Jump to content


Photo

Attempting an install using the big world project


  • Please log in to reply
18 replies to this topic

#1 darkkhaine

darkkhaine
  • Member
  • 86 posts

Posted 23 March 2009 - 06:01 AM

Is it normal that the first time I started the Big world install v6.bat, it stops itself right before beginning to install the XP patch correction ? I re-start the install and it seems to work fine for now. Some components haven't been installed though, like the cheat on romances for example : the installer ask me to choose the options for the romance, but I can't answer to the setup (I thought the -modify/bg2tweaks was supposed to do this automaticaly.)

Also, I'm using a french version of baldur's gate, and don't know wether to install the english patch or the french patch.

As for the kits installation, I have put this line just before level1NPC:
%IFES%TDD%S%TDD%L%0%SK% 1 | %M%

But i don't know how to add the line for the ModKitRemover and remove the Fence kit from SoS.

Attached Files


Edited by darkkhaine, 24 March 2009 - 04:12 AM.


#2 darkkhaine

darkkhaine
  • Member
  • 86 posts

Posted 24 March 2009 - 02:47 PM

Well, i edit the Big world install and manage to install this mega-mod.
I have minor issue for the moment: when i sleep, the NPC rihalto the marvellous appears tough i'm only level 1 (the battle is too difficult).
Also, i have installed at the end the TDD kits but the kits don't work properly as i'm not gaining any of the abilities of these kits (resistance, innate ability ...).

#3 --OrThO--

--OrThO--
  • Guest

Posted 24 March 2009 - 05:08 PM

For Rhialto: Try fleeing from him and scattering your party till his spells run out. Soon after, he should polymorph himself into a squirrel and that's when you should go for the kill. Be sure to check the bodies of each of his summons too (they have gems ... Loads of em). Agreed, it is a tough fight and should probably go into the "Tactic" mode BWP, but the spellbook he drops is uber!!!

#4 Hoppy

Hoppy

    Mage Hunter

  • Member
  • 2107 posts

Posted 24 March 2009 - 08:10 PM

Also, i have installed at the end the TDD kits but the kits don't work properly as i'm not gaining any of the abilities of these kits (resistance, innate ability ...).


TDD kits was installed after Refinements, that may be why your TDD kits are behaving improperly. Most of your kits should go before Refinements so as Refinements can duplicate them. I install my kits before now as I had the exact same problem as you once before when installing at the end. The way I do it now works well which is TDD kits after the TDD mod base.

I have heard other users say they installed the kits at the end (post-biff) and worked OK so maybe something else has gone wrong. I know a little :whistling: about TDD kits so maybe I can help you out.

Also, TDD kits fills the engine limits for kit selection and you installed Paladin kits from Oversight. Some kits will not be selectable either from Oversight or TDD (paladins).


EDIT: Sorry, I didn't realize you are in BG1 so some of the TDD kits do not get special abilities until later levels. What kit are you playing? I am working on the TDD kits for an update and maybe it is one I haven't studied yet and some of the kits do get powers in the initial levels.

Edited by Hoppy, 24 March 2009 - 08:14 PM.

?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#5 darkkhaine

darkkhaine
  • Member
  • 86 posts

Posted 25 March 2009 - 12:34 AM

I have removed the kit from oversight before installing the TDD kits so this should be ok.

The TDD kit i have tried is the drow ranger : at level 1 this kit should have a 5% resistance magic and burning hand ability which it has not in my case. I will try other kits to see wether all kits are affected or not.

Is there a way to make these kits work without having to reinstall ? Because of space problem, i have made a post buff without reverse.

As for the rihalto, can't we make the mod wait for a higher level before he appears (just a suggestion)?

Thanks for your answer.

#6 Jarno Mikkola

Jarno Mikkola

    The Imp in his pink raincoat.

  • Member
  • 10911 posts

Posted 25 March 2009 - 01:18 AM

As for the rihalto, can't we make the mod wait for a higher level before he appears (just a suggestion)?

No, we can't, as the encounter is meanted to be that hard in BGT and Tutu... by it's creator, JOG. Now, what is suggested is 'not to sleep under the stars', get a 'ruff over your head while sleeping' and 'run a way'.

Deactivated account. The user today is known as The Imp.


#7 Hoppy

Hoppy

    Mage Hunter

  • Member
  • 2107 posts

Posted 25 March 2009 - 02:14 PM

I have removed the kit from oversight before installing the TDD kits so this should be ok.

Is there a way to make these kits work without having to reinstall ? Because of space problem, i have made a post buff without reverse.


Thanks for your answer.


OK so there are no other kits besides TDD and maybe some individual NPC kits (Amber, Ariena from what I see). Can you attach your KITLIST.2DA, KIT.IDS, and BALDUR.BCS please? I may have to edit something in your BALDUR.BCS and it will not be BIFFED after. I wouldn't be very worried about performance after that as I have edited my BALDUR file before to make things work better and it didn't cause lag.
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#8 devi

devi
  • Member
  • 34 posts

Posted 25 March 2009 - 03:53 PM

...or just don't sleep outdoors. :) - referring to Rhialto

#9 darkkhaine

darkkhaine
  • Member
  • 86 posts

Posted 25 March 2009 - 11:45 PM

Ok for Rihalto. I wanted to make sure it was normal and not a bug.

I have attached the kitlist.2da and kit.ids. I can't find baldur.bcs in my override folder ... The last version of this file I can find is the backup made by Ding0 Experience Fixer, which i have attached.

Attached Files


Edited by darkkhaine, 26 March 2009 - 12:53 AM.


#10 Jarno Mikkola

Jarno Mikkola

    The Imp in his pink raincoat.

  • Member
  • 10911 posts

Posted 26 March 2009 - 03:45 AM

I have attached the kitlist.2da and kit.ids. I can't find baldur.bcs in my override folder...

That's because you have this: ~SETUP-END_BIFF.TP2~ #0 #0 // Override Biffing... meaning that you have biffed the file. To get the real one, you need to Export it with NearInfinity for example, and the file is in the BCS folder in NI, when you have it setupped right.

Deactivated account. The user today is known as The Imp.


#11 darkkhaine

darkkhaine
  • Member
  • 86 posts

Posted 26 March 2009 - 06:14 AM

That's because you have this: ~SETUP-END_BIFF.TP2~ #0 #0 // Override Biffing... meaning that you have biffed the file. To get the real one, you need to Export it with NearInfinity for example, and the file is in the BCS folder in NI, when you have it setupped right.

Thank you for the explanation :D . The exported file is now attached.

Attached Files



#12 Hoppy

Hoppy

    Mage Hunter

  • Member
  • 2107 posts

Posted 26 March 2009 - 11:14 AM

I am sorry Darkhain but I found that I cannot edit your files with your current KIT files to make your game work better for two reasons:

1) My Baldur BCS has many blocks for the kits to apply (modified by Refinements) and yours does not.

2) Our kitlists are very different due to installation placements and I fear that trying to rearrange yours will cause more problems for you. It will mess up the assignments of kits in NPC's in your game. This could range from mild to major inconsistencies.


However, I have attached my KIT, KITLIST, and BALDUR file in a text format. You may use Context text editor to open as it looks closer to that of Near Inifnity rather than Notepad if you prefer.
http://www.contexteditor.org/



You may be able to edit your files for the kits as you will see in my files that I have many duplicates for the TDD kits (via Refinements with extensions-tf or tw). These are also seen in blocks in my Baldur file starting at line 271 and continuing for a while. You have the same blocks in your Baldur file for your existing kits starting at line179 but not the TDD kits. You will probably have to manually add kits (TDD duplicates to match Refinements) to the KIT and KITLIST files. Then you will need similar blocks in the Baldur BCS to correctly adjust to your kit at game start. Editing with Shadowkeeper or other game editor will not work.

I have tried to edit TDD kits before at the end of an installation and it is difficult and there is no quick fix short of...
<More attention should be placed in the "BIG WORLD" documents that the "little world" of TDD kits should not be installed at the end unless I am incorrect in my assumptions.>

Edited by Hoppy, 26 March 2009 - 11:17 AM.

?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#13 darkkhaine

darkkhaine
  • Member
  • 86 posts

Posted 27 March 2009 - 12:33 AM

I am sorry Darkhain but I found that I cannot edit your files with your current KIT files to make your game work better for two reasons:

1) My Baldur BCS has many blocks for the kits to apply (modified by Refinements) and yours does not.

2) Our kitlists are very different due to installation placements and I fear that trying to rearrange yours will cause more problems for you. It will mess up the assignments of kits in NPC's in your game. This could range from mild to major inconsistencies.


However, I have attached my KIT, KITLIST, and BALDUR file in a text format. You may use Context text editor to open as it looks closer to that of Near Inifnity rather than Notepad if you prefer.
http://www.contexteditor.org/



You may be able to edit your files for the kits as you will see in my files that I have many duplicates for the TDD kits (via Refinements with extensions-tf or tw). These are also seen in blocks in my Baldur file starting at line 271 and continuing for a while. You have the same blocks in your Baldur file for your existing kits starting at line179 but not the TDD kits. You will probably have to manually add kits (TDD duplicates to match Refinements) to the KIT and KITLIST files. Then you will need similar blocks in the Baldur BCS to correctly adjust to your kit at game start. Editing with Shadowkeeper or other game editor will not work.

I have tried to edit TDD kits before at the end of an installation and it is difficult and there is no quick fix short of...

Thank you for your help. I wil try to edit the file and see what i can do, though an easier would be to reinstall the mega mod.

#14 --darkkhaine--

--darkkhaine--
  • Guest

Posted 03 April 2009 - 11:45 AM

Well i have reinstall the BWP v6 with the TDD kits ight before the main TDD component and it work fine.

I have another problem tough : i'm starting to have bugs in the name of the areas on the worldmap. The area names have been substituted by some dialogue or other names.

Since this problem occurs, i have also a problem with Imoen who can no longer wear a shadow armor (which has been ok before).
I don't know if the two problems are connected

I have started a new game and the area name shows correllty. Does my problem comes from the savegame i have?

#15 Jarno Mikkola

Jarno Mikkola

    The Imp in his pink raincoat.

  • Member
  • 10911 posts

Posted 03 April 2009 - 12:55 PM

I have started a new game and the area name shows correctly. Does my problem comes from the savegame i have?

If the savegame was made before the game was altered, the savegame holds it's own dialog.tlk file which is the reference to all the strings in the game(dialog texts, item descriptions etc.) so it might give you the problem. The item might have been modified to disallow Imoens class, Str etc. so probably the best way to solve the cause of the problem is to make a change-log:

Make a "results" directory...
Start the cmb.exe, direct it to the game directory, and start the WeiDU.exe, and insert this:
--change-log leat19.itm --out results --out results/log1.txt
After it's has run, go to the "results" directory and open the file with Notepad and wonder... or post the content of the file.

Deactivated account. The user today is known as The Imp.


#16 Hoppy

Hoppy

    Mage Hunter

  • Member
  • 2107 posts

Posted 03 April 2009 - 04:36 PM

Glad you have the TDD kits working properly Darkhaine, as they are probably some of the best kits to play and they shouldn't give you too many problems. I have worked out some small bugs for a few of them so if you have any more troubles, just PM me until I get a proper patch worked out. The bugs are minor in just a few kits.
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#17 darkkhaine

darkkhaine
  • Member
  • 86 posts

Posted 03 April 2009 - 11:57 PM

Ok i have attached the files created.

The problem seems to come from Imoen because she can't wear any armor at all. also, the npc interjections are not correct (the npc ask fot sleep when they're hurt for example). Tough the area name on the map are not correct, it seems that all dialogs are correct for the moment.

This problem begin after i went to the north area of baldur (dark side of the sword coast related?)

Attached Files


Edited by darkkhaine, 04 April 2009 - 07:25 AM.


#18 darkkhaine

darkkhaine
  • Member
  • 86 posts

Posted 10 April 2009 - 11:15 AM

Does someone know how to correct my problem (mainly the area name; npc dialog bug) ?

#19 Leomar

Leomar
  • Member
  • 1720 posts

Posted 14 May 2009 - 02:16 AM

I have tried to edit TDD kits before at the end of an installation and it is difficult and there is no quick fix short of...
<More attention should be placed in the "BIG WORLD" documents that the "little world" of TDD kits should not be installed at the end unless I am incorrect in my assumptions.>

O.K., we'll add your comment to the TDD-kits in the guide.

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World