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Petrification fix


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#1 lac

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Posted 14 December 2008 - 03:05 AM

Well, Keldorn stepped on the petrification trap by the Temple under the Sewers. Instead of petrifying him, he was stunned. However, casting remove paralysis on him, while removing the stunned icon and description from him, did not leave him capable of walking. Casting stone to flesh on him fixed him up just fine. I am wondering if this is the expected behaviour of the petrification fix, since I am using it for the first time this build.

Thank you,
Laura

#2 the bigg

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Posted 14 December 2008 - 05:04 AM

Yes, this is the expected behaviour - I know it's not very clear. Unfortunately, it's impossible to have it say "petrified" rather than "stunned".

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#3 lac

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Posted 14 December 2008 - 05:56 AM

OK, terrific, and thank you.

#4 -g-

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Posted 13 April 2011 - 08:40 AM

A quick question on this component: Does/Can it be such that you apply the stoneskin/flesh to stone colour effect on the target? That would be handy to know if someone is truly petrified rather than wasting other spells to find out by trial and error. I only ask because I notice SCSII has a component that removes the grey colour from stoneskins, so I thought perhaps the opposite could be possible?

Look forward to using this regardless on the next play.

#5 the bigg

the bigg

    2083 is a prime number.

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Posted 13 April 2011 - 10:30 AM

Petri fix makes you gray, yes.

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#6 -guest-

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Posted 13 April 2011 - 10:44 AM

Great. Thank you!