character(about 20 is fine, 200 is too many, and 20 000 is way way too many...)
7. De-fragmenting your hard drive might also help... as you don't have to go find the data in the pieces. (hmm, there is a joke in there, hih)
8. Install the mods in correct order, and make sure you started from a clean install, so there is no leftovers from old mods, by deleting the old mod files, the data and override folders(don't go and overwrite them), helpful links for for Tutu and BGT(the .pdf files) -based Megamods.
9. It might be a good idea to biff your override folder, but do that knowing that you generally can't change the game much after. Or use the End_biff from here.
Edited by mouser, 15 December 2008 - 12:35 AM.