Jump to content


Photo

Sylmar Battlefield CTD


  • Please log in to reply
5 replies to this topic

#1 Leomar

Leomar
  • Member
  • 1720 posts

Posted 10 April 2009 - 12:37 AM

I don't know if you know this, but Sylmar Battlefield is not playable.

When we enter the area Zy1800 or cheat in there we get the following CTD:

baldur.err:
ASSERTION FAILED!
File: ChDimm.cpp
Line: 7641

Exp: pBiffHeader->dwFileType != mmioFOURCC('B', 'I', 'F', 'C')

Msg: d:\bgii - sva\cd4\DATA\AREA1800.BIF: attempted to use compressed 
BIF from CD, check free hard drive space
Run Debugger?
At first we thought that another mod corrupt this mod in a megamod, but as we tested it with BG2 only the CTD is still there...

Do you know, what is going on?

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#2 Zyraen

Zyraen
  • Modder
  • 1402 posts

Posted 10 April 2009 - 06:25 AM

It seems this occurs very frequently. The only way I know currently to circumvent it is to have 1 member of the party jump to AR1800 using CLUAConsole:MoveToArea("AR1800")
Then use another party member to talk to Denaton, and the area will load properly.

A similar problem bugs me on BTL finale scenes, but it is not half as serious as this one.

http://www.shsforums...showtopic=31364 <==
This is a somewhat relevant post I feel... but I have not been able to solve the problem yet, sad to say.

kiyos.jpg____btlbn2.gif____kovaS.jpg
Love between a Law Enforcer and a Fugitive - can such a thing even happen?
SoA Release - Overview / Download Links

Zyraen's Miscellaneous Mods - Ust Natha Accelerator, item tweaks, XP caps, The Ub3r Reaver Kit, and much more...
Spellhold Gauntlet - more than just a Spellhold-Be-Gone
Hidden Kits - hidden dual-classed kits with a twist for progression


#3 Taimon

Taimon
  • Member
  • 387 posts

Posted 25 May 2009 - 12:57 PM

Copy all the ambients that you use in your ARE into the override folder. (AM1800*.WAV)

#4 Leomar

Leomar
  • Member
  • 1720 posts

Posted 27 May 2009 - 02:58 AM

Copy all the ambients that you use in your ARE into the override folder. (AM1800*.WAV)

White Agnus has corrected the TP2. The file is attached.
The changes are the following:

Lines 72 until 80 are new:

COPY_EXISTING ~AM1800.WAV~ ~override\ZY1800.wav~
COPY_EXISTING ~AM1800A1.WAV~ ~override\ZY1800A1.wav~
COPY_EXISTING ~AM1800A2.WAV~ ~override\ZY1800A2.wav~
COPY_EXISTING ~AM1800D1.WAV~ ~override\ZY1800D1.wav~
COPY_EXISTING ~AM1800D2.WAV~ ~override\ZY1800D2.wav~
COPY_EXISTING ~AM1800D3.WAV~ ~override\ZY1800D3.wav~
COPY_EXISTING ~AM1800D4.WAV~ ~override\ZY1800D4.wav~
COPY_EXISTING ~AM1800D5.WAV~ ~override\ZY1800D5.wav~
COPY_EXISTING ~AM1800N.WAV~ ~override\ZY1800N.wav~


And the lines 61 until 64 are changed:

From:
COPY ~1Sylm\ARE\Zy1800~ ~override~

to:
COPY ~1Sylm\ARE\Zy1800\Zy1800.ARE~ ~override~
REPLACE_TEXTUALLY ~AM1800~ ~ZY1800~
COPY ~1Sylm\ARE\Zy1800\Zy1800HT.BMP~ ~override~
COPY ~1Sylm\ARE\Zy1800\Zy1800SR.BMP~ ~override~

Greetings Leomar

Attached Files


A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#5 Taimon

Taimon
  • Member
  • 387 posts

Posted 27 May 2009 - 01:32 PM

It's actually not necessary to rename the ambients. Just make sure that they don't reside in an compressed biff.

#6 Zyraen

Zyraen
  • Modder
  • 1402 posts

Posted 04 July 2009 - 09:33 AM

Thank you! ;) this will help a BOMB...

kiyos.jpg____btlbn2.gif____kovaS.jpg
Love between a Law Enforcer and a Fugitive - can such a thing even happen?
SoA Release - Overview / Download Links

Zyraen's Miscellaneous Mods - Ust Natha Accelerator, item tweaks, XP caps, The Ub3r Reaver Kit, and much more...
Spellhold Gauntlet - more than just a Spellhold-Be-Gone
Hidden Kits - hidden dual-classed kits with a twist for progression