
Linux install can't find BG1?
#1
-jarreboum-
Posted 03 March 2009 - 07:22 PM
#2
-jarreboum-
Posted 03 March 2009 - 07:31 PM
Hi there, I' trying to install BGT-WeiDU using the Linux WeiDU and BG1&2 installed via Wine. I've put the /bt folder and setup-bgt.tp2 and setup.bgt.exe in my /BG2 folder. Everything has been put to lowercase. When using the command "WeInstall bgt", everything seems to go fine until it stops saying it couldn't find my BG1 install. By looking to your Windows install faq it should have asked me for its location, but didn't. Widescreen mod was installed and uninstalled successfully before. And now bgmain seems to be corrupted as it doesn't launch anymore. I saved my BG2 folder elsewhere though, its no big deal.
Here is the setup-bgt.debug :
WeiDU v 21000 Log WeiDU --tlkout dialog.tlk --ftlkout dialogf.tlk --log setup-bgt.debug bgt.tp2 setup-bgt.tp2 bgt/bgt.tp2 bgt/setup-bgt.tp2 [./chitin.key] loaded, 590565 bytes [./chitin.key] 182 BIFFs, 41794 resources [./dialog.tlk] loaded, 9386280 bytes [./dialog.tlk] 74107 string entries [./mplaynow.ini] loaded, 230 bytes [./linux.ini] loaded, 971 bytes Possible HD/CD Path: [/home/damien/.wine/dosdevices/../drive_c/Program Files/Black Isle/BGII - SoA/] Possible HD/CD Path: [/home/damien/.wine/dosdevices/../drive_c/Program Files/Black Isle/BGII - SoA/French/] Possible HD/CD Path: [/home/damien/.wine/dosdevices/../drive_c/Program Files/Black Isle/BGII - SoA/CD1/] Possible HD/CD Path: [/home/damien/.wine/dosdevices/../drive_c/Program Files/Black Isle/BGII - SoA/CD2/] Possible HD/CD Path: [/home/damien/.wine/dosdevices/../drive_c/Program Files/Black Isle/BGII - SoA/French/] Possible HD/CD Path: [/home/damien/.wine/dosdevices/../drive_c/Program Files/Black Isle/BGII - SoA/CD2/] Possible HD/CD Path: [/home/damien/.wine/dosdevices/../drive_c/Program Files/Black Isle/BGII - SoA/French/] Possible HD/CD Path: [/home/damien/.wine/dosdevices/../drive_c/Program Files/Black Isle/BGII - SoA/CD3/] Possible HD/CD Path: [/home/damien/.wine/dosdevices/../drive_c/Program Files/Black Isle/BGII - SoA/French/] Possible HD/CD Path: [/home/damien/.wine/dosdevices/../drive_c/Program Files/Black Isle/BGII - SoA/CD4/] Possible HD/CD Path: [/home/damien/.wine/dosdevices/../drive_c/Program Files/Black Isle/BGII - SoA/CD5/] [./keymap.ini] loaded, 5606 bytes [./autorun.ini] loaded, 1228 bytes [./baldur.ini] loaded, 3340 bytes Possible HD/CD Path: [C:\Program Files\Black Isle\BGII - SoA\] Possible HD/CD Path: [C:\Program Files\Black Isle\BGII - SoA\French\] Possible HD/CD Path: [C:\Program Files\Black Isle\BGII - SoA\CD1\] Possible HD/CD Path: [C:\Program Files\Black Isle\BGII - SoA\CD2\] Possible HD/CD Path: [C:\Program Files\Black Isle\BGII - SoA\French\] Possible HD/CD Path: [C:\Program Files\Black Isle\BGII - SoA\CD2\] Possible HD/CD Path: [C:\Program Files\Black Isle\BGII - SoA\French\] Possible HD/CD Path: [C:\Program Files\Black Isle\BGII - SoA\CD3\] Possible HD/CD Path: [C:\Program Files\Black Isle\BGII - SoA\French\] Possible HD/CD Path: [C:\Program Files\Black Isle\BGII - SoA\CD4\] Possible HD/CD Path: [C:\Program Files\Black Isle\BGII - SoA\CD5\] [./dialogf.tlk] loaded, 9470550 bytes [./dialogf.tlk] 74107 string entries [WeiDU] Using scripting style "BG2" [dialog.tlk] claims to be writeable. [dialog.tlk] claims to be a regular file. Choose your language: 0 [English] 1 [International English] 2 [Castellano (Castilian/Spanish)] 3 [Francais (French)] 4 [Deutsch (German)] 5 [Italiano (Italian)] 6 [ѱ? (Korean)] 7 [Polski (Polish)] 8 [? (Russian)] 9 [? (Chinese - Simplified)] 10 [c??? (Chinese - Traditional)] Using Language [Francais (French)] [Francais (French)] has 5 top-level TRA files [BGT/Language/French/prompts.tra] has 45 translation strings [BGT/Language/French/setup.tra] has 73 translation strings [BGT/Language/French/dialog.tra] has 31 translation strings [BGT/Language/French/journal.tra] has 319 translation strings [BGT/Language/French/scripts.tra] has 22 translation strings Would you like to display the readme? [Y]es [N]o Install Component [Baldur's Gate Trilogy - Composant principal] [Y]es or [N]o or [Q]uit? Installing [Baldur's Gate Trilogy - Composant principal] Creating 1 directory Copying 1 file ... [Setup-BGT.exe] loaded, 519680 bytes Copied [Setup-BGT.exe] to [_WeiDU.exe] (NO BACKUP MADE!) Copying and patching 1 file ... Copied [BGT/PreLanguage.txt] to [BGT/Language.txt] (NO BACKUP MADE!) Copying 1 file ... Copied [BGT/Place.txt] to [BGT/Input.txt] Copying 1 file ... Copied [BGT/Place.txt] to [characters/BGcleric.chr] Copying 1 file ... Copied [BGT/Place.txt] to [characters/BGfighte.chr] Copying 1 file ... Copied [BGT/Place.txt] to [characters/BGmage.chr] Copying 1 file ... Copied [BGT/Place.txt] to [characters/BGmulti.chr] Copying 1 file ... Copied [BGT/Place.txt] to [characters/BGthief.chr] Sauvegarde du fichier chitin.key et du dossier override... Copying 1 file ... [chitin.key] loaded, 590565 bytes chitin.key copied to BGT/Backup/0/chitin.key, 590565 bytes Copied [chitin.key] to [chitin.key] Creating 1 directory Copying 1 file ... override/cutch2j.bcs copied to BGT/over.bak/cutch2j.bcs, 5112 bytes Copied [override/cutch2j.bcs] to [BGT/over.bak/cutch2j.bcs] (NO BACKUP MADE!) override/clabfi05.2da copied to BGT/over.bak/clabfi05.2da, 3487 bytes Copied [override/clabfi05.2da] to [BGT/over.bak/clabfi05.2da] (NO BACKUP MADE!) override/bag03i.sto copied to BGT/over.bak/bag03i.sto, 164 bytes [...] override/helm20.itm copied to BGT/over.bak/helm20.itm, 210 bytes Copied [override/helm20.itm] to [BGT/over.bak/helm20.itm] (NO BACKUP MADE!) override/slng01.itm copied to BGT/over.bak/slng01.itm, 314 bytes Copied [override/slng01.itm] to [BGT/over.bak/slng01.itm] (NO BACKUP MADE!) override/wqnh5ca.bam copied to BGT/over.bak/wqnh5ca.bam, 62538 bytes Copied [override/wqnh5ca.bam] to [BGT/over.bak/wqnh5ca.bam] (NO BACKUP MADE!) override/wqsh5ss.bam copied to BGT/over.bak/wqsh5ss.bam, 25226 bytes Copied [override/wqsh5ss.bam] to [BGT/over.bak/wqsh5ss.bam] (NO BACKUP MADE!) override/potn20.itm copied to BGT/over.bak/potn20.itm, 410 bytes Copied [override/potn20.itm] to [BGT/over.bak/potn20.itm] (NO BACKUP MADE!) override/ar3000.bcs copied to BGT/over.bak/ar3000.bcs, 14149 bytes Copied [override/ar3000.bcs] to [BGT/over.bak/ar3000.bcs] (NO BACKUP MADE!) FAILURE: Echec de l'installation - Probleme lors de la detection du dossier de BG1. Stopping installation because of error. Stopping installation because of error. ERROR Installing [Baldur's Gate Trilogy - Composant principal], rolling back to previous state [BGT/Backup/0/UNSETSTR.0] SET_STRING uninstall info not found Will uninstall 7 files for [setup-bgt.tp2] component 0. Restoring backed-up [BGT/Backup/0/chitin.key] BGT/Backup/0/chitin.key copied to chitin.key, 590565 bytes [./chitin.key] loaded, 590565 bytes [./chitin.key] 182 BIFFs, 41794 resources Uninstalled 7 files for [setup-bgt.tp2] component 0. ERROR: Failure("Echec de l'installation - Probleme lors de la detection du dossier de BG1.") PLEASE post the contents of the file setup-bgt.debug at http://forums.spellholdstudios.net/index.php?showforum=261 Using Language [Francais (French)] [Francais (French)] has 5 top-level TRA files [BGT/Language/French/prompts.tra] has 45 translation strings [BGT/Language/French/setup.tra] has 73 translation strings [BGT/Language/French/dialog.tra] has 31 translation strings [BGT/Language/French/journal.tra] has 319 translation strings [BGT/Language/French/scripts.tra] has 22 translation strings Install Component [Baldur's Gate Trilogy - Composant principal] [Y]es or [N]o or [Q]uit?
What did I do wrong?
#3
Posted 07 March 2009 - 07:39 AM
From wine bug #14545:
There's a bat file that depends on the VER command giving windows version
specific output (and wine's output doesn't match any of them), and a FOR
command in there that gives syntax errors. At least.
The user called Itarilde once managed to install it, but it wasn't perfect.
Cheers.
Edited by Nugrud, 07 March 2009 - 08:00 AM.
#4
Posted 07 March 2009 - 07:34 PM
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#5
Posted 08 March 2009 - 10:19 AM
#6
Posted 20 April 2009 - 08:02 PM
#7
Posted 20 April 2009 - 11:40 PM

and this text doesn't match any of the checks from the script like:
VER | find "XP" > nul
IF %errorlevel% EQU 0 GOTO NEW1
find.exe also needs to be implemented, from scratch.
The third to be done is dealing with /F parameter of 'FOR' command:
http://www.ss64.com/nt/for_f.html
And so cmd.exe would finish to interpret PreInit.bat script and we could look further what needs to be implemented to fire rest of bats. So we just need a skilled programmer to that

http://source.winehq...e/programs/cmd/
Any volunteers?

Edited by Nugrud, 20 April 2009 - 11:53 PM.
#8
Posted 27 April 2009 - 11:31 PM

Edited by littlerabbit, 27 April 2009 - 11:31 PM.
#9
-Guest-
Posted 01 May 2009 - 02:41 PM
#10
-Dr.Lee-
Posted 01 May 2009 - 02:42 PM
Thanks a lot for this thread. I found it really interesting and usefull. By the way, I have to say that this forum is amazing!
David Lee
#12
Posted 12 July 2009 - 02:45 AM
#13
Posted 12 July 2009 - 05:47 AM
Might as well, to be sure.Why do bots keep spamming this thread? Maybe it should be locked.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)