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Dialogue/Plot Problem at Sarevok's Coronation


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#1 Torvald

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Posted 21 March 2009 - 07:52 AM

I've run into what I believe is a serious dialogue/plot problem at Sarevok's coronation.

Have killed Krystin & Slythe in the Undercellars, obtained an invitation to the Duchal Palace, the note from Slythe and the diary of Sarevok.

Went to the Duchal Palace and witnessed Sarevok's coronation. Immediately afterwards, the shapeshifters attacked my party, but were all defeated.

However, when I then try to talk with Belt, Liia Jannath or Sarevok, I simply get a "has nothing to say to you" reply. Without them responding, I think I'm stuck in BG1 without being able to go to BG2.

Attached is a MS Word file showing my mod install list (the official Weidu install log got accidentally left behind/deleted when I used multi-install-tool to move my BGT game to a new folder).

Any advice, suggestions, help would be greatly appreciated.

>> Torvald <<

Attached Files


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#2 Ascension64

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Posted 21 March 2009 - 10:26 PM

How many dopplegangers were killed? For vanilla BGT, the only reason why the trigger wouldn't trigger is if you haven't killed all the dopplegangers.
Dead("GDOPP7")
Dead("GDOPP71")
Dead("GDOPP72")
Dead("GDOPP73")
Dead("GDOPP74")
Dead("GDOPP75")
Global("SarevokBehavior","GLOBAL",0)

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Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#3 Torvald

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Posted 22 March 2009 - 02:38 PM

How many dopplegangers were killed? For vanilla BGT, the only reason why the trigger wouldn't trigger is if you haven't killed all the dopplegangers.

Dead("GDOPP7")
Dead("GDOPP71")
Dead("GDOPP72")
Dead("GDOPP73")
Dead("GDOPP74")
Dead("GDOPP75")
Global("SarevokBehavior","GLOBAL",0)


Ascension64,

Thanks for the reply. I think I did kill all six dopplegangers, as I hunted around extensively and didn't find anything else alive.

However, the good news is I went back this afternoon to an earlier savegame and went thru the coronation scene again - carefully counted six doppleganger kills - and voila, the dialogue with Belt and Sarevok worked perfectly this time. Must have just been a glitch the first time thru.

P.S. Beg, beg. Is there a way to force the dialog now with Belt & Sarevok, perhaps using CLUAConsole somehow? If yes, how would I go about doing so?

You see, while waiting for a Forum help reply, I went and solved a bunch of side quests, including The Grey Clan - Episode I, picking up a bunch of experience & a few magical items. I'd like to keep all that, if possible, without having to redo those other quests. If it's not possible to force the dialog now after having gone thru those extra side quests, that's okay too - I'll just skip those other quests and go downstairs to chase after Sarevok.

Thanks again.

Edited by Torvald, 23 March 2009 - 05:24 AM.

"My wife says I have the body of a God - Buddha!"


#4 Torvald

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Posted 25 March 2009 - 05:13 PM

Hello,

Have only used the CLUAConsole before to activate a few basic commands from time to time, so had to do some additional research to puzzle out a solution. I think I've finally figured out the right command to enter, though.

By entering the following command, it fixed my game:

CLUAConsole:SetGlobal("SarevokBehavior","GLOBAL",1)

Thanks again to Ascension64 for giving me the main hint, as I would otherwise never have figured out what string names to use.

>> Torvald <<

"My wife says I have the body of a God - Buddha!"


#5 Ascension64

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Posted 27 March 2009 - 11:21 PM

Safest option was probably using SetGlobal("SPRITE_IS_DEADGDOPP7x","GLOBAL",1), where x is either no character at all, or 1, 2, 3, 4, or 5. Do that for all the GDOPP7x's in the trigger code and that would fix it. Your method should work fine as well, though.

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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#6 -guest12345-

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Posted 18 January 2014 - 04:29 AM

panicced doppleganger ran down the stairs or out the front door most likely, which is locked for players, so you can't chase them ... summon monsters in the corner where the stairs down are, and prioritise any panicced dogglegangers to prevent them from exiting the scene and thus preventing dialog with the dukes