Included is the English BHDLGFIX.TRA and there are the following corrections:
-@7 = ~Could be a weather delay? Maybe they are moving slower then normal? Whatever, we can look into that for you. When we find out anything, we will come back and tell you.~ +@7 = ~Could be a weather delay? Maybe they are moving slower than normal? Whatever, we can look into that for you. When we find out anything, we will come back and tell you. ... -@61 = ~Oh they are here. They are not really sewers, they are meant for drainage when the river overflows. The older ones are over on the west side, down near the burnt out guardhouse. As I recall, that was where Gelpas and his band found the thieves. Matter of fact, there was another entrance up in the graveyard north of the temple, too.~ +@61 = ~Oh they are here. They are not really sewers, they are meant for drainage when the river overflows. The older ones are over on the south side, down near the burnt out guardhouse. As I recall, that was where Gelpas and his band found the thieves. Matter of fact, there was another entrance up in the graveyard north of the temple, too.~
Additional I've attached the bhsirius.cre which we use with our BW Fixpack and copy it into the override folder, because of this reason:
In the recent version of Secrets of Bonehill (231FullWM7 / 235) is still the bug that with Sirius (the thief in the lighthouse) a wrong override script is given. This leads in the BG2 part of the game, that Gaal is immediately hostile and one can't play the beholder-quest regularly.
In the file BHSIRIUS.CRE must be added the override script BHSHOUT2. BCS. With the script BHSHOUT.BCS which stands there falsely, is a script from the original BGII.
Greetings Leomar
Attached Files
Edited by Leomar, 28 December 2008 - 08:44 AM.