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BGII: Create A Berserker/Cleric For Me


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#1 -xtokalon-

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Posted 22 February 2009 - 12:11 PM

I'm really attracted to this build for the power and immunities, but I have no idea when it's best to dual-class, and which weapons' proficiencies are best. Thusly, I ask you to create me a Berserker/Cleric.

#2 Jarno Mikkola

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Posted 22 February 2009 - 02:06 PM

I'm really attracted to this build for the power and immunities, but I have no idea when it's best to dual-class, and which weapons' proficiencies are best. Thusly, I ask you to create me a Berserker/Cleric.

Well, it all comes down to one decision, when you dual... (xp table)
Level 7, you get 70 +con bonuses + the clerics Hitpoints from levels 8+, and the 1/2 bonus attack, with 6 prof points+ clerics*. At the cost of 64 000 xp.
Level 9, you get 90 +con bonuses + the clerics Hitpoints from levels 10+, and the 1/2 bonus attack, with 7 prof points+ clerics*. At the cost of 250 000 xp.
Level 13, you get the 102 +con bonuses + the clerics Hitpoints from level 14+, and the 1 bonus attack, with 8 prof points+ clerics*. At the cost of 1 250 000 xp.

The best weapon is the War Hammer, the second best should be the Axe, and Dual wielding both, gives you good fighter... but that takes 13 Prof points, and you need to mod the game to actually be able to wield the axe, as a cleric can't in the normal rules.

You'll also have to remember that, if you wish to do a power build, it's best to put the proficiency points to one weapon first on the fighter, like the Axe and put the rest to the Dual Weapon style, and when you dual the char, you take the other weapon, level it up a few times and select perhaps yet another weapon, and then wait until you gain enough experience points to gain the level 14(1 250 000 on berserker and 1 350 000xp on cleric) on the cleric, as then you get more points to put into the War Hammer.

*clerics gain proficiency points with 2 at the start and 1/4 levels.
So the ideal blessed warrior at level 14:
Has 5 starts in Axe, with 3 in Two Weapons(<- from Berserker), War Hammer with 4 (1 before and 3 from after you gain all the Berserker abilities back) and 1 in Flail for example.

Edited by Jarno Mikkola, 22 February 2009 - 03:07 PM.

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#3 GeN1e

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Posted 23 February 2009 - 02:04 AM

Flail of Ages is a good weapon too.
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#4 -Ofinnigan-

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Posted 13 June 2017 - 06:43 PM

Using Necro powers of resurrection here....

 

 

I'm guessing you can only make a dwarf berserker/cleric dual with some mod. I was unable to dual a berserker dwarf. :(



#5 The Imp

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Posted 14 June 2017 - 02:57 AM

I'm guessing you can only make a dwarf berserker/cleric dual with some mod. I was unable to dual a berserker dwarf. :(

Dwarf's can't dual, only multiclass and you can't have kits in multiclass... except the illusionist as a gnome.
Well unless you really wish. Expanded Dual-Class Options & Alter Dual-class Restrictions(EE only) components from the Tweaks Anthology mod. The ToBEx can do the dual class restrictions in the non-EE game.

And then there's the multikit with a builder -option.

 

Hey there old me. :devil:


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
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#6 Mbolism

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Posted 16 June 2017 - 08:49 AM

I took 3 prof in flails, and 3 in two weapon fighting style.  Plan is to Dual at level 9, putting points in warhammer.  This way, you're cleric is level 6-7 when you emerge into wakeens, and you get your berserker back before you are leaving wakeens (or close).  I chose Half-Orc as my race.  I'm using BWS and installing a bunch of mods.  I forget which one removes the dual class restrictions.


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#7 The Imp

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Posted 16 June 2017 - 12:21 PM

I forget which one removes the dual class restrictions.

Just open the weidu.log file with Notepad and search...


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.




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