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Possible bug: BG Seven Suns quest


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#1 martix

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Posted 08 January 2010 - 06:06 AM

So, I reached that point and killed all shapeshifters but Scar wouldn't acknowledge it...
So then I did CLUAConsole:GetGlobal("KilledDopple","GLOBAL") of which the result is "Global: KILLEDDOPPLE GLOBALDoes not exist" ["KilledDopple" being the checked variable].
I did set it manually then, so now its fine but thought I'd report it.

And I have the WeiDU log attached:

Attached Files


Edited by martix, 08 January 2010 - 06:09 AM.


#2 Hoppy

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Posted 08 January 2010 - 08:53 AM

Sounds like the kill counter is still messed up. Did you have a similar problem killing all zombies for the farmer?
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#3 martix

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Posted 08 January 2010 - 09:56 AM

Nope. That one worked fine as candy.

However it seems I cannot to go the the second floor of the castle. Where the stairs should be nothing happens. Though according to DLTCEP everything is fine, no cursor appears and nothing happens when I walk over the area... NVM, I misread the quest :)

Edited by martix, 09 January 2010 - 04:39 AM.


#4 darkkhaine

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Posted 19 January 2010 - 12:22 AM

I have the same problem with that quest, though it's not a problem to continue the game.

Edited by darkkhaine, 19 January 2010 - 12:22 AM.


#5 Ascension64

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Posted 26 January 2010 - 04:10 AM

Confirmed. I put the script block in the wrong area. For now, if you have killed all 5 dopplegangers, travel to the area containing the Hall of Wonders (AR7600) and then back to FFHQ and all should work fine.

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Baldur's Gate Trilogy-WeiDU and Mods
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Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#6 Jarno Mikkola

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Posted 26 January 2010 - 04:23 AM

Confirmed. I put the script block in the wrong area. For now, if you have killed all 5 dopplegangers, travel to the area containing the Hall of Wonders (AR7600) and then back to FFHQ and all should work fine.

Ah, that's the Western part of the Baldur's Gate(ar7800) or the Eastern part of the Baldur's Gate(ar7600)? As in the East lies the Sorcerers Sundries etc. all according to this.

Do you Ascension64 have the version history, so we could identify the affected versions, or is it just the latest? And this is locally corrected already, just waiting for the next release I take.

Edited by Jarno Mikkola, 26 January 2010 - 04:30 AM.

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#7 Ascension64

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Posted 26 January 2010 - 02:54 PM

I think you have the area numbers mixed up.
Going to BG West fixes the issue (AR7600) in a current game. That's where I actually put the script blocks. The script blocks should actually go to AR8000 (BG SW), where both the Seven Suns and the FFHQ are located. The issue has existed since the first release of v1.08.
Yep, fixed locally.

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Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
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Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#8 Ascension64

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Posted 31 January 2010 - 03:41 PM

I just realised that going to BG West doesn't fix this problem, since I did a typo in the script block.
If you want to fix this in-game, use the console and type CLUAConsole:SetGlobal("KilledDopple","GLOBAL",5).

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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)