How to identify which .CRE is the actual character?
#1
Posted 01 August 2009 - 08:14 PM
basically, I have the problem that I want to change some stats of some NPC's, but I'm either too stupid or too slow to learn doing that with weiDu D:, so I do it with IE.
The first big "what the f***" comes with Imoen where I have a DOZEN .cre's of her ( and another dozen from mods raaaage )
some .cre's are just for cutscenes, i guess, or other bull****, but how do i see which are the ones I need?
#2
Posted 01 August 2009 - 08:39 PM
- Liam
Modding Projects
Complete:
Arath NPC - Nephele NPC - Xulaye NPC - Iylos NPC - Ninde NPC - Darian NPC - Yeslick NPC - Adrian NPC - Dace NPC - Valerie NPC - Isra NPC
Viconia Friendship - Mazzy Friendship - Imoen Friendship - Yoshimo Friendship - Sarevok Friendship - Neera Expansion
IEP Extended Banter
Sarevok Romance
Haer'Dalis Romance
In Progress:
Khadion NPC - Delainy NPC - Sarine NPC
#3
Posted 02 August 2009 - 02:21 AM
Deactivated account. The user today is known as The Imp.
#4
Posted 02 August 2009 - 07:22 AM
most NPC .cre files have multiple leveled versions, so that when you meet them at different levels yourself they are closer. Tutu is a bit more involved, and BGT even more so, but the most intricate version is Imoen, so I will jump to the end and run out the most complicated - all the others are much easier to figure out yourself
IMOEN6.CRE // before spellhold
IMOEN10.CRE // before spellhold
IMOEN15.CRE // before spellhold
IMOEN211.CRE // joined in spellhold
IMOEN213.CRE // joined in spellhold
IMOEN215.CRE // ToB summoned
Someone will want to check that list - for some reason I thought IMOEN10.CRE was the joinable after spellhold, but I am probably wrong - the naming convention for her should be IMOEN# for "Imoen who is not playable beyond the beginning" and IMOEN2# for "imoen who is a real party-joinable".
I agree on the editor bit - ShadowKeeper is good for save editing. If you want more advanced, go for NI. If you want to do full projects, DLTCEP.
Edit: if you are looking for which one is active in your savegame, open up Shadowkeeper and look at those nuumbers - do not bother with editing her before Chapter 3, as a new .cre gets summoned when she rejoins (unless you install a special mod). For all other NPCs, just look at the #, modify that one (the one in the savegame) and play away to your heart's content.
Edited by cmorgan, 02 August 2009 - 07:25 AM.
#5
Posted 02 August 2009 - 09:32 AM
It can also tell you about the area you are in, the difficultly of a locked door or chest, and so on.
Icen