You need a NameA.itm (the item you want be able to talk)and a NameB.d (The dialgue file uncompiled)
Add these lines to your tp2 changing the Origin, NameA and NameB, putting your own item names and descriptions and letting everything else unchanged.
COPY ~Orignin\NameA.itm~ ~Override\NameA.itm~ // copies the item
SAY NAME1 ~Unidetified item name~
SAY NAME2 ~Identified item name~
SAY UNIDETIFIED_DESC ~Unidentified item description~
SAY DESC ~Identified item description~
COMPILE ~Origin\NameB.d~ // creates the NameB.dlg
APPEND ~ItemDial.2da~ ~NameA 5689 NameB~ // link the dlg file to the itm file
If you are a beginner and want a step by step tutorial, you can dowload it here.
Talking item TUTORIAL
Talking items
Started by Davide Carta, Sep 04 2002 09:54 PM
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