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Cloackwood Mines


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#1 -JustGans-

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Posted 21 August 2009 - 06:28 PM

Hi

I have one problem with BGT and Worldmap v7.1

Weidu.log

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings,   Dwarves, and Gnomes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers   and Stalkers: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in  Wrath Hell Trial: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v8
~SETUP-BDTOBV166.TP2~ #0 #1 // GRAND MASTERY FIX. This fix originally created by James Schumacher you may get from various sources including Baldurdash tweaks and cheats. It fixes the weapon proficiency table for fighters according to the original D&D rules implemented in BG1 and IWD. If you have not installed it yet I would strongly recommend to do so.: BWP v6 Fix
~SETUP-BDTOBV166.TP2~ #0 #3 // IMPROVED COPPER CORONET: BWP v6 Fix
~SETUP-BDTOBV166.TP2~ #0 #4 // RESTORED DAK'KON'S BLADE: BWP v6 Fix
~SETUP-BGT.TP2~ #8 #0 // Baldur's Gate Trilogy - Ядро: 1.07
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate v7.1 - including colored Baldur's Gate map icons -> New Worldmap for use with Mega Modification...: v7.1
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #2 // Worldmap for Throne of Bhall -> Use new Worldmap for Throne of Bhaal as well: v7.1

In the beginning of the game i see on the worldmap only Candlekeep, reachable place of Gorion`s death, Crossroads, after it - Friendly Arm Inn.
All is OK.

On the Friendly Arm Inn area i go up and reach the area where Ajantis stays. And after leaving it the cloackwood mines area appears on the map. Visible and reachable :(

At first i thought that the problem is with other mods (SoS, CtB, RoT, DSotSC, etc), and made "clean" installation only with G3fixpack, BGT and Worldmap for the test.

Any ideas?

#2 erebusant

erebusant

    It takes a village...

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Posted 21 August 2009 - 06:43 PM

Hi

I have one problem with BGT and Worldmap v7.1

Weidu.log

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings,   Dwarves, and Gnomes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers   and Stalkers: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in  Wrath Hell Trial: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v8
~SETUP-BDTOBV166.TP2~ #0 #1 // GRAND MASTERY FIX. This fix originally created by James Schumacher you may get from various sources including Baldurdash tweaks and cheats. It fixes the weapon proficiency table for fighters according to the original D&D rules implemented in BG1 and IWD. If you have not installed it yet I would strongly recommend to do so.: BWP v6 Fix
~SETUP-BDTOBV166.TP2~ #0 #3 // IMPROVED COPPER CORONET: BWP v6 Fix
~SETUP-BDTOBV166.TP2~ #0 #4 // RESTORED DAK'KON'S BLADE: BWP v6 Fix
~SETUP-BGT.TP2~ #8 #0 // Baldur's Gate Trilogy - ЯдÑ?о: 1.07
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate v7.1 - including colored Baldur's Gate map icons -> New Worldmap for use with Mega Modification...: v7.1
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #2 // Worldmap for Throne of Bhall -> Use new Worldmap for Throne of Bhaal as well: v7.1

In the beginning of the game i see on the worldmap only Candlekeep, reachable place of Gorion`s death, Crossroads, after it - Friendly Arm Inn.
All is OK.

On the Friendly Arm Inn area i go up and reach the area where Ajantis stays. And after leaving it the cloackwood mines area appears on the map. Visible and reachable :(

At first i thought that the problem is with other mods (SoS, CtB, RoT, DSotSC, etc), and made "clean" installation only with G3fixpack, BGT and Worldmap for the test.

Any ideas?

Open BP-BGT_Worldmap/Revised/TBL/new_map_mods_areas_BGT.tbl and change the following line:
AR8300 S AR8600 EXIT8500 2 1 AR5301 AR4900 AR5101 AR4800 AR5100 10

to
AR8300 E AR8600 EXIT8500 2 1 AR5301 AR4900 AR5101 AR4800 AR5100 10

Then uninstall worldmap and re-install using the saved game converter. Go back to a save prior to the Cloakwood Mines appearing and it should not appear anymore.

Edited by erebusant, 21 August 2009 - 06:45 PM.

It takes a village...


#3 -JustGans-

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Posted 21 August 2009 - 07:00 PM

big thanks! i`ll try now..

one more question
should i replace this line in all *.tbl files of [BP-BGT_Worldmap/Revised/TBL/..] for each mod i wanna to use in megamodification?

#4 -JustGans-

-JustGans-
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Posted 21 August 2009 - 07:14 PM

big thanks! i`ll try now..



#5 JustGans

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Posted 21 August 2009 - 08:09 PM

i've done like you've said
now when i go east (E) from area of Ankheg Farms, Cloakwood Mines appears again :(

mmm.. may be it is possible to delete all exits from AR8300 to AR8600 ?

AR7900	S AR8600	  EXIT8500	2 1		  AR5300   AR4901   AR4700   AR5301   AR4900   10
AR8300	E  AR8600	  EXIT8500	2  1		  AR5301   AR4900   AR5101   AR4800   AR5100   10

is it possible to delete theese lines?

and after this it would be possible to reach AR8600 only after reaching AR8500

is it right?

Edited by JustGans, 21 August 2009 - 08:17 PM.


#6 erebusant

erebusant

    It takes a village...

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Posted 22 August 2009 - 08:14 AM

i've done like you've said
now when i go east (E) from area of Ankheg Farms, Cloakwood Mines appears again :(

mmm.. may be it is possible to delete all exits from AR8300 to AR8600 ?

AR7900	S AR8600	  EXIT8500	2 1		  AR5300   AR4901   AR4700   AR5301   AR4900   10
AR8300	E  AR8600	  EXIT8500	2  1		  AR5301   AR4900   AR5101   AR4800   AR5100   10

is it possible to delete theese lines?

and after this it would be possible to reach AR8600 only after reaching AR8500

is it right?

Yes. Go ahead and give that a try.

It takes a village...


#7 JustGans

JustGans
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  • 24 posts

Posted 22 August 2009 - 11:47 AM

thanks a lot =)
all is working correctly