Oh, ugh. Ugh ugh ugh. Yeah, I can see that banter bug happening in that specific instance, if it changed Morte to his banter file right before he was forcibly removed from the group, before the banter could kick off. Sorry about that.
Anyways, attached is a script file... extract it into your override directory, then rescue Morte again. This resets his dialogue to his proper file at the moment when he rejoins your party, upon reentering the Lower Ward area after Lothar frees him.
I'm putting this fix into the Fixpack, seeing as I can see it happen with the original banter system as well, and it can't hurt anything to make sure.
Let me know if this fixes you up, badger!
Qwinn
EDIT: I got rid of the file. It's no longer necessary. If you're hit by this bug, just update to version 3.51 of the Tweak Pack's Banter Accelerator. You'll get one more banter the next time you talk to Morte, then his dialogue will reset to normal. This fix is global - all
NPC's that initiate a banter will now unconditionally have their dialogue file reset when the banter is done, which should eliminate any possibility of having an
NPC become permanently stuck responding only with banters.
Edited by Qwinn, 31 December 2008 - 11:46 PM.